Agreed, best map I've seen for BF2.tirpider wrote:I've been watching (admiring) this from afar, but I have to say it.
This is the best looking level I have seen for Battlefront.
I may even purchase a copy of bf2, just to get killed in this level.
(I only play/hack-at BF1 for now)
Fantastic use of the the tools and environment.
Not only is your attention to detail eagle-eye sharp, but what you are doing with it is fantastic.
You have a fan, now.
Alzoc 3 - Blizzard 2.0 [Cancelled]
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
tirpider wrote:You have a fan, now.
Hidden/Spoiler:
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
Nice sounds.Marth8880 wrote:tirpider wrote:You have a fan, now.But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wavHidden/Spoiler:
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
Thanks. I drew from these:
http://www.freesound.org/people/bebops/sounds/17658/
http://www.freesound.org/people/daveincamas/sounds/65247/
http://www.freesound.org/people/audible-edge/sounds/69512/
I mostly just mixed and enhanced them into the final product in my previous post.
http://www.freesound.org/people/bebops/sounds/17658/
http://www.freesound.org/people/daveincamas/sounds/65247/
http://www.freesound.org/people/audible-edge/sounds/69512/
I mostly just mixed and enhanced them into the final product in my previous post.
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
Should throw an owl hooting in there every 5 minutes lol
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
*Space OwlRattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
AirspeedRedux wrote:*Space OwlRattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]
Thanks a lot Marth. But in which setting do you suggest using this soundstream. Dawn, dusk of night?Marth8880 wrote:But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
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Re: Alzoc 3 - Blizzard 2.0
I had night in mind when mixing it and searching for resources, though you could potentially use it in any mode as long as you adjust the gain according to the intensity of each setting's wind a precipitation factors.
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Re: Alzoc 3 - Blizzard 2.0
Where do you get your skydomes? I forgot to ask before.
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Re: Alzoc 3 - Blizzard 2.0
For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
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Re: Alzoc 3 - Blizzard 2.0
Funnily enough my buddy and I were playing some LAN on Death Star the other day, and we were capturing the command post in the hangar, and he looked out into space and said "doesn't that kinda look like the sky that's being used in the night Alzoc map?" and I said "Yeah, maybe he just recoloured it or something". Would you look at that!GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
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Re: Alzoc 3 - Blizzard 2.0
Well good job on editing them, because I didn't think they were stock.GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
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Re: Alzoc 3 - Blizzard 2.0
Wow, that night sky and ambiece is gorgeous. Fantastic job!
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Re: Alzoc 3 - Blizzard 2.0
All we need in this map is a Yetti creature that is hostile to both sides lol
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Re: Alzoc 3 - Blizzard 2.0
CreatorOfThings wrote:All we need in this map is a wampa that is hostile to both sides lol
*fixed*
I actually do think a wampa is a good idea, as per say a local side.
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Re: Alzoc 3 - Blizzard 2.0
really nice map. is there a release date?
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Re: Alzoc 3 - Blizzard 2.0
Are you expecting a "When it's Done" answer?Anakin wrote:really nice map. is there a release date?
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Re: Alzoc 3 - Blizzard 2.0
Thanks and not yet. Although the map might be done enough for a release, there are still things I want to add.Anakin wrote:really nice map. is there a release date?
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Re: Alzoc 3 - Blizzard 2.0
Alzoc III's native species are the Talz. I think it would be really fun to go up against them in hunt or find them in the forest during gameplay.