Battlefront Republic Commando [V 1.5]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Battlefront Republic Commando [V 1.3]

Postby THEWULFMAN » Tue Mar 10, 2015 2:46 pm

They're working fine for me, have you had issues with imgur in the past jedimoose?

Field Commander
User avatar
Posts: 943
Joined: Thu Jan 24, 2008 12:41 am
Location: The Flatlands of Canada
Projects :: Engineering Degree

Re: Battlefront Republic Commando [V 1.3]

Postby jedimoose32 » Tue Mar 10, 2015 3:41 pm

Nope. And the images are working fine now. Strange.

1st Lieutenant
User avatar
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Battlefront Republic Commando [V 1.3]

Postby The Nasal Abyss » Wed Mar 11, 2015 3:37 pm

I feel like you are going the wrong direction with these units; a Republic Commando's armor wouldn't be made out of the material that you are trying to achieve here with the normal maps and bumps. A good reference for Star Wars "pseudo-plastic armor" I always LOVE to point to is The Old Republic's "Hope" trailer: https://www.youtube.com/watch?v=z0RuR3FREFw&t=50s

The armor seen in this trailer is very physically accurate; it looks like a tough pseudo-plastic that has some battle scratches and wear. The material that Republic Commando's armor is made out of would be similar, I imagine. It wouldn't dent or become as bumpy as you are making the armor in this mod. It actually seems like you are just forcing these material settings for visual effect on these units without actually considering what the armor is actually made of. It looks gross. I personally think you would be much better off with a well tuned specular map, and no normal maps.

The CIS units would be similar, most of them would not make it through enough battles (let alone even a single one) to gain as much wear and tear as you are putting into the textures on this mod. Most of them would be freshly shipped from a factory.

My original Mass Effect: Unification units followed these philosophies, and I believe they turned out great. Clean, readable, and good looking. And all they used were specular maps.

Sorry if this seems overtly harsh, but it's just my feelings on the matter. A lot of modders get caught in the trap of pushing for as much visual fidelity as possible, using as many engine features as possible but actually end up hurting the visuals more in the end because it becomes a dirty, jumbled visual mess. I don't want to see that happen. I'm trying to help, is all.

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Battlefront Republic Commando [V 1.3]

Postby THEWULFMAN » Wed Mar 11, 2015 3:50 pm

While I agree for the most part, I'd like to point out that Clone Commando armor is made of an entirely different material than normal clone or stormtrooper armor. It's not "plastoid" and it's based more in carbon.

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Thu Mar 12, 2015 7:15 am

Thank you for your feedback. I understand what you mean, but i don't like these flat plastic looking armors. I orientate myselfe more on the original references
Hidden/Spoiler:
Image

As you can see the RC armors are not that flat and clean like in the TOR trailer. Besides I think it looks more realistic to have an dented armor than an brand new armor.
Furthermore the original RC models came with bump and specular map, too. And they were much more bumped than my work.

I hope you can enjoy the game non the less. Maybe i'll reduce the bump a little more. But for now i need to find an error. My mod crashes without error log entry and i don't know why. I cannot tell you when i find the time to fix it.


==EDIT==

problem fixed. I tryed to improve the kama collision as well . I couldn't get it 100% working but i think i can live with the result.

Rebel Warrant Officer
User avatar
Posts: 308
Joined: Thu Aug 15, 2013 11:27 am
Location: Belsavis, Maximum Security Ward
Projects :: Old Republic Map pack
Games I'm Playing :: BF2 SWTOR and GW2
xbox live or psn: No gamertag set

Re: Battlefront Republic Commando [V 1.3]

Postby ZoomV » Thu Mar 12, 2015 10:52 am

I'm going to agree with Anakin. Visual References > lore.

Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.

That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Battlefront Republic Commando [V 1.3]

Postby THEWULFMAN » Thu Mar 12, 2015 11:28 am

ZoomV wrote:I'm going to agree with Anakin. Visual References > lore.

Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.

That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?



Wikias are jerks with hotlinking, so here, I put it in my dropbox.

Hidden/Spoiler:
Image


He looks pretty clean to me though.

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Thu Mar 12, 2015 1:59 pm

Here you can compare the updated RCs. With and without Normalmap. They all have specular maps

Rifleman
Hidden/Spoiler:
Image
Image


Rocketeer
Hidden/Spoiler:
Image
Image


Engineer
Hidden/Spoiler:
Image
Image



Anyone an idea what this is?? I noticed it on GNS, too. Mabye something with the geos. Before i found it on Mos Eisley i killed an geo.
Hidden/Spoiler:
Image

Resistance Leader
User avatar
Posts: 5103
Joined: Tue Feb 09, 2010 8:43 pm
Location: Greater Seattle Area
Projects :: EVERYWHERE + Zero Munge + TCW
Games I'm Playing :: Civ3 + DEHR
xbox live or psn: Marth8880

Re: Battlefront Republic Commando [V 1.3]

Postby Marth8880 » Thu Mar 12, 2015 9:38 pm

Anakin wrote:Anyone an idea what this is?? I noticed it on GNS, too. Mabye something with the geos. Before i found it on Mos Eisley i killed an geo.
Hidden/Spoiler:
Image

That's a collision cube primitive prop. Not sure why it's on Mos Eisley lol. The ODFs for these props are com_inv_col_X, where X is replaced by either 4, 8, 16, 32, or 64.

1st Lieutenant
User avatar
Posts: 428
Joined: Sun Sep 14, 2008 12:55 pm
Projects :: Currently Working on an Indie Game
Games I'm Playing :: Splatoon 2
xbox live or psn: Stm: Tight Verbage

Re: Battlefront Republic Commando [V 1.3]

Postby The Nasal Abyss » Fri Mar 13, 2015 1:09 am

ZoomV wrote:I'm going to agree with Anakin. Visual References > lore.

Although RC armor isn't dented at all. It looks more scratched, like its been run through a sandstorm.

That said I'm appalled that you say the Hope troopers are clean. Have you seen these guys?


Read my post again. I never said that they were "clean." I said that my Mass Effect units were clean. Like I said in my original post, most of the "weathering" comes from battle scratches and wear. The armor is made to look rough without actually adding indentations and ruining the relatively smooth surface. Perhaps I also wasn't clear enough with what I meant by "clean."

Also, Anakin, go with your vision. It's your mod. I was simply putting my thoughts out there.

Edit: Also, I had forgotten how the Commandos in the original game looked. You are doing a great job replicating that style here. Perhaps I should take up my critiques on the design of the Commando's armor materials with the original creators of the first game? :runaway:

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Fri Mar 13, 2015 5:51 am

pretty sure ZoomV meant me. I sayed the hope troopes look clean ;)

If there is someone who cannot live with the normal map you can set the light setting on middel. That will remove the bump effect.

About the original creators. If you complain about the style you could tell them they should make an SWRCII game to realize the new graphic looking :D

Posts: 1
Joined: Sun Jul 12, 2015 6:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront
xbox live or psn: No gamertag set

Re: Battlefront Republic Commando [V 1.3]

Postby disco » Sun Jul 12, 2015 7:02 pm

HI. I downloaded the mod but galactic conquest dosent show up or the main menu ui

Posts: 1
Joined: Fri Jul 17, 2015 12:00 pm
Projects :: No Mod project currently.
Games I'm Playing :: BF-TES-TTW-GTA
xbox live or psn: No gamertag set

Re: Battlefront Republic Commando [V 1.3]

Postby Darkmaul » Fri Jul 17, 2015 1:56 pm

Hello!
I'm new to Gametoast and I discovered how it is possible to change the game, there are talented modders!
I must say I love your mod Anakin, I also like the mod of Mass Effect by Marth!
Just to say everything works except 2,3 small things In Space assault instant action in your mod Anakin :
1) The minimap is in the top right between the ships map I do not know why?
2) The text letters on the characters choice is weird.
3) The cis droids pilots hud icons is out of the boxes.
I don't know if this is my patch 1.3 R129 is misapplied or it's a few small interface bugs.
I also noticed that I was not the only one on the video BattlefrontJDgamer has also one of these three problems. https://www.youtube.com/watch?v=B-RLrmqLF1U
Anyway this is a great mod! :D
Keep up the good work Anakin! :thumbs:

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Sat Dec 30, 2017 11:42 am

There were so many asking for the fakeconsole. I just wanted to let you know i found everything i need to fix it. At the moment i'm trying to change the font for every fakeconsole. If it looks good and works i fixed it and you'll get it soon. If not, i need to use my own font and therefore i need to figure out how to run an script only for my own mod.

After i fixed that problem i'll have a look at the final stats to fix the missing icons.


==UPDATE==

As you may already know i'm working on a remake of my mod.
Here you can see the new RC player models. I still need to color the individual classes, add shadow and low rez and enveloping.

Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image

Sith Master
User avatar
Posts: 2646
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Battlefront Republic Commando [V 1.3]

Postby RevanSithLord » Sat Dec 30, 2017 2:44 pm

This model is nothing short of amazing. Great job!

1st Warning
User avatar
Posts: 508
Joined: Mon Jul 04, 2016 10:56 pm
Location: STRAYA MATE
Projects :: Yavin Valley of Ruins
Games I'm Playing :: SWBF2

Re: Battlefront Republic Commando [V 1.3]

Postby SkinnyODST » Tue Jan 02, 2018 3:41 am

Holy jesus

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Fri Jan 05, 2018 9:50 am

Working on the textures. The first are already done

Rifleman
Hidden/Spoiler:
Image
Image


Airborn
Hidden/Spoiler:
Image
Image


Engineer/medic
Hidden/Spoiler:
Image
Image


Electronic
Hidden/Spoiler:
Image
Image


Havoc
Hidden/Spoiler:
Image
Image


elite
Hidden/Spoiler:
Image
Image

Sergeant Major
Posts: 228
Joined: Sat Feb 04, 2017 5:52 pm
Location: Milky Way
Projects :: Star Wars A New Frontier
Games I'm Playing :: SWBF2 2005
xbox live or psn: No gamertag set

Re: Battlefront Republic Commando [V 1.3]

Postby LitFam » Fri Jan 05, 2018 4:28 pm

I can’t wait for this re-mastered version to come out!

1st Warning
User avatar
Posts: 508
Joined: Mon Jul 04, 2016 10:56 pm
Location: STRAYA MATE
Projects :: Yavin Valley of Ruins
Games I'm Playing :: SWBF2

Re: Battlefront Republic Commando [V 1.3]

Postby SkinnyODST » Sat Jan 06, 2018 6:31 am

Badass

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Battlefront Republic Commando [V 1.3]

Postby Anakin » Sun Jan 07, 2018 10:21 am

i finished the last textures. Now i need to test it ingame and get this cloth thing fixed.

Do you think i should add some more contour lines to the textures??


==EDIT==

the ingame test was pretty nice. But still need to fix this clothing thing

Hidden/Spoiler:
Image
Image
Image

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 1 guest