Talay: Tak Base

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Re: Talay: Tak Base

Postby AQT » Sat Jan 07, 2017 4:34 am

Hello all. Seeing Rogue One recently got my creative juices flowing again, which got me to resume work on this map I had neglected for the past four years. In a way, this map is like a spiritual successor to Rogue One, seeing that it is set immediately after the theft of the first Death Star plans in Star Wars Legends. So expect to see some ideas from the movie incorporated here.

With two weeks of continuous work in so far, I think I can safely say that a release will happen very soon, hopefully by the end of next week. All that is left are mainly side-related art assets, two new game modes, and minor fixes/polish here and there. Updates on those will be coming up in the next few days. :) (Fun fact: I didn't release any maps or mods in 2016, breaking an eight-year streak since 2008. D:)

For now, here are some screenshots of the updated visuals for the map. I'll be leaving the old screenshots in the first post for anyone who wants to compare how the map used to look.
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This particular screenshot is from the campaign, a recreation of the second level from Star Wars: Dark Forces.
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Re: Talay: Tak Base

Postby CommanderCody » Sat Jan 07, 2017 7:44 am

Awesome! Nice to see your creative juices flowing again :mrgreen:

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Re: Talay: Tak Base

Postby thelegend » Sat Jan 07, 2017 2:05 pm

This map looks great :thumbs: The lighting and shading have really improved.

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Re: Talay: Tak Base

Postby Isaac1138 » Sat Jan 07, 2017 2:57 pm

aahh, looks sooo nice, and obviously looks better than the other version. We need more maps from Dark Forces, Jedi Outcast, and Jedi Academy.

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Re: Talay: Tak Base

Postby Kingpin » Sat Jan 07, 2017 3:44 pm

Wow AQT, excellent work! I would love to see some before-after screens side by side to see how much of an improvement this is. Can't wait!

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Re: Talay: Tak Base

Postby ARCTroopaNate » Sat Jan 07, 2017 4:01 pm

Looked good before but even better now! Glad this is coming back!

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Re: Talay: Tak Base

Postby suLac » Sun Jan 08, 2017 6:39 am

I love what you've done so far, looks really beautiful :thumbs:

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Re: Talay: Tak Base

Postby Marth8880 » Sun Jan 08, 2017 2:33 pm

AQT wrote:
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That lighting is looking really nice! :thumbs:

Hidden/Spoiler:
By the way, you should seriously avoid using Steam for hosting screenshots, the links tend to break really quickly. I recommend imgur or Dropbox (if you have a public folder) instead.

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Re: Talay: Tak Base

Postby BF2-Master » Mon Jan 09, 2017 2:34 am

Images aren't working for me, but excited nonetheless! Rogue One has had me wishing I could play Dark Forces again (own it, just a time issue) and this fits to scratch that itch, especially with a campaign mode!

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Re: Talay: Tak Base

Postby CdtFox » Mon Jan 09, 2017 8:01 am

Yeah! Finnaly! It was the second map on my "AQTwish list" after Naboo Jedi conclave....I'm a big fan of your work, can't wait the release.

The lighting is awesome :)

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Re: Talay: Tak Base

Postby MikeTheBeast55 » Mon Jan 09, 2017 6:13 pm

Really nice work AQT, I never knew you were planning on updating this map, I actually thought this map was finished but I was proven wrong from this post.

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Re: Talay: Tak Base

Postby AQT » Mon Jan 09, 2017 8:02 pm

Thanks for the support, guys! The images should be working again now.

So one of my inspirations to get back to work on this map was seeing how cool the Dark Trooper looked in thelegend's SWBF3: Legacy mod. Here it is in-game:
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(Special thanks to ggctuk for the conversion.)

Phase 2 Dark Troopers will be featured in three game modes, one of which is Hunt. Hunt mode is intended to recreate the massacre of the Rebels at Tak Base during the first demonstration of the Dark Trooper Project.


After the massacre is when the campaign mission takes place. Play as Kyle Katarn to investigate what happened at the base. Here's his updated look:
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And a couple of Rebel corpses you will encounter along the way:
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Just for fun, nothing really related to Star Wars Canon or Legends, a Wave-like game mode is in the works where the player's team fights off hordes of reanimated dead Rebels! :P More on that and another nonstandard game mode later.

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Re: Talay: Tak Base

Postby PilotHawk » Tue Jan 10, 2017 2:49 am

That's some great work, :thumbs:

OffTopic: Where i can find those rebels corpses?! I downloaded some from the released asset thread but it was clones troopers corpses.

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Re: Talay: Tak Base

Postby RevanSithLord » Tue Jan 10, 2017 2:00 pm

PilotHawk wrote:That's some great work, :thumbs:

OffTopic: Where i can find those rebels corpses?! I downloaded some from the released asset thread but it was clones troopers corpses.


The dead Rebels here are exclusive to this map's assets, I'm afraid. At least as far as I know.

@AQT - Amazing work here, sir!

If this were converted for this map (or in general), that'd be nice.

https://jkhub.org/files/file/2414-mercenary-kyle/

Even if not, bearded Katarn still works. :P

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