Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Mass Effect: Unification (build 30121/06) (OPEN BETA!)

Post by Anakin »

worked with IE :D

No idea why it doesn't work with edge
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by Marth8880 »

Teaser trailer for Europa: Vostok Station!

https://www.youtube.com/watch?v=Y3DRBeKV3ik

User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by Maveritchell »

Cutscenes in Zero are a right pain in the butt to put together, eh? Nice work.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by Marth8880 »

Normally, yes. However, I constructed a cinematic system specifically for this sub-project (based on Objective.lua and MultiObjectiveContainer.lua) that allows designers to set up sequences of camera shots in any order, and it works really well. :D I actually plan on releasing the source for the system soon.
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by Kingpin »

Looking great, Marth!
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by Maveritchell »

Marth8880 wrote:Normally, yes. However, I constructed a cinematic system specifically for this sub-project (based on Objective.lua and MultiObjectiveContainer.lua) that allows designers to set up sequences of camera shots in any order, and it works really well. :D I actually plan on releasing the source for the system soon.
The scripting stuff isn't the finicky issue, though - at least for me, positioning the cameras precisely was the real pain. It's easy(-ier) if you're doing all 3D modeled stuff (since you can use your modeling software as position reference), but if you're working in an open world, you have to munge and test for each camera position change.
User avatar
TWINKEYRUNAWAY
Lieutenant General
Lieutenant General
Posts: 729
Joined: Fri Aug 17, 2012 3:13 pm
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set
Location: 411Remnant
Contact:

Re: Mass Effect: Unification (build 30318/06) (NEW TRAILER!)

Post by TWINKEYRUNAWAY »

The scripting stuff isn't the finicky issue, though - at least for me, positioning the cameras precisely was the real pain. It's easy(-ier) if you're doing all 3D modeled stuff (since you can use your modeling software as position reference), but if you're working in an open world, you have to munge and test for each camera position change.
Maybe a certian mod about times that were dark and would be the third iliteration would find ample use for this.

@Marth, your saying that this wasn't a video made with recording free cam with clever cutting and editing, but is infact a realtime ingame sequence in the zero engine?!
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30429/06) (NEW TRAILER!)

Post by Marth8880 »

Streaming development of Mass Effect: Unification R6 now on twitch!

https://www.twitch.tv/marth8880
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Mass Effect: Unification (build 30429/06) (NEW TRAILER!)

Post by Kingpin »

Nice, good to have some campaign missions in :thumbs: :thumbs:
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30503/06)

Post by Marth8880 »

Testing out different material settings to get the right look for Europa's icy oceans. :o

#1: Per-pixel lighting, normal map + gloss, specular map in alpha for diffuse & normal
Hidden/Spoiler:
Image
#2: Per-pixel lighting, single-sided transparency, 5th place specular, ice refraction
Hidden/Spoiler:
Image
#3: Same as #1, but texture tiling is doubled
Hidden/Spoiler:
Image
Here's the general look that I'm going for: https://docs.google.com/document/d/1FD0 ... 4qyltjpv2y


Thoughts, anyone?
User avatar
Kingpin
Jedi
Jedi
Posts: 1096
Joined: Fri Sep 13, 2013 7:09 pm
Projects :: The Sith Wars II
Location: Denver, CO
Contact:

Re: Mass Effect: Unification (build 30503/06)

Post by Kingpin »

#3 For sure.
User avatar
The Nasal Abyss
1st Lieutenant
1st Lieutenant
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Mass Effect: Unification (build 30503/06)

Post by The Nasal Abyss »

3. :)
User avatar
Anakin
Master of the Force
Master of the Force
Posts: 4817
Joined: Sat Sep 19, 2009 11:37 am
Projects :: RC Side Mod - Remastered - SWBF3 Legacy
Location: Mos Espa (germany)

Re: Mass Effect: Unification (build 30503/06)

Post by Anakin »

1 or 3
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Mass Effect: Unification (build 30503/06)

Post by Maveritchell »

Your camera distance is likely going to affect your answers there.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30503/06)

Post by Marth8880 »

Maveritchell wrote:Your camera distance is likely going to affect your answers there.
I agree. With that said, it should probably be noted that the player most likely won't end up being able to actually walk on the ice like what's shown in the images. It'll likely only be something you see in the background-ish.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Mass Effect: Unification (build 30503/06)

Post by ARCTroopaNate »

2 or 3.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30516/06)

Post by Marth8880 »

Just testing lighting on Europa. :)
Hidden/Spoiler:
Image
Hidden/Spoiler:
Image
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Mass Effect: Unification (build 30516/06)

Post by THEWULFMAN »

Looking good, Marth! ;-)

Or something!~
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Mass Effect: Unification (build 30518/06) (NEW VIDEO!)

Post by Marth8880 »

thx :d

Hidden/Spoiler:
Also, here's a video of the first pass of the shuttle takeoff for Europa: Vostok Station! (click to watch)

Image

EDIT:

Here's the second pass of the shuttle takeoff (as well as the ambush sequence): (click to watch)

Image

Changes:
  • Exaggerated the radial blur in the thruster pfx
  • Implemented 'door closing' sound
  • Synchronized the takeoff sound with the takeoff animation
  • Fixed the door's bone position
Still need to fix the z-fighting in the ambush sequence's shuttles' thruster pfx and implement a proper door open animation/sound.


Thoughts? Suggestions? Money? Pay off my $70k student loan debt pls thx? :n
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11079
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Mass Effect: Unification (build 30518/06) (NEW VIDEO!)

Post by Teancum »

Looking great man! I would only suggest a little camera shake if possible during that opening ambush. I can't remember if you can do that or not. Maybe look at the Hoth tunnel odfs. I think they had something like that in them.
Post Reply