Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Bob
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by Bob » Thu Nov 01, 2012 9:10 am
Nope, CommandFlyers can do tricks just like normal flyers. I think these ODF lines have something to do with it:
From the stock LAAT/i (can't do tricks)
Code: Select all
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
[...]
RollRate = 1
From the stock V-Wing (can do tricks)
Code: Select all
RollRate = "3.15"
[...]
TrickRollSpeed = "5"
TrickFlipSpeed = "5"
TrickSideRollStrafeSpeed = "30"
It seems like it just needs values for the speeds. I suppose the rate defines how many times the flyer rolls.
kinetosimpetus
Imperial Systems Expert
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by kinetosimpetus » Fri Nov 02, 2012 11:33 am
Shield Overload - Lua Weapon
Shielded unit can convert the shield power into an EMP. The strength of the EMP increases as the amount of shield increases, and the ability uses up all the shield if it hits anything.
Things left to do, new activation animation, maybe some performance tweaks.
THEWULFMAN
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by THEWULFMAN » Sat Nov 03, 2012 10:12 am
It looks good. I have an idea about it though...
Zapattack1234
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by Zapattack1234 » Mon Nov 05, 2012 10:01 am
I really like the retextured hyena star fighter keep up the good work
EliteJay
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by EliteJay » Tue Nov 13, 2012 3:00 pm
wow im glad to see that theres still people who actually make good mods! Like Dreadnot, like you. And you give good updates and don't just quit like some people here. Cough* Cough*
kinetosimpetus
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by kinetosimpetus » Wed Nov 14, 2012 4:40 pm
Um, ok...
So uh, I had (yet) another go at balancing the Z-6. I just copied the spread values from my Phase 2 Darktrooper's cannon, seems to not be OP now, so yay!
ARCTroopaNate
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by ARCTroopaNate » Wed Nov 14, 2012 5:41 pm
Good, it's hard to keep a weapon balanced but still retain some of it's real-world (if you could call it that) characteristics. Good job!
kinetosimpetus
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by kinetosimpetus » Wed Nov 14, 2012 8:09 pm
Finally got this SMG model finished off, unless I want to extend the muzzle a few inches more forward...
Dreadnot9
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by Dreadnot9 » Wed Nov 14, 2012 8:16 pm
kinetosimpetus wrote: Finally got this SMG model finished off, unless I want to extend the muzzle a few inches more forward...
Looks really good, high quality work.
I would agree with extending the muzzle out an inch or so, looks a little short given where the trooper holds the gun.
ARCTroopaNate
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by ARCTroopaNate » Fri Nov 16, 2012 11:05 pm
I agree, it looks fine while being fired with but a little short when holding it in the idle position, maybe extending it a centimeter or so would help. Nice job on the model by the way!
kinetosimpetus
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by kinetosimpetus » Sun Dec 09, 2012 2:48 pm
THEWULFMAN
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by THEWULFMAN » Sun Dec 09, 2012 3:20 pm
I'm really lovin it now.
willinator
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by willinator » Sun Dec 09, 2012 3:45 pm
It's amazing how well, with just a few tweaks, a modern SMG looks in Star Wars.
kinetosimpetus
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by kinetosimpetus » Tue Feb 12, 2013 12:35 pm
hi
Last edited by
kinetosimpetus on Tue Feb 12, 2013 8:49 pm, edited 2 times in total.
DarthSolous
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by DarthSolous » Tue Feb 12, 2013 8:31 pm
Nice! Those anims look great.
kinetosimpetus
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by kinetosimpetus » Tue Feb 12, 2013 9:05 pm
Thanks
I thought my previous version looked too boring, yet was too powerful. Today I cleaned up the .combo, so both ends trail, more appropriate damage is dealt, attack states also block, and changed the model to the caped one. Just need to set up some new sounds.
DarthSolous
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by DarthSolous » Tue Feb 12, 2013 9:17 pm
Sounds like the Magnaguard is gonna be a badass.
kinetosimpetus
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by kinetosimpetus » Tue Feb 12, 2013 9:22 pm
Yup
There's a couple other things I gotta clean up though... I'd kinda like to let the guy move slowly while spinning, but it wont animate its legs as walking, even though i have the spin anim named as upper... I can't seem to figure this one out....
DarthSolous
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by DarthSolous » Tue Feb 12, 2013 9:25 pm
Odd.
Marth8880
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by Marth8880 » Tue Feb 12, 2013 9:47 pm
Wow! That is surely looking brilliant! (Don't call me Shirley.)
Roger Roger. What's your vector Victor?