Battlefront: The Clone Wars (build 50411/1)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Master Bounty Hunter
User avatar
Posts: 1649
Joined: Thu Jul 08, 2010 5:53 pm
Location: New York, USA
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby Cerfon Rournes » Thu Jun 09, 2011 6:13 pm

Nice update, sounds good. 8)

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby THEWULFMAN » Thu Jun 09, 2011 6:28 pm

commander501stappo wrote:All you need to play this mod is the mod itself, the 1.3 patch and the 1.1 patch.



Technically you dont need to have the 1.1 installed before you install the 1.3, as the 1.3 has everything that the 1.1 has in addition to custom era support and all that good stuff.

I plan on including the 1.3 lite installer with my mod, so those without it can just immediately install it. I plan to ask Zerted if this is ok, even though I am 95% certain it is, partially due to the fact people have included the lite 1.3 installer with their mods before, even Mav, so its probably fine.

Sith Lord
User avatar
Posts: 1707
Joined: Wed Jun 03, 2009 3:14 pm
Location: in the jungles of Yavin IV
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby acryptozoo » Thu Jun 09, 2011 8:36 pm

Update sounds good :D

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby Nova Hawk » Thu Jun 09, 2011 9:20 pm

Sounds good to me too. I guess this means that the mod is very nearly complete and will be released soon? You've done a very excelent job. I just hope I have Win7 installed on my Mac before this comes out but I will most likely not.

May the Force be with you on finishing up this fantastic mod!

Master of the Force
User avatar
Posts: 4192
Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby Fiodis » Thu Jun 09, 2011 9:29 pm

THEWULFMAN wrote:
commander501stappo wrote:All you need to play this mod is the mod itself, the 1.3 patch and the 1.1 patch.



Technically you dont need to have the 1.1 installed before you install the 1.3, as the 1.3 has everything that the 1.1 has in addition to custom era support and all that good stuff.

Are you sure you don't mean the 1.2 patch rather than the 1.1? The 1.1 was the official one, I think - did Zerted include the official 1.1 patch installation in his 1.3?

Gametoast Staff
User avatar
Posts: 4984
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby AQT » Thu Jun 09, 2011 9:31 pm

The unofficial 1.3 patch does not include the official 1.1 patch.

Major General
User avatar
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Location: MIA and not stopping in often anymore.
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby SAMofBIA » Thu Jun 09, 2011 10:38 pm

why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?

Master Bounty Hunter
User avatar
Posts: 1602
Joined: Mon Jul 16, 2007 1:30 pm
Location: Las Vegas
Projects :: Battlefront Chronicles

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby Eggman » Thu Jun 09, 2011 11:27 pm

SAMofBIA wrote:why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?


Battlefront runs on Windows. Therefore, if you have a Mac computer (like me), you need to install some sort of Windows OS on a partition. If making the machine more versatile and useful in general is "ruining" it, then yeah, I guess I agree with you. :?

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby THEWULFMAN » Fri Jun 10, 2011 1:10 am

AQT wrote:The unofficial 1.3 patch does not include the official 1.1 patch.


It doesnt? I thought it did. Huh, my bad... :?

SAMofBIA wrote:why would you ruin a perfectly good mac with a win7 system? or can mac not run bf2 and the like?



Sam, leave my presence at once! Spamming my topic with words like "good" and "Mac" in the same sentence. I am kidding about the leave my presence part, :P

Command Sergeant Major
User avatar
Posts: 284
Joined: Fri Apr 02, 2010 11:05 pm
Location: Right over there... keep looking... *runs away
Games I'm Playing :: Games. Mostly games.

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby commandoCC-9811 » Mon Jun 13, 2011 1:47 pm

I love the sounds of this game and how it's turning out! It's kind of hard to describe my happiness for you and how this mod is showing a true talented group of modders.

Great job and keep it up!

Private First Class
Posts: 81
Joined: Mon Oct 18, 2010 6:33 pm
Location: Strugglign in the ninth grade :)

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby LO65 » Tue Jun 21, 2011 9:58 pm

So.... any updates?

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby Nova Hawk » Tue Jun 21, 2011 10:36 pm

LO65 wrote:So.... any updates?

Patience, my young apprentice. He will update the community shortly.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: WIP Star Wars: The Clone Wars Era [Space Update 6/9 p51]

Postby THEWULFMAN » Wed Jun 22, 2011 1:01 am

I know, I know, I have not been updating the thread much, and I apologize. I have been very busy. Allow me to post some new-ish info. This is what is needed to be done on the mod.

Hidden/Spoiler:
From Mod DB wrote:Things left to aquire model wise
-------------------------------------------------- ship models -------------------------------------------------
-TCW Venator. I had planned to just use an edited stock model, and I will fall back on that idea if I have to, but I plan to use a new model that is being made. Forcemaster, an avid fan of TCW like me, is making a near replica of the TCW Style Venator, with expanded interiors. If you want to see the interiors and hangers, here is a video (not made by me) Youtube.com When he is done with the model, he will release a map with the model in it, then release the model for me to use. I will talk to him further about this.

-The Malevolence. As you know this has been something that has taken awhile to get too. It is getting close to being done, the last things are the hangers, there are 12. And yes, all 12 will have fighters in them, however, only 2 of those 12 will be able to enter as the player. Only the AI will be able to use the other 10 hangers.

-Recuscant. This is needed for many reasons, and while there is a model already, it is too detailed. So, I will make a new one myself.
-Seathipede shuttle.
maybe more
----------------------------------------------------- Unit models -----------------------------------------------
-TCW Style B2. This i a thorn in my butt. I have been trying to get it working properly for a long time, hopefully I will have it ingame and working within the week
-Fixed ahsoka model. The current one is very buggy.
-TCW Style Anakin
-TCW Style Obiwan
maybe more
----------------------------------------------------Weapon models ----------------------------------
-New 100% accurate Z6, the current one is inaccurate.
maybe more
---------------------------------------------------- Misc.--------------------------------------------------
-Orto Plutonia Hanger and base. This is needed for my Orto Plutnia map, I am about 40% done on this.
-Fixed accurate Mos eisly cantina. Long story here -.-
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do map wise
-Make new space maps, "Blockade over Ryoth", "Battle of the Malevolence", and maybe the battle above Salucamei or however it is spelled
-Finish Mimbam
-Redo Orto Plutonia
-Polish up Mandalore: Sundari
-Finish the random weather for stock maps
-Finish the small edits to stock maps
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do code wise.
-Tweak weapon damage
-Finish Death Watch code
maybe more
.

Major
Posts: 513
Joined: Sat Feb 19, 2011 3:10 pm
Location: Freed by alien robots, now living on Mars
Projects :: Nothing--absolutely nothing

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby CalvaryCptMike » Wed Jun 22, 2011 1:46 am

Looks like a long list, good luck!! :thumbs:

Banned
User avatar
Posts: 4295
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby Nova Hawk » Wed Jun 22, 2011 2:02 am

Wow, that's a pretty long list! I was gonna say good luck with finishing up the mod but seeing as how the Jedi don't believe in luck I'll say...

Hidden/Spoiler:
May the Force be with you!

Chief Warrant Officer
User avatar
Posts: 323
Joined: Fri Jul 30, 2010 2:00 pm
Location: at home, reading Avengers vs. X-Men
Projects :: I will start modding when I get time.
Games I'm Playing :: SWBFII

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby ShadowWing » Wed Jun 22, 2011 10:06 am

THEWULFMAN wrote:I know, I know, I have not been updating the thread much, and I apologize. I have been very busy. Allow me to post some new-ish info. This is what is needed to be done on the mod.

Hidden/Spoiler:
From Mod DB wrote:Things left to aquire model wise
-------------------------------------------------- ship models -------------------------------------------------
-TCW Venator. I had planned to just use an edited stock model, and I will fall back on that idea if I have to, but I plan to use a new model that is being made. Forcemaster, an avid fan of TCW like me, is making a near replica of the TCW Style Venator, with expanded interiors. If you want to see the interiors and hangers, here is a video (not made by me) Youtube.com When he is done with the model, he will release a map with the model in it, then release the model for me to use. I will talk to him further about this.

-The Malevolence. As you know this has been something that has taken awhile to get too. It is getting close to being done, the last things are the hangers, there are 12. And yes, all 12 will have fighters in them, however, only 2 of those 12 will be able to enter as the player. Only the AI will be able to use the other 10 hangers.

-Recuscant. This is needed for many reasons, and while there is a model already, it is too detailed. So, I will make a new one myself.
-Seathipede shuttle.
maybe more
----------------------------------------------------- Unit models -----------------------------------------------
-TCW Style B2. This i a thorn in my butt. I have been trying to get it working properly for a long time, hopefully I will have it ingame and working within the week
-Fixed ahsoka model. The current one is very buggy.
-TCW Style Anakin
-TCW Style Obiwan
maybe more
----------------------------------------------------Weapon models ----------------------------------
-New 100% accurate Z6, the current one is inaccurate.
maybe more
---------------------------------------------------- Misc.--------------------------------------------------
-Orto Plutonia Hanger and base. This is needed for my Orto Plutnia map, I am about 40% done on this.
-Fixed accurate Mos eisly cantina. Long story here -.-
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do map wise
-Make new space maps, "Blockade over Ryoth", "Battle of the Malevolence", and maybe the battle above Salucamei or however it is spelled
-Finish Mimbam
-Redo Orto Plutonia
-Polish up Mandalore: Sundari
-Finish the random weather for stock maps
-Finish the small edits to stock maps
maybe more
~~~~~~~~~~~~~~~~~~~~~~~~~~
Things left to do code wise.
-Tweak weapon damage
-Finish Death Watch code
maybe more
.
do it. now. :vader2:

Banned
User avatar
Posts: 313
Joined: Tue Jan 25, 2011 11:24 pm
Location: i don't know,please help me!
Games I'm Playing :: Battlefront 2 KotF

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby DarthEste01 » Wed Jun 22, 2011 12:39 pm

unbelievable the malevolence!!!!!!!!!! :eek: is it as large as in the series? and,has it extended interiors?

Major General
User avatar
Posts: 659
Joined: Fri Jan 07, 2011 4:57 pm
Location: Germany
Games I'm Playing :: SWBF2

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby naru1305 » Wed Jun 22, 2011 12:47 pm

hey wulf, if i can help you in any way, tell me; i think i can start with redoing the ashoka model this weekend if you want :D

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: Columbus, Ohio
Projects :: Evolved 2

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby THEWULFMAN » Wed Jun 22, 2011 2:24 pm

DarthEste01 wrote:unbelievable the malevolence!!!!!!!!!! :eek: is it as large as in the series? and,has it extended interiors?



It will be to 100% scale, but it will not have much interiors at all because of the max object/poly limit on a map.

The idea is to recreate and embellish the battle between the 3 Venators and The Malevolence.
The Malevolence will have 12 hangers, only 2 of which the player can use, the other 10 will have autopiloted Vultures and Hyenas.

Posts: 1
Joined: Wed Jun 22, 2011 3:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: WIP Star Wars: The Clone Wars Era [Update 6/22 p52]

Postby JediAndroid » Wed Jun 22, 2011 3:39 pm

hey friend, good mod :thumbs: !, where i can download? :roll:

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 4 guests