Naboo: Selton

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Master Bounty Hunter
User avatar
Posts: 1650
Joined: Fri Dec 18, 2009 8:02 am
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2

Re: Naboo: Selton

Postby CressAlbane » Mon May 06, 2013 6:55 pm

This map is so visually impressive, I get all excited every time I see a new screenshot. That orange-ish Naboo style sure is beautiful. Keep up the amazing work!

Gametoast Staff
User avatar
Posts: 4950
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Naboo: Selton

Postby AQT » Mon May 06, 2013 11:41 pm

Thanks for the comments, guys!
AvalancheMaster wrote:Also, I see the Lordaeron Lion, no?

Not sure. It's a stock texture.
Executer94 wrote:and the imperial banners give the scene a unique taste.

Unfortunately, I had just gotten rid of them along with the turbolasers surrounding the city because I'm planning to implement CW era now...
I know it's up to you, but I would give the AT-ST Walker custom weapons.

It currently plays nearly like the SWBF1 version, so it kind of already has custom weapons in a sense.

Anyway, the mini-map is now in-game. As you can see from it, the layout design of the map just wouldn't work very for a campaign mission, or at least a fun one.
Hidden/Spoiler:
Image

Stay tune for more updates. :)

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Naboo: Selton

Postby THEWULFMAN » Tue May 07, 2013 6:10 am

I personally suggest just putting the banners in one era and removing them from the other. It was a fantastic idea to begin with, no need to remove it at all.

Second Lance Corporal
User avatar
Posts: 109
Joined: Fri Mar 08, 2013 4:16 am
Location: Varna, Bulgaria
Projects :: Myrkr Smuggler outpost
Games I'm Playing :: SWBFII Civ WC3
xbox live or psn: No gamertag set

Re: Naboo: Selton

Postby AvalancheMaster » Tue May 07, 2013 8:59 am

THEWULFMAN wrote:I personally suggest just putting the banners in one era and removing them from the other. It was a fantastic idea to begin with, no need to remove it at all.


Ditto.

Gametoast Staff
User avatar
Posts: 4950
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Naboo: Selton

Postby AQT » Tue May 07, 2013 9:00 pm

I would do that, but another reason why I am removing those banners is because I no longer like their look.

General
User avatar
Posts: 778
Joined: Sun Jun 17, 2012 10:12 pm
Location: Somewhere
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙

Re: Naboo: Selton

Postby Cleb » Tue May 07, 2013 10:21 pm

AQT wrote:I would do that, but another reason why I am removing those banners is because I no longer like their look.

What about the turbo laser turrets? They looked really cool. :wink:

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Naboo: Selton

Postby RevanSithLord » Wed May 08, 2013 12:05 am

Maybe if you could make it to where it showed only one Imperial symbol instead of the double there?

Because I know you're using this:
Hidden/Spoiler:
Image
Any way you could scale the texture? Unless you just don't want them there at all.

And perhaps instead of those turbolasers (which you removed anyways), perhaps a smaller laser cannon of sorts?
Hidden/Spoiler:
Image


You'd have to get someone to model that, though.

Unless you feel it's just all too much of a hassle and you just want to leave these kinds of things out. :P

Seeing as Selton looks to be a constantly contested city, I suppose banners are unnecessary anyways.

Recruit Womprat Killer
User avatar
Posts: 5
Joined: Sun May 05, 2013 5:22 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Naboo: Selton

Postby Monkey » Thu May 09, 2013 5:56 pm

:eek: That evening screenshot looks awesome! Who are the Heroes gonna be on this?

Gametoast Staff
User avatar
Posts: 4950
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Naboo: Selton

Postby AQT » Thu May 16, 2013 8:49 pm

@RSL: Yep, that was the image I used. I had to scale/edit it regardless to use it in the first place. I would have made it so that only one shows, but the stock model doesn't allow for it. Anyhow, the reason for me removing Imperial banners is not because two shows. The Imperial banners and turbolasers won't be coming back.

@Monkey: Information on the GCW units, including hero units, can be found in the original post of this topic since day one.

Speaking of units, here is the progress so far on the CW sides:

Republic
Hidden/Spoiler:
Clone Trooper
Image
Weapons: DC-15s Blaster Carbine, DC-15s Blaster Pistol, Thermal Detonators

Clone Heavy Gunner
Image
Weapons: PLX-4 Missile Launcher, DC-15s Blaster Pistol, Concussion Grenades, Proximity Mines

Clone Sharpshooter
Image
Weapons: DC-15x Sniper Rifle, DC-15s Blaster Pistol, Thermal Detonators, Auto Turrets

Clone Engineer
Image
Weapons: DC-15A Blast Cannon, F-187 Fusion Cutter, Detpacks, Dispenser Health & Ammo

Clone Commander
Image
Weapons: DC-15A Blaster Rifle, DC-17 Hand Blaster, EC Detonators

CIS
Hidden/Spoiler:
B1 Battle Droid
Image
Weapons: E-5 Blaster Rifle, DT-57 Blaster Pistol, Thermal Detonators

B1 Assault Droid
Image
Weapons: E-60R Missile Launcher, DT-57 Blaster Pistol, Concussion Grenades, Proximity Mines

B1 Sniper Droid
Image
Weapons: E-5s Sniper Rifle, DT-57 Blaster Pistol, Thermal Detonators, Auto Turrets

B1 Engineer Droid
Image
Weapons: E-5 Blast Cannon, F-187 Fusion Cutter, Detpacks, Dispenser Health & Ammo

B2 Super Battle Droid
Image
Weapon: Wrist Blaster, Tri-shot, Wrist Rockets

The Republic will have local Naboo guards helping them like the Rebels in GCW era, while the CIS will have local B1 Security Droids:
Hidden/Spoiler:
Image

Just a couple more units, the heros, and vehicles to go. I'll post those some time in the next few days. :)

Chief Warrant Officer
User avatar
Posts: 351
Joined: Fri Sep 14, 2012 4:28 pm
Location: Wielding the Dark Side of the Force on Korriban
Projects :: No Mod project currently.
Games I'm Playing :: SWBF2 Halo Minecraft
xbox live or psn: No gamertag set

Re: Naboo: Selton

Postby DarthSolous » Fri May 17, 2013 4:51 am

Looks good so far. :thumbs:

Lieutenant General
User avatar
Posts: 713
Joined: Fri Aug 17, 2012 3:13 pm
Location: 411Remnant
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set

Re: Naboo: Selton

Postby TWINKEYRUNAWAY » Fri May 17, 2013 11:36 pm

Very impressive bro, the skins look very well done. Nova trooper looks pretty beast to, has a nice clean feel to it.

Brigadier General
User avatar
Posts: 634
Joined: Mon Sep 24, 2012 6:44 pm
Location: Isla Nublar (Jurassic Park)
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49

Re: Naboo: Selton

Postby Zapattack1234 » Sat May 18, 2013 4:11 pm

very nice skins :thumbs:

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Naboo: Selton

Postby RevanSithLord » Sun May 19, 2013 11:26 am

@AQT - Ah, okay. :) I understand. The map looks visually impressive regardless! Always did love the work you did on things.

Great work on these CW units as well! Always did love the 91st. :)

Major
User avatar
Posts: 527
Joined: Tue Jul 12, 2011 6:46 am
Projects :: Becoming a Concept Artist-Illustrator

Re: Naboo: Selton

Postby Lephenix » Mon May 20, 2013 12:54 pm

Hello my friend, it has been a while since I talked to you! You are making a great job as always :thumbs: .

General
User avatar
Posts: 778
Joined: Sun Jun 17, 2012 10:12 pm
Location: Somewhere
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙

Re: Naboo: Selton

Postby Cleb » Mon May 20, 2013 3:04 pm

I really like how the clone trooper and the clone engineer look, they are my favorite. :thumbs: :clone:

Gametoast Staff
User avatar
Posts: 4950
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Naboo: Selton

Postby AQT » Sat May 25, 2013 1:59 am

Thanks, guys!
RevanSithLord wrote:Great work on these CW units as well! Always did love the 91st. :)

They're the 9th Assault Corps. :P

Alright, so here's the last update showing off the remaining units. First off, the Fatigued Rebel Officer has a new look:
Hidden/Spoiler:
Before:
Image
After:
Image

For the Republic, the Clone Commander has been redone since last time:
Hidden/Spoiler:
Image
New weapons layout: DC-15A Blaster Rifle, DN Bolt Caster, Rally (Increase Defense)

And the Republic's sixth unit class is the ARC Trooper:
Hidden/Spoiler:
Image
Weapons: WESTAR-M5 Blaster Rifle, DC-17 Hand Blaster, EC Detonators

The CIS has the Droideka as its sixth unit class:
Hidden/Spoiler:
Image

The hero units:
Hidden/Spoiler:
Republic: Luminara Unduli
Image
Weapons: Lightsaber, Saber Throw, Force Wave

CIS: Asajj Ventress (from Prosecutor)
Image
Weapons: Lightsabers, Star Blades, Force Pull

And finally, the vehicles:
Hidden/Spoiler:
Republic gets AT-XTs:
Image
While the CIS gets AATs:
Image

Just got to implement the rest of the planned game modes now, and then it's off to a release.

Rebel Colonel
User avatar
Posts: 562
Joined: Fri May 01, 2009 7:45 am
Location: Chalmuns Cantina

Re: Naboo: Selton

Postby Executer94 » Sat May 25, 2013 8:07 am

Very well done. All of the units look really matching for the surrounding somehow. Only the commander seems to have a lack of color, but this might be also something positive. I like the new ARC trooper the best though, because of the mixture of this specific helmet, gun and jetpack. It also does not look "thin", but more massive, like a trained elite trooper. Thumbs up.

Sith
User avatar
Posts: 1353
Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.

Re: Naboo: Selton

Postby Jendo7 » Sat Jun 15, 2013 7:10 am

This looks really impressive. :thumbs:

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Naboo: Selton

Postby RevanSithLord » Sun Jun 16, 2013 12:43 pm

How'd I miss that update? Great job, man! :)

Also - d'oh. Meant to say 9th. I knew a 9 was in there somewhere. :P

First Lance Corporal
User avatar
Posts: 134
Joined: Tue Aug 06, 2013 2:56 pm
Projects :: No Mod project currently.
Games I'm Playing :: Skyrim
xbox live or psn: Keep Amazinn

Re: Naboo: Selton

Postby KeepAmazinn » Wed Aug 14, 2013 11:48 am

whats the progress on the map?

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 3 guests