Battlefront Republic Commando [V 1.6]

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Repmonkey
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Re: Battlefront Republic Commando [continued]

Post by Repmonkey »

If you want your mod to become more famous it is the best way to make it public!
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Anakin
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Re: Battlefront Republic Commando [continued]

Post by Anakin »

Just created an moddb account. But there is something about i need to choose an developer from the list who made this mod/addon(?). How can i come on this list??
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Re: Battlefront Republic Commando [continued]

Post by PRECISION »

I have no idea, but I don't think I quite understand what your asking?
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Re: Battlefront Republic Commando [continued]

Post by Marth8880 »

Coming on the list is easy. ;) If you're not part of a development team on Mod DB, (I'm positive you're not) select "No development group".
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Re: Battlefront Republic Commando [continued]

Post by major0spidey »

Congrats man, I can't wait to play your mod, too bad I'll have too cuz for the next 3, weeks I'll be having exams to studdy for
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Re: Battlefront Republic Commando [continued]

Post by RAS »

hey there long time (silent) follower of this mod and this is probably my first post ever , just wanted to say thank you for taking the time and the effort to make this mod possible and that i can't wait to play it !
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Anakin
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

Thank you all. Here you go: http://www.gametoast.com/viewtopic.php?f=35&t=30917

Have a nice Christmas everyone.



===UPDATE===

There were too much things you reported, so i decided to fix some of them. Please report what you like to get fixed here.

these are the things i already fixed or i'm going to fix:
  • AT-TE floating weapon icon
  • add gow to backpacks
  • integrate vehicle weapon icon into the new HUD
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

can you keep the dropbox version?
I can't Dload from moddb
thanks in advance!
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

Why can't you download from moddb?? Do you have the version 1.0 or do you need it, too?


Is there someone else with the same problem??
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

I couldn't download the mod at all, besides moddb uploads for members only, other than that you have to download from an external website and my country aint allowed, that's why I can't get the mod
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

Have you tryed an direct link??
http://www.moddb.com/downloads/mirror/7 ... fa7e3d98ba

or an other mirror?? there are so many in the list:
http://www.moddb.com/downloads/start/78 ... 6t%3D30917


If nothing is working i'll upload the new version on dropbox for you ;)


==UPDATE==

I got the floatingicon fixed for the atte and i added glow to the backpacks from elite, roketeer and electronic :D


==EDIT==

i just fixed the icon things for the vehicles. Only prolem recoiles and beam for secondary weapon have no background and borders. But there was no way to do it without remunge all vehicles and turrets.

So you have the next days time to report other bugs, if you don't i'll upload this V1.1 next year.


now with glowing backpack "fin"
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

thanks that worked,though I didn't see that in the page :| ,the game is great!:)
now there is one BIG problem though,both sides are overpowered...making a gunner(my choice) a bad choice for surviving,the guards are too fast and 150 to 300 is just not fair for 2 equal factions,thanks for taking the time considering my issues :D
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Anakin
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

You're welcome.

I played battlefront extreme very often in rhe last time and i always win with about 100 reinforcements at the end. There is no need to play very good, you even don't need ro do anything and you'll win. That's why i made it that hard to win.

Overpowered are only the republic commandos, because they are overpowered. And no both sides are not 2 equal factions. I had 150 vs 150 first and always the commandos win. The cis is not that strong because the b1 droids don't have much health and they have more units on the field at once, so the double reinforcements will die quickly. If you are good :D

You need to work hard on both sides to win, but it's possible with cis and rep, but it is very difficult to win with captureing all cps. You need to kill them all
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

By overpowered I mean the special classes, but if you think it's alright my main problem is the guardian he's too fast, and he's somehow always there
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

I like the speed of the magnaguard. it is the same as SWRC. Have you played it?? About "they are always there" there are only 2 guards on the field at once, i may can reduce it to 1.
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

yes,but they always jump around,giving me a chance to shoot,and Ik they are reduced,but they are probably always there because they never die...I'm just mentioning my problems,but you don't need to change anything unless you see it fit,if you think it's okay I'll just train more with the mod :)
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

OK.
Best weapon to kill them:
dc17aa :mrgreen:
lj50
dc17m

but i also killed them with the dc15 pistol. It's really not difficult. Wait until they jump, shot and roll away when they come too near to you. and always run backward :D
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Re: Battlefront Republic Commando [V 1.1]

Post by major0spidey »

ok thanks! :D

It turned out the mod was hard because there were too many ai in the battlefield, I was able to play normally in open maps like mos esly!
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Re: Battlefront Republic Commando [V 1.1]

Post by Anakin »

I finished V1.1 so far. But there were many who complained about the HUD, because the full featured HUD is only available for 1920x1080.

There are the following resolutions:
800x600
1024x768
1152x864
1280x720
1280x960
1280x1024
1360x768
1366x768
1440x900
1680x1050
1920x1080

If you are playing on any of these resolutions that is not green or yellow and you are willing to adjust the hud for your resolution please contact me here or via pm. I'll make an testmap that contains all necessary source to munge new ingame.lvl for the resolutions. You only need to adjust the main icon groups (first and secondary weapon), the health and energybar and the shild/jetfuel bar, and of cause the text positions.

So if you'd like to do that please tell me if i find someone for an resolution, i'll mark them yellow. When they are finished green. If there is no one who will do it, i'm sorry, but i'll release the V1.1 without more resolution support.
Last edited by Anakin on Sun Jan 04, 2015 12:05 pm, edited 2 times in total.
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Re: Battlefront Republic Commando [V 1.1]

Post by MileHighGuy »

Is it possible to do it all proportionally, like web developers do?
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