Ipsulma: Glacial Pass

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Re: Ipsulma: Glacial Pass

Postby ARCTroopaNate » Sat Dec 31, 2011 11:56 am

It means you have too many different animations, too many heroes. you probably have to take out a Saber hero.

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Re: Ipsulma: Glacial Pass

Postby willinator » Sat Dec 31, 2011 5:58 pm

ARCTroopaNate wrote:It means you have too many different animations, too many heroes. you probably have to take out a Saber hero.


Thank you, it worked!

Because of ARC's help, I have finished the hero side of assault. There are no completely stock heros, and there won't be any of the villains either. For ther heros we have:

Lando Calrissian: Same layout as stock Han
Ben Kenobi: Same layout as stock Obi-wan
Bera Kazan: Same layout as stock Leia
Iron Knight: He is really fun, with force push, a lightsaber, and force crystal (force bubble with a different msh)
Fixer: DC 15 side-arm, ICWS rifle and sniper attachments, and plasma grenades
Luke Skywalker: Lightsaber, and DL-44 blaster

Now for the screenshots:
Hidden/Spoiler:
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Soon I'll have pics of the villains.

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Re: Ipsulma: Glacial Pass

Postby Noobasaurus » Sat Dec 31, 2011 11:59 pm

@The 5th Picture: Crystal rocket?

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Re: Ipsulma: Glacial Pass

Postby sean1441 » Sun Jan 01, 2012 2:25 am

when is this coming out looks awsome wana play :)

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Re: Ipsulma: Glacial Pass

Postby SpartanA259 » Sun Jan 01, 2012 2:39 am

Looking pretty cool.

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Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Sun Jan 01, 2012 7:59 pm

Cerfon Rournes wrote:
willinator wrote:
Cerfon Rournes wrote:You need a new lightsaber model for Sith Stalker? :)

If you would do that, it would be absolutely great :bowdown: . However, it would have to have a reversed blade. Only do it if you have time.

[offtopic] Check your pm's [/offtopic]

No prob, I've made three backhanded sabers before. :)

Hidden/Spoiler:
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Check your PM box. :)

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Re: Ipsulma: Glacial Pass

Postby willinator » Mon Jan 02, 2012 10:17 pm

Cerfon Rournes wrote:
Hidden/Spoiler:
Image

Check your PM box. :)


It's ..... so..... beautiful :faint:

And now, because of that, I have finished Hero Assault (the sides anyway, still got planning to do).
Hidden/Spoiler:
Cad Bane, with dual pistols and a flamethrower
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The Sith Stalker, with his lightsaber (made by Cerfon Rounes :bowdown: )
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Non-cartoonish Durge with a repeating blaster
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Cybernetically-augmented Darth Maul
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Cydon Prax, with his trusty blaster and plasma grenades
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And if Darth Maul can be brought to life, why not Darth Plageuis?
Image


That's it for now, expect updates on the rest of the map soon.

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Re: Ipsulma: Glacial Pass

Postby ShadowWing » Mon Jan 02, 2012 11:52 pm

Nice job on the new heroes!

Darth Plagueis was a Munn, and your Plagueis looks more like Darth Sion. Just saying. :wink:

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Re: Ipsulma: Glacial Pass

Postby willinator » Tue Jan 03, 2012 12:00 am

ShadowWing wrote:Nice job on the new heroes!

Darth Plagueis was a Munn, and your Plagueis looks more like Darth Sion. Just saying. :wink:


I have not edited his skin, this is completely the model made by Wazmol. However, you will spend most time seeing him from the rear, so I don't think this is an issue.

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Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Tue Jan 03, 2012 12:22 am

Nice job on the hero assault!

willinator wrote:It's ..... so..... beautiful :faint:

Hehe, thanks. :)

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Re: Ipsulma: Glacial Pass

Postby CressAlbane » Tue Jan 03, 2012 8:51 pm

The iron knight skin looks a little painty. I would use the colorize tool in gimp intsead of what appears to be paintbucketing. Everything else I have no complaints! Keep up the good work!

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Re: Ipsulma: Glacial Pass

Postby willinator » Sun Jan 08, 2012 8:00 pm

CressAlbane wrote:The iron knight skin looks a little painty. I would use the colorize tool in gimp intsead of what appears to be paintbucketing. Everything else I have no complaints! Keep up the good work!


I will be working on that, but there are other more pressing things to worry. I have finals coming up soon, so expect a slow-down in progress. However, once I get some free time I will be working on a campaign mode. You will be playing a continuation of the dark-side ending of TFU, where you become Palpatine's slave. In the campaign, you will be hunting down a refugee jedi employing a detachment of Kota's Militia.

I need some ideas for Starkiller's force powers for this level (just existing ones please), so what would you guys like to play as?

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Re: Ipsulma: Glacial Pass

Postby ARCTroopaNate » Sun Jan 08, 2012 8:04 pm

Force Lightning, Force Push and Force Choke seem like good options. You could also give him Saber Throw, just like TFU.

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Re: Ipsulma: Glacial Pass

Postby ShadowWing » Sun Jan 08, 2012 8:16 pm

willinator wrote:
I need some ideas for Starkiller's force powers for this level (just existing ones please), so what would you guys like to play as?


By existing ones, do you mean stock powers?

If so, then I agree with ARCTroopaNate, except with a Force Pull instead of a Saber Throw.

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Re: Ipsulma: Glacial Pass

Postby willinator » Sun Jan 08, 2012 10:08 pm

ShadowWing wrote:By existing ones, do you mean stock powers?


No, not necessarily. They can be any released power. What I meant was not something that I would make from scratch.

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Re: Ipsulma: Glacial Pass

Postby ShadowWing » Sun Jan 08, 2012 10:57 pm

willinator wrote:
ShadowWing wrote:By existing ones, do you mean stock powers?


No, not necessarily. They can be any released power. What I meant was not something that I would make from scratch.


So in that case, Starkiller should have force wave, as it seems like a power that he would have.

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Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Mon Jan 09, 2012 7:20 pm

ShadowWing wrote:
willinator wrote:
ShadowWing wrote:By existing ones, do you mean stock powers?


No, not necessarily. They can be any released power. What I meant was not something that I would make from scratch.


So in that case, Starkiller should have force wave, as it seems like a power that he would have.

I agree. :yes:
How about Force Lighting, Saber throw, and Force push?

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Re: Ipsulma: Glacial Pass

Postby willinator » Sun Jan 22, 2012 10:27 pm

willinator wrote:Okay, the powers have been settled. Starkiller will have force push (chargeup), sith lightning, and force wave. Probably won't be an update till the weekend though.


Okay, here's an update on the campaign. I have ironed out the major problem I was facing, so now I can crank away. So, here's an update on who you will encounter on your mission:

Rebel Saboteur
Rebel Rocketeer
Rebel Swordsman
Rebel Flamethrower
Rebel Elite
Iron Knight (Justice droid and FLTCH-series droid models)
Master Raton (a member of the Illiw species, who looks very similar to Voldemort)
and a reskinned AAC-1 tank

Hidden/Spoiler:
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Last edited by willinator on Mon Jan 23, 2012 1:41 am, edited 1 time in total.

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Re: Ipsulma: Glacial Pass

Postby ShadowWing » Sun Jan 22, 2012 11:35 pm

Nice! A person with two double lightsabers is always fun to play! (never have before)

Really curious: Is Master Raton's species part of the Star Wars EU canon? Or did you make it up?

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Re: Ipsulma: Glacial Pass

Postby willinator » Sun Jan 22, 2012 11:47 pm

I made him up completely. I recently watched the Harry Potter movies (again), and I've always loved the color scheme and pattern of Lord Voldemort, so I made master Raton look very similar. The combination of "Raton" and "Illiw" is a shameless anagram of my username, "willinator".

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