Battlefront: The Clone Wars (build 50411/1)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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SpartanA259
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by SpartanA259 »

This mod looks really awesome. Im just curious but what program do you use to make the skins because they look really cool.
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by THEWULFMAN »

SpartanA259 wrote:This mod looks really awesome. Im just curious but what program do you use to make the skins because they look really cool.

GIMP(2.6). And Thanks.
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by Khicken »

Im wondering when will this come out because i cant wait to play this! :runaway:
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by Noobasaurus »

Khicken wrote:Im wondering when will this come out because i cant wait to play this! :runaway:
It will come out when it comes out.
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by ARCTroopaNate »

@all random posters. This thread is really getting out of hand. I always check this W.I.P thread whenever there is a post and 90% of them are "DIS MoD Iss soooo CoOl!1111 Wen will IT cOmE OuT?!!111111111111" Really, THEWULFMAN will release it when HE is ready. Seriously people, stop spamming the thread, personally it really get's on my nerves.

EDIT: and thanks to people like Noobasaurus who are trying to control the spam.
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by Noobasaurus »

ARCTroopaNate wrote:@all random posters. This thread is really getting out of hand. I always check this W.I.P thread whenever there is a post and 90% of them are "DIS MoD Iss soooo CoOl!1111 Wen will IT cOmE OuT?!!111111111111" Really, THEWULFMAN will release it when HE is ready. Seriously people, stop spamming the thread, personally it really get's on my nerves.

EDIT: and thanks to people like Noobasaurus who are trying to control the spam.
I know, seriously. I went through maybe 5-10 pages and most of it was the above.^
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by zephyr »

Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing :D
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by Noobasaurus »

zephyr wrote:Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing :D
I don't believe so. Althought there are some other mods you might like to postpone your wanting for this one...Ok, I'll admit, that was worded really badly...
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by zephyr »

Noobasaurus wrote:
zephyr wrote:Is there any kind of release I can play at this moment? I don't feel like reading through 25 more pages to find the latest thing :D
I don't believe so. Althought there are some other mods you might like to postpone your wanting for this one...Ok, I'll admit, that was worded really badly...
Indeed, your grammar was spectacularity << :P

Anyways, I've played pretty much all the mods there are to play. BFX is the one I still play whenever I do battlefront.
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by anakinvovo2 »

i cant wait for a update !!!!
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Re: WIP Star Wars: The Clone Wars Era [Update 9/16 p55]

Post by THEWULFMAN »

https://www.youtube.com/watch?v=n6gxHTR_R_k



So apparently we're updating this again. Between 8:09 and 9:53 the video goes black, for no reason other than that Sony hates me. I'm not rendering this long video again (also not making any subsequent dev blogs as long as this...), so please forgive the annoyance. At least I'm providing info via voiceover.

I'll be updating on a more regular basis now.
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Re: WIP Star Wars: The Clone Wars Era

Post by commanderawesome »

Even though it's still a WIP, it looks awesome! Glad to know this is being worked on again!
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Re: WIP Star Wars: The Clone Wars Era

Post by Generalfacu »

Well, I could see some comments of mine :oops: haha. The thing is, I have looked for a mod like this one for a long time, until I found it. It is awesome to see this new update. I have followed you and Frayed Wires Studios for some time in the shadows hehe, because this mod looked awesome. And It still does :thumbs:
For the balance problem, I had the idea that you could add tons of non-playable, normal clones (white armor), as in the TV series, you know, those that always die in the background :lol:

PD: I really love the sound produced when you fire at a SBD :thumbs:
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Re: WIP Star Wars: The Clone Wars Era

Post by THEWULFMAN »

That's... actually a good idea Generalfacu, I'll try that out sometime. I've been wanting white armor clones somehow and this might solve both issues.
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Re: WIP Star Wars: The Clone Wars Era

Post by Generalfacu »

Thanks :D
Actually, that's all I can do: give ideas hahaha
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Re: WIP Star Wars: The Clone Wars Era

Post by jedimoose32 »

Looks really good Wulfman. I really love the look of this mod's gameplay.
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Re: WIP Star Wars: The Clone Wars Era

Post by The Nasal Abyss »

Your skill with resurrection spells is second to none, WULF, as you have just proved. Nice! haha

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Re: WIP Star Wars: The Clone Wars Era

Post by Kingpin »

That was awesome! I am really a big fan of the hitmarkers. Great idea!
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Re: WIP Star Wars: The Clone Wars Era

Post by ZoomV »

I noticed at 22:58 that one of the weapons was leaving burn marks where it hit the wall. How did you do that? When I tried doing something similar I could never get the burn effect to always be parallel to the surface it hit
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Re: WIP Star Wars: The Clone Wars Era

Post by THEWULFMAN »

ZoomV wrote:I noticed at 22:58 that one of the weapons was leaving burn marks where it hit the wall. How did you do that? When I tried doing something similar I could never get the burn effect to always be parallel to the surface it hit

It only works half the time, and the fact that some of the effects still have those burn marks should be considered bugs for now. You simply can't have the effect dynamically position itself on the right angle on the wall all the time.
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