Alzoc 3 - Blizzard 2.0 [Cancelled]

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RattleandHum1988
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by RattleandHum1988 »

tirpider wrote:I've been watching (admiring) this from afar, but I have to say it.

This is the best looking level I have seen for Battlefront.
I may even purchase a copy of bf2, just to get killed in this level.
(I only play/hack-at BF1 for now)

Fantastic use of the the tools and environment.
Not only is your attention to detail eagle-eye sharp, but what you are doing with it is fantastic.

You have a fan, now.
Agreed, best map I've seen for BF2.
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by Marth8880 »

tirpider wrote:You have a fan, now.
Hidden/Spoiler:
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But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by DarthSolous »

Marth8880 wrote:
tirpider wrote:You have a fan, now.
Hidden/Spoiler:
Image
But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
Nice sounds.
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by Marth8880 »

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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by RattleandHum1988 »

Should throw an owl hooting in there every 5 minutes lol
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by AirspeedRedux »

RattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
*Space Owl :wink:
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by THEWULFMAN »

AirspeedRedux wrote:
RattleandHum1988 wrote:Should throw an owl hooting in there every 5 minutes lol
*Space Owl :wink:
Hidden/Spoiler:
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You could have alien looking burdies like these if you want. Then the owl, sorry, space owl, would be more appropriate.
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Re: Alzoc 3 - Blizzard 2.0 [Updated Night Sky]

Post by GAB »

Marth8880 wrote:But seriously though, here you go, GAB: https://dl.dropbox.com/u/38430663/Audio/al3_amb_wind.wav
Thanks a lot Marth. But in which setting do you suggest using this soundstream. Dawn, dusk of night?
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Re: Alzoc 3 - Blizzard 2.0

Post by Marth8880 »

I had night in mind when mixing it and searching for resources, though you could potentially use it in any mode as long as you adjust the gain according to the intensity of each setting's wind a precipitation factors.
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Re: Alzoc 3 - Blizzard 2.0

Post by DarthSolous »

Where do you get your skydomes? I forgot to ask before.
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Re: Alzoc 3 - Blizzard 2.0

Post by GAB »

For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
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Re: Alzoc 3 - Blizzard 2.0

Post by RattleandHum1988 »

GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
Funnily enough my buddy and I were playing some LAN on Death Star the other day, and we were capturing the command post in the hangar, and he looked out into space and said "doesn't that kinda look like the sky that's being used in the night Alzoc map?" and I said "Yeah, maybe he just recoloured it or something". Would you look at that!
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Re: Alzoc 3 - Blizzard 2.0

Post by DarthSolous »

GAB wrote:For dawn I'm using the skydome from the BF1 Dune Sea map (with a few edits).
For blizzard, is the sky from dagobah.
For the dusk setting I'm using the sky from BF1 Theed map (also with a few edits).
And finally, for night I'm using an edited skydome from the Death Star map.
Well good job on editing them, because I didn't think they were stock. :thumbs:
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Re: Alzoc 3 - Blizzard 2.0

Post by Fiodis »

Wow, that night sky and ambiece is gorgeous. Fantastic job! :thumbs:
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Re: Alzoc 3 - Blizzard 2.0

Post by CreatorOfThings »

All we need in this map is a Yetti creature that is hostile to both sides lol
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Re: Alzoc 3 - Blizzard 2.0

Post by Tears2Roses »

CreatorOfThings wrote:All we need in this map is a wampa that is hostile to both sides lol

*fixed* 8)

I actually do think a wampa is a good idea, as per say a local side.
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Re: Alzoc 3 - Blizzard 2.0

Post by Anakin »

really nice map. is there a release date?
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Re: Alzoc 3 - Blizzard 2.0

Post by RevanSithLord »

Anakin wrote:really nice map. is there a release date?
Are you expecting a "When it's Done" answer? :P
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Re: Alzoc 3 - Blizzard 2.0

Post by GAB »

Anakin wrote:really nice map. is there a release date?
Thanks and not yet. Although the map might be done enough for a release, there are still things I want to add.
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Re: Alzoc 3 - Blizzard 2.0

Post by Glitch25 »

Alzoc III's native species are the Talz. I think it would be really fun to go up against them in hunt or find them in the forest during gameplay. :D
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