Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Marth8880 »

Image


R6?! Europa demo?! New Alliance hero?! Custom HUD?! Unstoppable rip in wibbly-wobbly spacey-wacey-timey-wimey continuum...stuff!


OPEN BETA #4

Yep! That's right! Seeing as how it's been over a year since the release of the first R6 open beta and I've recently graduated from college, I figured now would be a good time to release the next open beta! Among various other updates - such as improved rifle and pistol animations, and new CTF mechanics - you can try out a demo of the Europa campaign, as well as the new custom HUD that I designed! Here's a trailer (and design process video) for Europa:



Oh, and did I mention that we've added Jack?

Image

She's fully-voiced, she has her art assets and all of her weapons and powers (heavy melee coming soon), and she's a biotic badass!

So yeah, we're gonna need plenty of feedback — especially on Europa — and seeing as how I got a decent amount of it from the previous open betas, I've decided to let you all give things a shot and help debug the mod! (A fourth time!)


Notable new features included in this build:
  • Europa demo (NEW MAP!) — play the first quarter of the Europa campaign!
  • Jack (NEW ALLIANCE HERO!) — play as Jack in the Systems Alliance! (tip: set her as the Systems Alliance Hero using the Configuration Utility for easier testing)
  • Custom HUD — many improvements have been made since the first R6 open beta (build 20626/06)
  • Deferred Shield Regeneration (for the player only) — when your shields are damaged, it'll take a moment for them to start regenerating! Also included is visual/audio feedback for when your shields break!
  • Low Health Sounds — when your health is low and you're playing as a non-synthetic class, you'll hear a heartbeat sound and all other sounds will be significantly quieter!
  • Kill Sounds — a distinctive sound effect will play each time you kill an enemy!
Want a complete list of the changes and additions that are included thus far in this build? View the change log by clicking on the second link below!


DOWNLOAD R6 OPEN BETA!

View R6 Change Log


NOTE: R5 IS *NOT* REQUIRED, THIS IS THE STANDALONE VERSION OF R6

To install the build, view the build manifest by following the "DOWNLOAD R6 OPEN BETA!" link above; the build manifest contains everything you need to know about this build. As soon as you have the build manifest open, next to "File Path," follow the link "Standalone Version (R6) (Mediafire)" to download the R6 production build setup file.

If you do decide to play the open beta, I implore you to not just pass up any bugs you encounter as things that "somebody else reported/will probably report," but instead take the 5-10 minutes to report the bugs. It's easy, it doesn't take very much time, and it will help improve the mod. Don't feel obligated to report things, but keep in mind the simple fact that the quality of the mod is largely based on the bugs that are and are not reported.


REPORT A BUG
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Kingpin »

Wow guys, looks like I'm giving MEU another download! Just the amount of new content is incredible, and I'm sure it will be very well polished, as all of your work is. Great job Marth! :thumbs: :thumbs:
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Marth8880 »

Live now, working on MEU! https://www.twitch.tv/marth8880
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by zwyx1234 »

Hello,

Now that I've managed to find a fix for the loading times bug affect Linux users (me), I really want to play this. Do I still have to patch to 1.3? Or is that included? Either way, greay work!
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Marth8880 »

zwyx1234 wrote:Do I still have to patch to 1.3? Or is that included?
Yes the 1.3 patch is still required, and yes it's included. As of R6, the patch files (with the 1.2 HUD disabled) are automatically installed with the mod. (In previous releases, the MEU installer would simply run the 1.3 patch installer.)
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by zwyx1234 »

Awesome, thanks! Patching another Linux desktop now so I can play LAN w/ my bros >:D

EDIT
Sorry for the bump but I'm having a bit of a problem...

The installer for ME:U seems to have completed just fine. However, the config tool's .exe file is always crashing. What libraries are needed to run it?? Is dotnet required? I'm positive this is fixable with enough info. Also, in-game, the music is changed... and thats it. Nothing else changed. No new maps/factions, no new flashy backgrounds. :(

Im curious, what does the config tool even do? Can the configuration be done manually?? I'll keep looking for a solution. All in all, I really want to play this, so any help is appreciated. :)

EDIT: IT should be worth noting during install I got some sort of stalled command prompt, with what looked like swbf2 directories and then at the bottom something like "D for directory - F for file" which looked odd so I just closed it. This was during install. I'm using the Steam version of the game; the installer detected this path just fine.
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Marth8880 »

zwyx1234 wrote:However, the config tool's .exe file is always crashing. What libraries are needed to run it?? Is dotnet required?
.NET Framework 4.0 is required.
zwyx1234 wrote:Also, in-game, the music is changed... and thats it. Nothing else changed. No new maps/factions, no new flashy backgrounds. :(
Is the ME5 folder present in the addon directory?
zwyx1234 wrote:Im curious, what does the config tool even do? Can the configuration be done manually?? I'll keep looking for a solution. All in all, I really want to play this, so any help is appreciated. :)
The Configuration Utility allows you to change certain in-game settings such as faction combination, gameplay difficulty, UI style, etc. As for changing settings manually, yes, it's definitely possible. I'll write a quick reference table for it later tonight.
zwyx1234 wrote:IT should be worth noting during install I got some sort of stalled command prompt, with what looked like swbf2 directories and then at the bottom something like "D for directory - F for file" which looked odd so I just closed it. This was during install. I'm using the Steam version of the game; the installer detected this path just fine.
The installer runs several batch scripts that perform cleanup and finalization operations. I'm not sure why it would stall.
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by zwyx1234 »

I thought I installed .net 4.0. I will double check that and try again. Also, I will make sure the batch files are executing correctly. Yes, ME5 is present in the addon folder:

Code: Select all

[jbs@dmb-gaming-laptop addon]$ pwd
drive_c/Program Files/Steam/steamapps/common/Star Wars Battlefront II/GameData/addon
[jbs@dmb-gaming-laptop addon]$ ls 
AAA-v1.3patch  ME5  uninsMEU.bat
[jbs@dmb-gaming-laptop addon]$ 
drive_c is equivalent to C:/. I will keep looking and make sure dotnet is installed correctly. :)
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by Marth8880 »

Alright, so here is the documentation for the setting system: https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Re: Mass Effect: Unification (build 30818/06) (R6 OPEN BETA)

Post by zwyx1234 »

Alright, thanks for that. But I'm still baffled at the fact that only the ingame music has changed, when all files exist in the correct addon folder. This seriously leaves me scratching my head... I hope to find a fix soon. Any ideas?? I must be missing something obvious.

I'm also wondering... What do the batch files do?? If I could do the things that they do, only manually, it would rule out a possibility. Linux/WINE apparently doesn't play nicely with batch files, hence why I was having soooo much difficulty modding for the Linux/WINE platform and eventually called it quits.
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Re: Mass Effect: Unification (build 30924/06) (NEW VIDEO)

Post by Marth8880 »

Seeing as how I've never really been satisfied with Eden Prime's lighting, I decided to give it an overhaul. So far the red and cloudy variants have been overhauled. Night overhaul coming soon.


BEFORE / AFTER IMAGES (Red Variant):
Hidden/Spoiler:
Image
BEFORE / AFTER IMAGES (Cloudy Variant):
Hidden/Spoiler:
Image
Changes made:
  • Added subtle atmospheric fog
  • Added distant hills to background
  • Updated distant tower textures
  • Updated Collector Ship textures
  • Updated directional and ambient lighting brightness and color
Let me know what you guys think! If you have any suggestions for improvements or changes, please do tell! :runaway:

Hidden/Spoiler:
_______________________________________________________________


Forgot to post this here, but here's the first pass of the music stingers used in Europa.




_______________________________________________________________


[quote="zwyx1234"]Alright, thanks for that. But I'm still baffled at the fact that only the ingame music has changed, when all files exist in the correct addon folder. This seriously leaves me scratching my head... I hope to find a fix soon. Any ideas?? I must be missing something obvious.[/quote]
Hmm. Could you run the debugger (let's hope that you actually can), go into the Instant Action menu, close the debugger, and then post the contents of the BFront2.log file? Also, would you kindly post a screenshot of the GameData\addon\ME5\data\_LVL_PC\cfg directory?

[quote="zwyx1234"]I'm also wondering... What do the batch files do?? If I could do the things that they do, only manually, it would rule out a possibility. Linux/WINE apparently doesn't play nicely with batch files, hence why I was having soooo much difficulty modding for the Linux/WINE platform and eventually called it quits.[/quote]
*dual-booting intensifies*


flagRecovery.bat essentially "resets" the flag files by deleting them and creating new ones. This could *maybe* contribute to the issue you're having.

installUserScripts.bat installs new user scripts by analyzing the currently installed ones and increments the name of the new ones based on the results. This wouldn't contribute to the issue you're having, though.


(On a semi-related note, it'd be much easier to organize everything and help people out with these kinds of issues if MEU had its own sub-forum. Just sayin'. ;) )
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Re: Mass Effect: Unification (build 30927/06) (NEW IMAGES)

Post by AQT »

Awesome! :o Good to see that Eden Prime hasn't been forgotten.
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Re: Mass Effect: Unification (build 30927/06) (NEW IMAGES)

Post by thelegend »

The lighting is amazing and fits very well with the terrain :thumbs:
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Re: Mass Effect: Unification (build 30927/06) (NEW IMAGES)

Post by willinator »

All I can say is wow! I know that texture and modelling wise my map is frankly subpar compared with the other maps in this mod, but it always makes me feel so happy to see it so well taken care of. I'm too busy to do any sort of modding now, but with your background scenery and lighting that map finally looks like it did in my head all those years ago. Thank you Marth, thank you.
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Re: Mass Effect: Unification (build 30927/06) (NEW IMAGES)

Post by RedHardcore »

I just noticed that you posted this on 9/11. Such coincidence.

Lol, so what, that means nothing. Honestly keep up the good work. I find it amazing how such development has gone into this.
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Re: Mass Effect: Unification (build 31102/06) (DISCORD SERVE

Post by Marth8880 »

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Good news everyone! We've created a Discord server for MEU! Click HERE or on the image at the bottom of this post to join it!


Hold up, slick. What's Discord?

Discord is an "all-in-one voice and text chat for gamers that’s free, secure, and works on both your desktop and phone. Stop paying for TeamSpeak servers and hassling with Skype. Simplify your life."

If you're familiar with Slack, it's pretty much the same thing but free and made with gaming instead of workplace productivity in mind.


Big deal. What does this mean?

Well, my friend, now there's a place where you can do the following (and more)!
  • Receive exclusive news and WIP updates regarding MEU's development!
  • Chat with each other!
  • Easily coordinate/set up online Battlefront (or ME3 Multiplayer) matches with other MEU players!
  • Provide feedback on the mod!
  • Report bugs!

Great! How do I get it and join the server?

You can either download and install the Discord app for Windows/Mac/Android/iOS (and soon Linux) by clicking HERE, or you can use the web app (which is identical in pretty much every way to the desktop app, just less convenient) by clicking HERE.

Once you've created a new account, you can join MEU's server by clicking HERE or on the image below. After you've done so, feel free to introduce yourself!

Image
Last edited by Marth8880 on Thu Mar 16, 2017 11:25 am, edited 2 times in total.
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Re: Mass Effect: Unification (build 31102/06) (DISCORD SERVE

Post by Anakin »

the invite link is down.
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Re: Mass Effect: Unification (build 31102/06) (DISCORD SERVE

Post by Marth8880 »

Just fixed it.

________________________________________________________________

Live now, working on Noveria in MEU! https://www.twitch.tv/marth8880
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Re: Mass Effect: Unification (build 31102/06) (DISCORD SERVE

Post by LordStarkiller »

Hey, I downloaded the open beta but when trying to launch the installer it just tells me that my computer cannot access the file and promptly deletes it.

Help?
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Re: Mass Effect: Unification (build 40223/06)

Post by Marth8880 »

Hidden/Spoiler:
What's your anti-virus software? I recommend temporarily disabling it while you download and install the build.

______________________________________________


Happy N7 Day everyone! Here's a few sneak-peek screenshots of the Polis Massa -> Noveria conversion!

Image

Join our Discord server to get updates like this sooner! (among other awesome things) http://URL Shorteners are disallowed on Gametoast. Use direct links only./MEU-Discord
Hidden/Spoiler:
New R6 feature! This time around, it's low health feedback sounds!

Teaser screenshots from the Polis Massa -> Noveria conversion. ;-)))))))


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