Battlefront Republic Commando [V 1.5]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Battlefront Republic Commando [V 1.3]

Postby RevanSithLord » Sun Jan 07, 2018 2:04 pm

Excellent. Keeping my eye on this version. ;)

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Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Wed Jan 10, 2018 10:34 am

I decided to add some more contour lines and dirt to the helmet and armor.


Hidden/Spoiler:
Image
Image
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now i need to do this for all other textures as well :D

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Re: Battlefront Republic Commando [V 1.3]

Postby thelegend » Wed Jan 10, 2018 12:34 pm

Wow the details are amazing. I think the best is to create an additional layer in PS/Gimp to have it easier to copy/paste the dirt lines.

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Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Wed Jan 10, 2018 2:54 pm

Yeah, well my pse files for the body and add on stuff have both over 20 layers. But I need to adjust the color layers to not repaint the dirt and contour lines.

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Re: Battlefront Republic Commando [V 1.3]

Postby FiWe » Sat Jan 20, 2018 2:13 pm

As a great fan of your work aswell as of the whole Republic Commando Storyline I would like to ask this:

Have you ever suggested to to different "Legions"? Like armor matching squads of commandos for each map or appearing in a random way on different maps.
For example a Squad like Omega in a very clean standard armor and in the next Map you have a squad like Aiwha-3 in different colours on each commando. Maybe even with different armament loadouts. That would give the whole mod a complete new taste and make it even richer in variety.

I'm playing this Mod since it's beginning and I'm very happy to see, that you begun working on it again - it is one of the best Mods ever but it still has so much more potential for every fan of RC, which I guess will never be continued in the new SW canon.

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Re: Battlefront Republic Commando [V 1.5]

Postby Anakin » Thu Jan 25, 2018 11:48 am

Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve

1) iamastupid
2) Bucman55
3) MikeTheBeast55
Last edited by Anakin on Fri Jan 26, 2018 5:40 am, edited 2 times in total.

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Re: Battlefront Republic Commando [V 1.5]

Postby iamastupid » Thu Jan 25, 2018 2:01 pm

Anakin wrote:Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve

Beta testers, eh? Sign me up :D

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Re: Battlefront Republic Commando [V 1.5]

Postby Bucman55 » Thu Jan 25, 2018 2:01 pm

Anakin wrote:Great to hear that this mod is still interessant for SWBF2 player.

I'm still working on this cloth bug. Further progress:
new mandalorian unit,
fixed kamino tdm bug


==EDIT==
fixed the cloth bug,
wrote installer

Todo:
ZRC,
developer tools adjustments


==UPDATE==

All right, i made so much progress the last week, that i could release the new version this weekend. But to avoid trouble i'd prefer a beta stage. So it's up to you now.
I need ~3 people to test the installer, and to check whether everything is still working or if i broke something.
I think i'll send out the files tomorrow or saturday.

First come first serve


I don't mind lending a hand with testing the installer.

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Re: Battlefront Republic Commando [V 1.5]

Postby MikeTheBeast55 » Thu Jan 25, 2018 4:11 pm

Sounds interesting, I got some time on my hands tomorrow to help see if everything is up to date with your Battlefront Republic Commando Mod if there is still a tester needed!

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Re: Battlefront Republic Commando [V 1.5]

Postby Anakin » Fri Jan 26, 2018 6:58 am

All right, so i have my three testers. I'm currently compiling the setup and then I'll send it out to you.

Have fun :D


==EDIT==

i just reinstalled SWBF2 and tried my own installer. For me it works. Waiting for the response of my beta tester. As soon as i get their feedback I'll release V1.5. This time with an installer that does everything for you. I hope there will be less problems with the installation that way.

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Re: Battlefront Republic Commando [V 1.5]

Postby swagmaster » Mon Feb 12, 2018 8:12 pm

This RC mod of yours is really decent Anakin, the only gripe I have with it is the Geonosian Elite (Literal instagib gun, kill any commando with 1ms of hitting them with the beam)

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