Ipsulma: Glacial Pass

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Master Bounty Hunter
User avatar
Posts: 1649
Joined: Thu Jul 08, 2010 5:53 pm
Location: New York, USA
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set

Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Mon Jan 23, 2012 12:57 am

Nice update. Keep it up. :thumbs:

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Ipsulma: Glacial Pass

Postby THEWULFMAN » Mon Jan 23, 2012 6:43 am

Anagrams for the win. Looks nice, one thing though, try and add transparency to all the rebel visors, it makes a big difference. Oh, and Raton reminds me of a Duro enough that you could just say he is one. All you'd need is red eyes and it would look really close to a Duro.

Hidden/Spoiler:
Image

Rebel Colonel
User avatar
Posts: 567
Joined: Sun Mar 13, 2011 3:11 pm
Location: The rings of Saturn...
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!

Re: Ipsulma: Glacial Pass

Postby willinator » Mon Jan 23, 2012 9:56 am

I was going to make the visors transperent, does anyone know the MODL chunk that must be modified? Also, I may change Raton to a Duros, but not at this current time. I wanted the final boss to look new and alien, something that wasn't done before. Originally he was going to be a Twi'lek, back when I thought that Aayla's tentacles were seperate from her msh. I will think about a Duros though, because the only mod I've ever really seen one in is the Dark Times II.

EDIT: 42 posts in this topic = WIN!

Gametoast Staff
User avatar
Posts: 4965
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Ipsulma: Glacial Pass

Postby AQT » Mon Jan 23, 2012 7:17 pm

willinator wrote:does anyone know the MATD chunk that must be modified?

Fixed. And it depends on which version of that model you are using. If you are using the one labeled transparent-visor, then it is the third/last MATD chunk, which is where the texture for the visor is defined.

Rebel Colonel
User avatar
Posts: 567
Joined: Sun Mar 13, 2011 3:11 pm
Location: The rings of Saturn...
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!

Re: Ipsulma: Glacial Pass

Postby willinator » Mon Jan 30, 2012 7:06 pm

Hello all, just wanted to let you all know some things. I am currently looking for 5 beta testers, since this map is close to completion. For now I am scrapping the campaign mode, simply because there is another project that I really want to work on. Also, testers, please understand if I don't get you the map forat least a week, maybe two. My friend recently had a rather bad sledding accident. He has nearly severed his lower eye-lid, broken 2/3's of his orbital bone, and has lost 30% of the vision in his left eye. He is getting surgery on Thursday, so we'll see how much he gets back. Anyway, I am taking a bit of time off, so to speak. Sorry, all beta spots are now closed, the final five are shown below.
Hidden/Spoiler:
1. TEST
2. Marth880
3.ArcTroopaNate
4. Sparten
5. Cerfon


And for those of you who don't know what the orbital bone is, there's a diagram below (don't worry, it's not a real picture).
Hidden/Spoiler:
Image
Last edited by willinator on Tue Jan 31, 2012 12:34 am, edited 4 times in total.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Ipsulma: Glacial Pass

Postby THEWULFMAN » Mon Jan 30, 2012 7:33 pm

I can never find the time to beta test other people's maps, but I will say good luck to your friend. Surgery, no matter how big or small, sucks.

Master Sergeant
User avatar
Posts: 168
Joined: Mon Nov 07, 2011 6:55 pm
Location: South Carolina
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2_SWBF_SWRC
xbox live or psn: No gamertag set

Re: Ipsulma: Glacial Pass

Postby ZaxusFett » Mon Jan 30, 2012 7:46 pm

ill beta

Resistance Leader
User avatar
Posts: 5203
Joined: Tue Feb 09, 2010 8:43 pm
Location: Edinburgh, UK
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: The Forest
xbox live or psn: Marth8880

Re: Ipsulma: Glacial Pass

Postby Marth8880 » Mon Jan 30, 2012 7:50 pm

Sign me up to beta test, if you think I'm good enough. I've tested RAS Prosecutor: Hangars, TCW, and several other mods and maps, so I hope experience isn't an issue...

Jedi
User avatar
Posts: 1209
Joined: Mon Mar 21, 2011 8:12 pm
Location: STALKER!
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4

Re: Ipsulma: Glacial Pass

Postby ARCTroopaNate » Mon Jan 30, 2012 7:52 pm

I'll Beta. I owe you that after you Beta'd my Kashyyyk Map for me. :)

Major
User avatar
Posts: 503
Joined: Tue Jul 19, 2011 2:47 pm
Location: New Reno, Nevada
Projects :: Orion City or Christophsis
Games I'm Playing :: WH40k BF2 ATS
xbox live or psn: Chlorin3 Gas

Re: Ipsulma: Glacial Pass

Postby SpartanA259 » Mon Jan 30, 2012 9:16 pm

Ill beta too.

Master Bounty Hunter
User avatar
Posts: 1649
Joined: Thu Jul 08, 2010 5:53 pm
Location: New York, USA
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set

Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Mon Jan 30, 2012 11:57 pm

I'll beta.
Godspeed to your friend on his recovery.

Rebel Colonel
User avatar
Posts: 567
Joined: Sun Mar 13, 2011 3:11 pm
Location: The rings of Saturn...
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!

Re: Ipsulma: Glacial Pass

Postby willinator » Sun Feb 05, 2012 9:07 pm

Beta Pms are out.

In this version, I have finished all localization, planning, barriers, loadscreen, and the mini-map for the map. Once I get my reports back, it should be good to go!

Master Bounty Hunter
User avatar
Posts: 1649
Joined: Thu Jul 08, 2010 5:53 pm
Location: New York, USA
Projects :: WIP. I will reveal what it is later on..
Games I'm Playing :: SWBF2-SWRC
xbox live or psn: No gamertag set

Re: Ipsulma: Glacial Pass

Postby Cerfon Rournes » Sun Feb 05, 2012 10:50 pm

Got mine. I'll send the report as soon as I can.

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Ipsulma: Glacial Pass

Postby RevanSithLord » Mon Feb 06, 2012 2:17 pm

willinator wrote:Anyway, I am taking a bit of time off, so to speak. Sorry, all beta spots are now closed, the final five are shown below.
Hidden/Spoiler:
1. TEST
2. Marth880
3.ArcTroopaNate
4. Sparten
5. Cerfon


The final five? ....somehow this song comes to mind.... That would suggest that TEST, Marth, ArcTroopaNate, Sparten, and Cerfon are all Cylons though. Err, moving on.

willinator wrote:And for those of you who don't know what the orbital bone is, there's a diagram below (don't worry, it's not a real picture).
Hidden/Spoiler:
Image


Yikes. He broke 2/3 of that? I cringed looking at the diagram even if the diagram is of an 'intact' one. Sorry about your friend's injury. I wish him well on his recovery.

And your map is looking pretty good since I first saw the screens awhile back. Can't wait to play it when it comes out!

Jedi
User avatar
Posts: 1209
Joined: Mon Mar 21, 2011 8:12 pm
Location: STALKER!
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4

Re: Ipsulma: Glacial Pass

Postby ARCTroopaNate » Mon Aug 17, 2015 11:20 pm

*Three year bump*

As some of you may know, for the past three-plus years I've been (slowly) working on the Star Wars Battlefront: Tides of War mod. Willinator was our mapper, and although he's moving on to other things, he's been gracious enough to allow us to continue to use this map for the mod. The mod isn't ready for it's own W.I.P yet, but I've been working on implementing it on Ipsulma with the hopes of releasing a one map beta at some point in the future. Here http://www.moddb.com/mods/star-wars-battlefront-expansion-mod is a link to our Moddb page.

Class Update #1: Rifleman


The Rifleman is the backbone of any of army. Armed with an automatic Assault Rifle the Rifleman is perfect for engaging enemy infantry. Equipped with more speed and stamina than the average soldier, the Rifleman can quickly reach Command Posts for capturing. Rifleman are also equipped with two types of grenades, which enables them to dispatch large groups of enemy infantry and even lightly armored targets.

Republic
Clone Trooper
Hidden/Spoiler:
Image

DC-15A Blaster Rifle x500
DC-15S Blaster Carbine x500
V-1 Thermal Detonator x5
EMP Grenade x4

CIS
B1 Battle Droid
Hidden/Spoiler:
Image

E-5 Blaster Rifle x500
SE-14 Blaster Pistol
V-1 Thermal Detonator x4
LXR-6 Concussion Grenade x2

Empire
Stormtrooper
Hidden/Spoiler:
Image

E-11 Blaster Rifle x500
SE-14r Blaster Pistol
Baradium-core Thermal Detonator x4
LXR-6 Concussion Grenade x2

Rebels
Rebel Trooper
Hidden/Spoiler:
Image

DH-17 Blaster Rifle x500
DL-44 Blaster Pistol
Class-A Thermal Detonator x4
LXR-6 Concussion Grenade x2

Corporal
Posts: 158
Joined: Thu Jul 31, 2014 3:58 pm
Projects :: Just some little things
Games I'm Playing :: SWBF2 and EAW
xbox live or psn: No gamertag set

Re: Ipsulma: Glacial Pass

Postby Sandtrooper956 » Tue Aug 18, 2015 1:39 am

I was gonna be all like: DON'T BUMP A 3 YEAR OLD THREAD. But you're the mod creator, so you can get away with it :) And those look awesome, I saw them on ModDB the other day.

Previous

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 1 guest