Coruscant: Skyline[Release]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

Actually, I spoke to soon. Before I had a chance to move everything, my mom accidentally re-formatted the hard drive. Everything was deleted. I can't even play SWBFII anymore, as I've lost the disc since. However, I did make sure to backup the latest iteration of the map. So everything that has been made up to this point has been completed. I'll do my best to finalize it up to this point without mod tools, mostly through editing the addme. Once this map is released, I will be in my pre-mature and likely permanent retirement from modding. I'm sorry.
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: Coruscant: Skyline [Update][1/8/13]

Post by Ant »

yuke5 wrote:Actually, I spoke to soon. Before I had a chance to move everything, my mom accidentally re-formatted the hard drive. Everything was deleted. I can't even play SWBFII anymore, as I've lost the disc since. However, I did make sure to backup the latest iteration of the map. So everything that has been made up to this point has been completed. I'll do my best to finalize it up to this point without mod tools, mostly through editing the addme. Once this map is released, I will be in my pre-mature and likely permanent retirement from modding. I'm sorry.
:runaway: Im so sorry! Do you no when it will be realsed then?
User avatar
Locutus
1st Lieutenant
1st Lieutenant
Posts: 420
Joined: Fri Jun 04, 2010 10:08 am
Projects :: Stargate Battlefront Pegasus
Location: Germany
Contact:

Re: Coruscant: Skyline [Update][1/8/13]

Post by Locutus »

yuke5 wrote:Once this map is released, I will be in my pre-mature and likely permanent retirement from modding.
Really!?
Oh c'mon, you can't do that. You have saved your map, Battlefront is cheap like beer and reinstalling modtools ain't that hard. Think about it. Our beloved Battlefront! :)


(If you really stick with this decision you could still ask someone with modtools (like me) to get some final aspects done)
User avatar
Cleb
Lieutenant General
Lieutenant General
Posts: 711
Joined: Sun Jun 17, 2012 10:12 pm
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
Location: Somewhere
Contact:

Re: Coruscant: Skyline [Update][1/8/13]

Post by Cleb »

Locutus wrote:(If you really stick with this decision you could still ask someone with modtools (like me) to get some final aspects done)
I think he means he doesn't have the data_*** folder anymore and you can't really edit anything else.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

The only thing I saved was the CRS folder. I guess I was being a little overzealous, but I am likely going to be inactive for a while. Coruscant: Skylines WILL be released, just prematurely. Thankfully, the map is releasable at this time. It looks pretty good, I'm just going to need to cutaway a couple gamemodes. I can probably do this by editing the addme.script file, or I can get someone else to create a data_CRS folder with an addme to my specifications. The release will feature support for Dark Times and KoTOR eras, HQ mode, conquest, a few TDM and hero assault modes, but will not have campaign or wave modes. Certain aspects of the map will be unpolished, such as missing weapon icons and some unlocalizations. The loadscreen will not be a picture of the map, just of Coruscant from the movie. All, in all, the map will still be intact, just at 85% rather than 100%
User avatar
TWINKEYRUNAWAY
Lieutenant General
Lieutenant General
Posts: 730
Joined: Fri Aug 17, 2012 3:13 pm
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set
Location: 411Remnant
Contact:

Re: Coruscant: Skyline [Update][1/8/13]

Post by TWINKEYRUNAWAY »

yuke5 wrote:The only thing I saved was the CRS folder. I guess I was being a little overzealous, but I am likely going to be inactive for a while. Coruscant: Skylines WILL be released, just prematurely. Thankfully, the map is releasable at this time. It looks pretty good, I'm just going to need to cutaway a couple gamemodes. I can probably do this by editing the addme.script file, or I can get someone else to create a data_CRS folder with an addme to my specifications. The release will feature support for Dark Times and KoTOR eras, HQ mode, conquest, a few TDM and hero assault modes, but will not have campaign or wave modes. Certain aspects of the map will be unpolished, such as missing weapon icons and some unlocalizations. The loadscreen will not be a picture of the map, just of Coruscant from the movie. All, in all, the map will still be intact, just at 85% rather than 100%
Im sorry about that, well hopefully someone can create that addme thing for the CRS file. It really is a good map! Im curious to how far this event sent you back.
Dreadnot9
Chief Warrant Officer
Chief Warrant Officer
Posts: 341
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Coruscant: Skyline [Update][1/8/13]

Post by Dreadnot9 »

I can certainly create the addme if need be, shoot me a pm if you'd like me to do so.
LEO
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Tue Nov 20, 2012 5:06 pm
Projects :: Map_for_swbf2
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: Coruscant: Skyline [Update][1/8/13]

Post by LEO »

i have a second swbf2 you can have it. and than please dont stop to mod i really love youre previous map flooded oil raffinery
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

LEO wrote:i have a second swbf2 you can have it. and than please dont stop to mod i really love youre previous map flooded oil raffinery
While certainly appreciate that, don't worry. The IS in a releasable state. It just needs a little polish. Some gamemodes will be cut, but the map WILL BE RELEASED. I promise.
LEO
First Lance Corporal
First Lance Corporal
Posts: 130
Joined: Tue Nov 20, 2012 5:06 pm
Projects :: Map_for_swbf2
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: Coruscant: Skyline [Update][1/8/13]

Post by LEO »

So you are sure you stop modding? Thats very sad because very slowly swbf2 dies
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Coruscant: Skyline [Update][1/8/13]

Post by THEWULFMAN »

This is why I rarely let my parents touch my computer.

I'm very sorry this happened to you Yuke, sorry to see you go. SWBF2 is on sale for $5 on Steam from time to time, just to let you know.

You can't successfully edit the addme.script file as far as I know. But as you're a member of Frayed Wires, the least we can do is create a new addme for you. Upload the data, and Marth and I will take care of the rest. We'll need to know what modes need to stay and which to go of course. Actually give us as much info as you can.
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Coruscant: Skyline [Update][1/8/13]

Post by CressAlbane »

I'll be able to do the addme, I think.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

I've re-installed the mod tools. I've made a new addme, and it seems to be working. I'm going to test all the gamemodes and make sure they work. If they do, expect a release soon.

EDIT: I've come across a bit of an issue. There is a significant bug I've overlooked in which affects the flow of the game significantly. Coming from one direction, A.I. can't attack a CP, giving the other team a significant advantage. I'm considering ways to remedy this. If any of my former beta testers have a copy of the map, I would appreciate it greatly if they could send me a copy, as I no longer have mine. I can probably replace the CRS.lvl from the older release with the current buggy one. The visuals of the map may less in quality, but gameplay will be better. One the bright side, the map won't have the less-than-finished library and be replaced with the older model. Unfortunately, AQT's beautiful sky will be gone, and a few bugs I dealt with will come back. :|

EDIT2: I spoke too soon. I assumed that A.I. were incapable of moving through this barrier, but only human players are hindered, and humans can just roll/sprint/jump over it. So, never mind. It's just a minor bug now, and not worth setting the map back.
User avatar
Ant
Chief Warrant Officer
Chief Warrant Officer
Posts: 326
Joined: Sat Sep 29, 2012 8:16 am
Projects :: The Clone Wars Mod
Games I'm Playing :: Battlefront Series
Contact:

Re: Coruscant: Skyline[Release Soon]

Post by Ant »

How long is "soon?"
CressAlbane
Master Bounty Hunter
Master Bounty Hunter
Posts: 1519
Joined: Fri Dec 18, 2009 8:02 am
Projects :: CTF Arenas
Games I'm Playing :: Steam- cressalbane2
Location: ¿uoıʇɐɔoן ʎɯ sıɥʇ sı

Re: Coruscant: Skyline[Release Soon]

Post by CressAlbane »

When we finish everything up, the map will be released.
User avatar
TWINKEYRUNAWAY
Lieutenant General
Lieutenant General
Posts: 730
Joined: Fri Aug 17, 2012 3:13 pm
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set
Location: 411Remnant
Contact:

Re: Coruscant: Skyline[Release Soon]

Post by TWINKEYRUNAWAY »

Ant wrote:How long is "soon?"
When they are done. There wouldn't be any sense in rushing them.
User avatar
thebadshot
Private
Posts: 34
Joined: Thu Oct 18, 2012 3:37 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Coruscant: Skyline[Release Soon]

Post by thebadshot »

I want to play this so bad!!! I hope you finish it soon.
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Coruscant: Skyline[Release Soon]

Post by yuke5 »

Release!

forums/viewtopic.php?f=35&t=28958

(Staff, you can lock this thread if you want)
Locked