Coruscant: Skyline[Release]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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THEWULFMAN
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Re: Coruscant: Skyline [Update][1/8/13]

Post by THEWULFMAN »

I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by DarthSolous »

THEWULFMAN wrote:I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.
Yeah, it doesn't quite look like metal, but i think that the SBD would look better if it had a more metalic look than a glossy, plastic-y (is that a word lol?) one. However, I'm sure others feel differently. And both skins still look very nice.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by AQT »

DarthSolous wrote:And both skins still look very nice.
It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Cleb »

The sky looks a bit open and empty for coruscant. Maybe you could add streams of air traffic as a sky effect (sorta like the explosions in the sky on geonosis) like in the movie?

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Re: Coruscant: Skyline [Update][1/8/13]

Post by AQT »

There's supposed to be a background cardboard cutout of the Coruscant skyline based on this image to complement that sky, but it seems to be currently obscured. But yes, streams of air traffic would look great. :D
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Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

Currently, I have implemented a custom skydome, and have used AQT's carboard buildings. I have yet to move them in closer and posistion the skydome objects over the map. They're all there, they just have yet t move into a visible posistion. I haven't found the best values yet.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by DarthSolous »

AQT wrote:
DarthSolous wrote:And both skins still look very nice.
It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.
Oh, I see.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by DarthSolous »

yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
:shock: What? Noooooooo!
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Re: Coruscant: Skyline [Update][1/8/13]

Post by THEWULFMAN »

Ah man Yuke, sorry to hear that. I know how hard it is. Good luck with your endeavors.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Locutus »

Ouch. I'm sorry to hear that.
I'll keep my fingers crossed that you can save some of your hard work.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Ant »

yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.

Noooo! That was going me my fav. map :(
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Zapattack1234 »

I hope your can save this map because from what I have seen it is definitely worth the trouble or salvaging it. Godspeed soldier :stormie:
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Cleb »

Ok this was the map that I was planning on starting bf2 since like november just to play it because it was the coolest map in my opinion. :x Good luck salvaging it and I hope you complete it if you salvage it. :runaway: :cry:
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Re: Coruscant: Skyline [Update][1/8/13]

Post by yuke5 »

I just converted the old hard drive into an external hard drive. Everything is safe.
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Re: Coruscant: Skyline [Update][1/8/13]

Post by THEWULFMAN »

That's good to hear. :)
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Dreadnot9 »

Great to hear yuke! :thumbs:
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Zapattack1234 »

Yes! That is great news!
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Bob »

yuke5 wrote:I just converted the old hard drive into an external hard drive. Everything is safe.
Image
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Re: Coruscant: Skyline [Update][1/8/13]

Post by Cleb »

Yay! That's great news! :)
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