Coruscant: Skyline[Release]
Moderator: Moderators
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.
- DarthSolous
- Chief Warrant Officer
- Posts: 351
- Joined: Fri Sep 14, 2012 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wielding the Dark Side of the Force on Korriban
Re: Coruscant: Skyline [Update][1/8/13]
Yeah, it doesn't quite look like metal, but i think that the SBD would look better if it had a more metalic look than a glossy, plastic-y (is that a word lol?) one. However, I'm sure others feel differently. And both skins still look very nice.THEWULFMAN wrote:I like AQT's new one better. The old one just looks like it is made of paper, rather than a metal or plastic.
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Coruscant: Skyline [Update][1/8/13]
It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.DarthSolous wrote:And both skins still look very nice.
- Cleb
- Lieutenant General
- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
The sky looks a bit open and empty for coruscant. Maybe you could add streams of air traffic as a sky effect (sorta like the explosions in the sky on geonosis) like in the movie?
EDIT:
EDIT:
Hidden/Spoiler:
-
- Gametoast Staff
- Posts: 4910
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
Re: Coruscant: Skyline [Update][1/8/13]
There's supposed to be a background cardboard cutout of the Coruscant skyline based on this image to complement that sky, but it seems to be currently obscured. But yes, streams of air traffic would look great.
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Coruscant: Skyline [Update][1/8/13]
Currently, I have implemented a custom skydome, and have used AQT's carboard buildings. I have yet to move them in closer and posistion the skydome objects over the map. They're all there, they just have yet t move into a visible posistion. I haven't found the best values yet.
- DarthSolous
- Chief Warrant Officer
- Posts: 351
- Joined: Fri Sep 14, 2012 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wielding the Dark Side of the Force on Korriban
Re: Coruscant: Skyline [Update][1/8/13]
Oh, I see.AQT wrote:It's the same skin both ways. Only the material of the model has been changed. It uses the same effect as the Rebel Tantive IV helmet.DarthSolous wrote:And both skins still look very nice.
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Coruscant: Skyline [Update][1/8/13]
I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
- DarthSolous
- Chief Warrant Officer
- Posts: 351
- Joined: Fri Sep 14, 2012 4:28 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Wielding the Dark Side of the Force on Korriban
Re: Coruscant: Skyline [Update][1/8/13]
What? Noooooooo!yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
Ah man Yuke, sorry to hear that. I know how hard it is. Good luck with your endeavors.
- Locutus
- 1st Lieutenant
- Posts: 420
- Joined: Fri Jun 04, 2010 10:08 am
- Projects :: Stargate Battlefront Pegasus
- Location: Germany
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
Ouch. I'm sorry to hear that.
I'll keep my fingers crossed that you can save some of your hard work.
I'll keep my fingers crossed that you can save some of your hard work.
- Ant
- Chief Warrant Officer
- Posts: 326
- Joined: Sat Sep 29, 2012 8:16 am
- Projects :: The Clone Wars Mod
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
yuke5 wrote:I've actually got some bad news. My computer has gone the way of the Wulfman's. Hopefully, I can dump all my stuff onto an externam hard drive and continue work elsewhere. I'm prepared to face an issue where the map will no longer be capable of working. A similar thing happened with my Flooded Oil Refinery map. If that is the case, I may have to release a version of the map with just the completely finished gamemodes. However, even just that plan B relies on the map being salvagable.
Noooo! That was going me my fav. map
- Zapattack1234
- Rebel Colonel
- Posts: 574
- Joined: Mon Sep 24, 2012 6:44 pm
- Projects :: The Wrecked Graveyard_Amongst the Ruins
- xbox live or psn: xbla:Rehmfire49
- Location: Isla Nublar (Jurassic Park)
Re: Coruscant: Skyline [Update][1/8/13]
I hope your can save this map because from what I have seen it is definitely worth the trouble or salvaging it. Godspeed soldier :stormie:
- Cleb
- Lieutenant General
- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
Ok this was the map that I was planning on starting bf2 since like november just to play it because it was the coolest map in my opinion. Good luck salvaging it and I hope you complete it if you salvage it.
- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Coruscant: Skyline [Update][1/8/13]
I just converted the old hard drive into an external hard drive. Everything is safe.
-
- Space Ranger
- Posts: 5557
- Joined: Tue Aug 17, 2010 3:30 pm
- Projects :: Evolved 2
- Location: Columbus, Ohio
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
That's good to hear.
-
- Chief Warrant Officer
- Posts: 341
- Joined: Wed Jun 06, 2012 2:05 pm
- Projects :: Rising Conflict CW v2.0
- xbox live or psn: Steam is Dreadnot9
Re: Coruscant: Skyline [Update][1/8/13]
Great to hear yuke!
- Zapattack1234
- Rebel Colonel
- Posts: 574
- Joined: Mon Sep 24, 2012 6:44 pm
- Projects :: The Wrecked Graveyard_Amongst the Ruins
- xbox live or psn: xbla:Rehmfire49
- Location: Isla Nublar (Jurassic Park)
Re: Coruscant: Skyline [Update][1/8/13]
Yes! That is great news!
-
- Brigadier General
- Posts: 633
- Joined: Thu May 27, 2010 4:28 am
- Location: at home
Re: Coruscant: Skyline [Update][1/8/13]
yuke5 wrote:I just converted the old hard drive into an external hard drive. Everything is safe.
- Cleb
- Lieutenant General
- Posts: 711
- Joined: Sun Jun 17, 2012 10:12 pm
- Projects :: Learning how to use 3DS Max
- xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙
- Location: Somewhere
- Contact:
Re: Coruscant: Skyline [Update][1/8/13]
Yay! That's great news!