Naboo: Selton

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Naboo: Selton

Postby TWINKEYRUNAWAY » Wed Dec 27, 2017 2:40 pm

:D cant wait to see what you will cook up for sides. Maybe some Gungans...nah they might be to over powered.

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Re: Naboo: Selton

Postby Warregory » Wed Dec 27, 2017 5:56 pm

Holy revival Batman. Looks fantastic, AQT.

Ton of opportunity here, with the city having no real canon or Legends description.

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Re: Naboo: Selton

Postby Lorul1 » Thu Dec 28, 2017 1:16 am

This looks amazing man :shock: !! I love the warm lighting - it's defiantly unique ... And you just add so much polish and detail to your maps AQT - love it, Keep up the good work.

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Re: Naboo: Selton

Postby thelegend » Thu Dec 28, 2017 6:31 am

This looks really well polished and really well made. The colors, lighting, shadows and the "feeling" is there. One thing I might like to see or better said 'suggested': Replacing all ramps from the stock buildings with actual stairs. I think Pandemic used ramps just to save up for polygons and to optimize rendering. However on Naboo there are barely any ramps but a lot of stairs. I think staircases would be much better instead of ramps, especially on this one:
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Re: Naboo: Selton

Postby SkinnyODST » Fri Dec 29, 2017 2:51 am

Beautiful

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Re: Naboo: Selton

Postby Isaac1138 » Fri Dec 29, 2017 3:37 pm

Off-Topic: Are you still working on you republic commando project? I 'm still anticipating for the release,

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Re: Naboo: Selton

Postby MandeRek » Fri Jan 05, 2018 7:32 am

Looks absolutely stunning AQT! Was looking for a nice new Naboo map, hope you finish this soon :)

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Re: Naboo: Selton

Postby AQT » Sat Jan 06, 2018 12:36 am

Thanks for your interests, guys!
RevanSithLord wrote::o I'm excited. Is Karag still gonna be in the map? :D

That is the plan! :wink:
Warregory wrote:Ton of opportunity here, with the city having no real canon or Legends description.

I have a story in mind already that will fit somewhere between canon and legends for sure. :)
thelegend wrote:Replacing all ramps from the stock buildings with actual stairs.

I was meaning to get this done before making this post, but I will definitely keep your suggestion in mind. Only three buildings originally have ramps, so it shouldn't be too much work.
Isaac1138 wrote:Off-Topic: Are you still working on you republic commando project? I 'm still anticipating for the release,

The bulk of the project is currently on hold, but there will probably be some kind of demo mode in this map for it.
MandeRek wrote:Looks absolutely stunning AQT! Was looking for a nice new Naboo map, hope you finish this soon :)

Good to see you randomly drop by. :o

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Re: Naboo: Selton

Postby MandeRek » Wed Jan 10, 2018 5:59 am

AQT wrote:Good to see you randomly drop by. :o


Yeah I got way more time on my hands now. Actually thinking about starting a small little project, but not sure yet :)
Anyways, that Gungan unit looks amazing as well! How does the shield/pistol combination work?

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Re: Naboo: Selton

Postby AQT » Fri Jan 12, 2018 3:19 pm

Oh, that unit. That was just a test. But the pistol was a secondary weapon and the shield was a primary weapon like a lightsaber. :)

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