[WIP] 153rd Legion Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: [WIP] 153rd Legion Mod

Postby RevanSithLord » Sun Apr 14, 2013 12:48 am

Any mod author would likely tell you, "When it's done." :p

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Sun Apr 14, 2013 1:07 am

RevanSithLord wrote:Any mod author would likely tell you, "When it's done." :P

This ^^ pretty much.
I really don't know when I'll release it, I feel like it's over 50% for version 1 for sure, but still a ways off from finishing, and what with real life and getting interested in playing some other games, I haven't had as much modding time as I used to.
What I want to do though is just finish the basic sides and release a version 1, and then *maybe* start work on other stuff, like maps and missions and more unique sides for them...

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: [WIP] 153rd Legion Mod

Postby RevanSithLord » Sun Apr 14, 2013 12:57 pm

kinetosimpetus wrote:
RevanSithLord wrote:Any mod author would likely tell you, "When it's done." :P

This ^^ pretty much.
I really don't know when I'll release it, I feel like it's over 50% for version 1 for sure, but still a ways off from finishing, and what with real life and getting interested in playing some other games, I haven't had as much modding time as I used to.
What I want to do though is just finish the basic sides and release a version 1, and then *maybe* start work on other stuff, like maps and missions and more unique sides for them...


That sounds like a good goal, tbh. :)

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Mon Apr 15, 2013 7:46 pm

Made a new animation for Form III Soresu saber idle.
Hidden/Spoiler:
Image
Image
Image

Original for comparison.
Hidden/Spoiler:
Image
Image

Both will be used.

Chief Warrant Officer
User avatar
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Location: Wielding the Dark Side of the Force on Korriban
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set

Re: [WIP] 153rd Legion Mod

Postby DarthSolous » Mon Apr 15, 2013 8:27 pm

Those anims look great. :mrgreen:

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: [WIP] 153rd Legion Mod

Postby THEWULFMAN » Mon Apr 15, 2013 9:12 pm

Looks great as always Kinetos.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Tue Apr 16, 2013 7:31 pm

Thanks :)

http://www.xfire.com/videos/5f3109

new set of animations and other changes to B2 SBD
more movie-like (and TCW-like for that matter) anims, made it move and shoot slower, and gave it more hp. it might be too much, but right now i like it where it is. It can't evade or pop in and out of cover as well as other units, so i think the high hp balances it. If you've played SW:RC, you'll already be prepared to face the droid I think.

unless i find glaring problems with it, i *think* this will be the final form of the SBD.

Lieutenant General
User avatar
Posts: 672
Joined: Sat Sep 22, 2012 3:41 pm

Re: [WIP] 153rd Legion Mod

Postby Nedarb7 » Tue Apr 16, 2013 7:54 pm

That was incredible, very nice! :thumbs:

How did you make the ARF use his melee?

Private Second Class
User avatar
Posts: 67
Joined: Mon Feb 27, 2012 9:15 pm
Location: Canada
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2
xbox live or psn: No gamertag set

Re: [WIP] 153rd Legion Mod

Postby AirspeedRedux » Tue Apr 16, 2013 7:58 pm

kinetosimpetus wrote:Thanks :)

http://www.xfire.com/videos/5f3109

new set of animations and other changes to B2 SBD.


This. I've literally tried every mod for this game hoping someone would get the SBD right, especially since I loved Republic Commando. I've loved about everything I've seen for this mod so far, but this is what put it over the top for me. Count me in as waiting impatiently :D

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Tue Apr 16, 2013 8:10 pm

Nedarb7 wrote:That was incredible, very nice! :thumbs:

How did you make the ARF use his melee?

Thanks :)

Re: melee, I don't remember specifically. It's based on Force Push, the stock version of which has AI range set to 0 and/or targeting disabled on it, I just enabled it. Range is still questionable... AI like to swat in the air from 20 feet away sometimes...

AirspeedRedux wrote:This. I've literally tried every mod for this game hoping someone would get the SBD right, especially since I loved Republic Commando. I've loved about everything I've seen for this mod so far, but this is what put it over the top for me. Count me in as waiting impatiently :D

Heh, I know a lot of people are waiting. I'll try not to make it forever. :P

Jedi Admin
User avatar
Posts: 7419
Joined: Mon Aug 21, 2006 11:03 pm

Re: [WIP] 153rd Legion Mod

Postby Maveritchell » Tue Apr 16, 2013 8:10 pm

kinetosimpetus wrote:new set of animations and other changes to B2 SBD
more movie-like (and TCW-like for that matter) anims, made it move and shoot slower, and gave it more hp. it might be too much, but right now i like it where it is. It can't evade or pop in and out of cover as well as other units, so i think the high hp balances it. If you've played SW:RC, you'll already be prepared to face the droid I think.

I would never ask you to change your design, especially since you already seem to like it, but I think you're making a mistake doing this (rant incoming).

This may be a mechanically-sound unit, balancewise. This would be fine if this were an RTS or if the unit were an enemy-only unit. It doesn't look fun to play as, though. I've never seen anyone take a unit, slow it down, and make it interesting. Even the stock Wookiee suffers from this, but at least he has a dash. The whole point of the game is to move around the map to hunt down units or capture CPs. If you move slowly, you make that a tedious process. Tedium isn't fun. The only things that are really slow in the game are the giant walkers, but you have a much larger sphere of influence with those, because on the maps they show up on, you can shoot at a large percentage of the map at any given time. Everything else adheres to the game's need for speed.

Lieutenant General
User avatar
Posts: 672
Joined: Sat Sep 22, 2012 3:41 pm

Re: [WIP] 153rd Legion Mod

Postby Nedarb7 » Tue Apr 16, 2013 8:21 pm

kinetosimpetus wrote:Re: melee, I don't remember specifically. It's based on Force Push, the stock version of which has AI range set to 0 and/or targeting disabled on it, I just enabled it. Range is still questionable... AI like to swat in the air from 20 feet away sometimes...

Ah, I see. I've made a melee attack out of force push before as well just the AI would never use
it.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Tue Apr 16, 2013 8:33 pm

Re Mav:

That is a good point, and previous to the last couple times I updated it, I didn't like playing it much, but I think that was because it didn't have enough hp to compensate for its slowness and I always died quickly. This round, I gave it a massive 3000 hp, and the survivability is much better. I'll see if further playtesting with it changes my mind.


Oh, the alternate fire mode, I may increase its damage against vehicles and buildings, forgot that. I'm trying to get the alt fire on all the units in that slot to be more anti-armor in nature, but the primary weapon has been just as effective at that.

Jedi Admin
User avatar
Posts: 7419
Joined: Mon Aug 21, 2006 11:03 pm

Re: [WIP] 153rd Legion Mod

Postby Maveritchell » Tue Apr 16, 2013 8:38 pm

kinetosimpetus wrote:Re Mav:

That is a good point, and previous to the last couple times I updated it, I didn't like playing it much, but I think that was because it didn't have enough hp to compensate for its slowness and I always died quickly. This round, I gave it a massive 3000 hp, and the survivability is much better. I'll see if further playtesting with it changes my mind.

I'm not talking about frustration (dying a lot) - that's another issue entirely. I'm talking about tedium. The unit could be incredibly strong, but if it moves too slowly in this game, it's not (or at least I don't find it) fun. If you're happy with where it is, don't overthink it. Make what you like.

Lieutenant General
User avatar
Posts: 713
Joined: Fri Aug 17, 2012 3:13 pm
Location: 411Remnant
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set

Re: [WIP] 153rd Legion Mod

Postby TWINKEYRUNAWAY » Tue Apr 16, 2013 11:46 pm

I can see what Mav is saying, playing with a bulky and slow moving class isn't as fun as say a regular trooper whom can run circles around him and get around the battlefeild more effectivley. Maybe experiment with sprinting or perhaps even a faster walking speed. The model itself looks incredable, exactly how someone at pandemic would have constructed it. Cant wait to see more animations and what not, truly is shaping up to be the super battle droid we wanted for Battlefront.

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Wed Apr 17, 2013 12:29 am

It still has sprint and jump, probably still slower than other units' sprints. I've got a B2-RP with a jetpack and different weapons. It's more points to unlock and part of the rotating/map selected units instead of the universal set. I should probably test it again because it also inherits the same changes i made to the B2-SBD...

TWINKEYRUNAWAY wrote:The model itself looks incredible, exactly how someone at pandemic would have constructed it.

That's 'cause it is Pandemic's model. :P I scaled it up and reskinned it and made a couple new animations for it.

Maveritchell wrote:I'm not talking about frustration (dying a lot) - that's another issue entirely. I'm talking about tedium. The unit could be incredibly strong, but if it moves too slowly in this game, it's not (or at least I don't find it) fun. If you're happy with where it is, don't overthink it. Make what you like.

Oops, my train of thought took a detour there.
Anyway, in the few (probably statistically insignificant) test runs I gave it on Mos Eisley, I was never too far out of the action to feel tedious. On other maps I suppose it could.

I suppose I may tweak it again, but I do want it to be this type of unit generally. There are a lot of other units to choose from so a player shouldn't feel like they have to play an SBD if they don't like slow units. Thanks for mentioning it though, I hadn't even thought about it from that perspective before.

Resistance Leader
User avatar
Posts: 5187
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: Hollow Knight
xbox live or psn: Marth8880

Re: [WIP] 153rd Legion Mod

Postby Marth8880 » Wed Apr 17, 2013 2:10 am

kinetosimpetus wrote:Re: melee, I don't remember specifically. It's based on Force Push, the stock version of which has AI range set to 0 and/or targeting disabled on it, I just enabled it. Range is still questionable... AI like to swat in the air from 20 feet away sometimes...

I use the emitterordnance method for the Geth melee in Unification and they the A.I. actually utilize it rather effectively. :o Here's the relevant parts from the ODF:

Code: Select all
MinRange = 0
OptimalRange = 1
MaxRange = 2

LockOnRange                = "2.0"
LockTime          = "0.0"
AutoAimSize         = "2.0"

TargetEnemy         = "1"
TargetNeutral         = "1"
TargetFriendly         = "0"

TargetPerson         = "1"
TargetAnimal         = "1"
TargetDroid            = "1"
TargetVehicle         = "0"
TargetBuilding         = "0"

AITargetPerson         = "1"
AITargetAnimal         = "1"
AITargetDroid         = "1"
AITargetVehicle         = "0"
AITargetBuilding      = "0"

And the ordnance:

Code: Select all
ConeLength         = "2.5"
ConeAngle         = "180"
FirstRadius         = "0.0"
MaxTargets         = "1"  // Max number of targets to hit. Chaining is off so the damage will be split between the number of targets
NoChaining         = "1"   // No chaining - all bolts coming from the attacker

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Fri Apr 19, 2013 10:07 pm

So for a while I've been thinking, the ARF helmet I made has a pretty plain looking sides and back... So I added some detail in those locations. And then redid the UV's, AO bake, and texture.


Hidden/Spoiler:
Image
Image

Chief Warrant Officer
User avatar
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Location: Wielding the Dark Side of the Force on Korriban
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set

Re: [WIP] 153rd Legion Mod

Postby DarthSolous » Sat Apr 20, 2013 1:58 am

That looks really good. :thumbs:

Imperial Systems Expert
User avatar
Posts: 2493
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: [WIP] 153rd Legion Mod

Postby kinetosimpetus » Sat Apr 20, 2013 2:21 am

Thanks :D


I'm about to test the envelope on a model I've had for a while, but just enveloped. So I may have an export request soon, because the model uses cloth and I can't export that.

Teaser
Hidden/Spoiler:
Image

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests