Felucia: Rise of the Empire
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Re: Galactic Civil War: Space Felucia
nice ! very nice
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Re: Galactic Civil War: Space Felucia
I can alpha test for ya'.
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- Corporal
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Re: Galactic Civil War: Space Felucia
I would like to alpha too. Updates look stunning visually and technically .
Keep it up .
Keep it up .
- naru1305
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Re: Galactic Civil War: Space Felucia
hey, a really nice map, i want to alpha too,
i like your space maps quite much (interiors!)
i like your space maps quite much (interiors!)
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- Major
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Re: Galactic Civil War: Space Felucia
Thank you for your nice feedback!
I will pm the links as soon as the map is uploaded!
The ships and units will do not have names yet, so you guys know how the descriptions look like!
A lot of interiors had to be cut or are not complete yet but I will fix that soon! So for some parts you need to add some jetpacks via the fake console to your unit to make your way through the cruisers. I hope you like it but I expect a little review from you guys
By the way, this is a very early version so is "alpha version" right or not?
I will pm the links as soon as the map is uploaded!
The ships and units will do not have names yet, so you guys know how the descriptions look like!
A lot of interiors had to be cut or are not complete yet but I will fix that soon! So for some parts you need to add some jetpacks via the fake console to your unit to make your way through the cruisers. I hope you like it but I expect a little review from you guys
By the way, this is a very early version so is "alpha version" right or not?
- Anakin
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Re: Galactic Civil War: Space Felucia
Yes alpha version. How can i add the jet pack via fakekonsole
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- Major
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Re: Galactic Civil War: Space Felucia
The alphas are sent out!
You need to have the unofficial 1.3 patch. Through that you get two new options in your game menu while you are playing. Choose the fake console and you will see a list of different commands. Choose AddJetpacks!
You need to have the unofficial 1.3 patch. Through that you get two new options in your game menu while you are playing. Choose the fake console and you will see a list of different commands. Choose AddJetpacks!
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- Jedi
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Re: Galactic Civil War: Space Felucia
Alpha report sent.
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- Corporal
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Re: Galactic Civil War: Space Felucia
What he saidARCTroopaNate wrote:Alpha report sent.
Also it would be freaking cool if you could make flyable corvetts like in Boz Pity. Obviesly you would need to use a different ship.
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- Anakin
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Re: Galactic Civil War: Space Felucia
sounds good. was the Boz Pity ever released? i was off for a long time.
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Re: Galactic Civil War: Space Felucia
If you mean Space Boz Pity, then no it wasn't.Anakin wrote:sounds good. was the Boz Pity ever released? i was off for a long time.
- Anakin
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Re: Galactic Civil War: Space Felucia
So here's my report. i hope it's ok that i post it here with pics.
So let's start with this:
I think there is no need to say anything, and i'm sure you will do something here.
it would be great if you can lad on this ship. more later.
Oh my god someone stole the engine and the shild generator
While walking in side i always woder who is fireing on me. till i noticed this is part of the Battle outside. So in somecase it would be great to see this lights (Commando Bright, Hanger... but in the hole ship it's not so good.
here is a Hangardoor in the mittle of the ship. it's really nice, but you cannot see while you use the normal ways. So if you delet it your map become smaller and smaller and it's easyer to upload.
This is the commando bright of the allianz. if it's destroyed it would be great, if a door closes in front of the room with fire damage...
the prefectly mods change the color of the 1st perspective the regular have outside blank arms and in st perspective green XD
really like this new animation, as if fire is red normaly. But maybe there is fuel outside.
so the idea is really great, but it doesn't fire on me while outside the ship. only while i'm fireing on it. If i come in with my TI-Fighter it fires i think time and not more and it didn't hit his targed.
So now we come to the main part, my result.
This is a really great map with nice ideas and good working. But i thought long what is missing. and now i know. You play a space map and fly with your fighter around shoot some other. Or you play a land map and run, shoot and capture the CP. The idea to bring both together isn't new, but there are only a few maps really great to fight with spaceships and on the land. And these are the Pandamic BF1 maps. I often thought of why only they what's differnent to spacemaps adding some interirors. The different is that nobody is running throught the ship. if you do there is nobody you can kill because everybody is outside and didn't come in.
And here is my idea for a change. Why don't you do and Capture mod in space? It's nothing else than the Bespin or Kashyyyk map from Lucasarts. So you start in your main ship. get in your fighter and fly in the Hangar of the fregatte in the middle. capture the CP and now the fregat's autoturrets are shooting your enemys. the others come and caputer the CP and the fregatt is shooting their enemys (Me;not good XD) so i come back and capture it again. than i walk to throught the ship to the other side in the hangar take a fighter and fly to the main ship of the anamys. while going there i shoot their shilds down and shoot on the Hangar doors. after i destroyed them i can go in. (it opens automatically if someone from inside starts to get out, and close after him). Inside i capture the cp in the Hangar, and go on to the others. There is no limit on the backing, and if you have no more CP you start in a seacret Hanger the anamys can not capture. you have some more time than normal to recapture an CP, if you do not you loose.
for the long ways you can use portals. take two identically floors. while walking in the first you come throught the portal to the other floor you won't notice it.
That's what i think will be an Awesome map. But an great map is good, too.
I mean you mussn't do all the ideas. It's your map and you deside. This are only suggestion what i will do if i could
here you can see an student apprentice at work
So let's start with this:
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So now we come to the main part, my result.
This is a really great map with nice ideas and good working. But i thought long what is missing. and now i know. You play a space map and fly with your fighter around shoot some other. Or you play a land map and run, shoot and capture the CP. The idea to bring both together isn't new, but there are only a few maps really great to fight with spaceships and on the land. And these are the Pandamic BF1 maps. I often thought of why only they what's differnent to spacemaps adding some interirors. The different is that nobody is running throught the ship. if you do there is nobody you can kill because everybody is outside and didn't come in.
And here is my idea for a change. Why don't you do and Capture mod in space? It's nothing else than the Bespin or Kashyyyk map from Lucasarts. So you start in your main ship. get in your fighter and fly in the Hangar of the fregatte in the middle. capture the CP and now the fregat's autoturrets are shooting your enemys. the others come and caputer the CP and the fregatt is shooting their enemys (Me;not good XD) so i come back and capture it again. than i walk to throught the ship to the other side in the hangar take a fighter and fly to the main ship of the anamys. while going there i shoot their shilds down and shoot on the Hangar doors. after i destroyed them i can go in. (it opens automatically if someone from inside starts to get out, and close after him). Inside i capture the cp in the Hangar, and go on to the others. There is no limit on the backing, and if you have no more CP you start in a seacret Hanger the anamys can not capture. you have some more time than normal to recapture an CP, if you do not you loose.
for the long ways you can use portals. take two identically floors. while walking in the first you come throught the portal to the other floor you won't notice it.
That's what i think will be an Awesome map. But an great map is good, too.
I mean you mussn't do all the ideas. It's your map and you deside. This are only suggestion what i will do if i could
here you can see an student apprentice at work
Hidden/Spoiler:
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- Major
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Re: Galactic Civil War: Space Felucia
I am back from the dead and felt like posting some new stuff since I did not really do something big latley with the map!
I am not quite sure what's all new so I will just list some of the important stuff.
UPDATE
Most of the map is done but I am still struggling to call it "almost done". The one big thing will be to add the localisation (names).
I am also interested in getting this map to work online as well, but I don't know what is required for that and what might cause a crash. Any suggestions or ideas are welcome.
Images
I am not quite sure what's all new so I will just list some of the important stuff.
UPDATE
- Changed background and planet
- Removed the TIE Interceptor
- Added an Imperial Gunship with new weapons
- Added more ship to ship turrets
- Reskinned some fighters
- "Reskinned" the Star Destroyer and its turrets
- Gave the Nebulon-B frigate a different texture
- Added some new colors to the Recusant
- Added new flyer path followers
- Postponed the angle of light
- Added anti-vehicle/person turret in the Imperial hangar
- Added new corridors to one of the Star Destroyers
- Added two Imperial Consular ships, one of them follows an animated path around the map
- Added an anti vehicle rapid fire turret to some of the rebel ships
Most of the map is done but I am still struggling to call it "almost done". The one big thing will be to add the localisation (names).
I am also interested in getting this map to work online as well, but I don't know what is required for that and what might cause a crash. Any suggestions or ideas are welcome.
Images
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Last edited by Executer94 on Sun Feb 17, 2013 6:15 pm, edited 7 times in total.
- Cleb
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Re: Galactic Civil War: Space Felucia
Ever since I joined I have been hoping this map would be finished and released. It looks awesome and its nice to know that you're working on it (even if it's not a lot)!
- EliteJay
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Re: Galactic Civil War: Space Felucia
Now this is what I call a space map! I would also be able to beta test for you also, maybe even test it online!
- TWINKEYRUNAWAY
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Re: Galactic Civil War: Space Felucia
hmm, interesting. I always thought that something like this is what pandemic should have done regarding space maps. Its good to see inventiveness. Sounds like you were inspired by events in TFU.
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Re: Galactic Civil War: Space Felucia
Yes, TFU is one major part of this map. I might add some more typical units etc. to the map later on.
Right now I do not need any more testers but later on I will make an announcment for sure.
Pictures have been added on my post above and I hope you guys like it. More updates will follow soon and I will add more specific pictures which will be linked to the updates.
I believe the credits for the Consular class go to Warb_Null.
Right now I do not need any more testers but later on I will make an announcment for sure.
Pictures have been added on my post above and I hope you guys like it. More updates will follow soon and I will add more specific pictures which will be linked to the updates.
I believe the credits for the Consular class go to Warb_Null.
- EliteJay
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Re: Galactic Civil War: Space Felucia
Is there gonna be a star destroyer fix? Like are the hangars going to be on the bottom like how theyrr supposed to be? I dont think any ones done this yet but if you could youd probably be a hit and then release that asset for the fixed star destroyer for future modders to put in there mods.
- AirspeedRedux
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Re: Galactic Civil War: Space Felucia
Looks good! Space maps desperately need more chaos in them and this one seems like it might capture that feeling (unlike the stock space maps, yawn)
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Re: Galactic Civil War: Space Felucia
EliteJay, although that would be nice it's not easy to get the ships to take off like that, remember AI are not exactly the brightest life in the galaxy.