Talay: Tak Base

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Sith Master
User avatar
Posts: 2598
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Talay: Tak Base

Postby RevanSithLord » Thu Dec 13, 2012 12:27 pm

TWINKEYRUNAWAY wrote:
AirspeedRedux wrote:Maybe I've been spoiled by your fantastic maps in the past, but I remember going through your maps on Filefront and I think the only one I avoided was Talay (the original I guess) because it didn't seem up to par with your usual work. (This was based on the pictures alone) Either way, to see that you're tackling it again is really awesome. I'm quite excited to give this a play through!

Apologies if I sounded jerkish up there, just trying to illustrate how awesome I think this looks. 8)
Same here. But that isn't to disrespect AQT, I was just waiting for updated textures so I can enjoy this map in its fullest.


Not just textures, but layout and other things. :) Looks like I'll get quite the feeling of nostalgia on this new version.

First Lance Corporal
Posts: 130
Joined: Tue Nov 20, 2012 5:06 pm
Projects :: Map_for_swbf2
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: Talay: Tak Base

Postby LEO » Sun Dec 16, 2012 6:45 am

looks awesom
cant wait for it :D

Private
User avatar
Posts: 40
Joined: Mon Feb 27, 2012 4:26 pm
Projects :: No Mod project currently.
xbox live or psn: No gamertag set

Re: Talay: Tak Base

Postby RattleandHum1988 » Mon Dec 17, 2012 1:05 am

Looks fantastic man, gotta love when the modders give retro Star Wars games love.

Gametoast Staff
User avatar
Posts: 4855
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: Talay: Tak Base

Postby AQT » Mon Dec 17, 2012 5:19 am

@AirspeedRedux and TWINKEY: No problem at all. I feel the same way, which is somewhat part of the reason why I'm remaking this map in the first place. And, as Revan partially pointed out, this won't be the old map with changes made to it, but rather a map made entirely from scratch. :wink:

So I made quite a lot of overall progress since last Wednesday. I'm trying to get as much done in a day as I can since I recently just found I only have two weeks for break! Anyway, here are a couple screenshots showing off some scenery:
Hidden/Spoiler:
ImageImage

And here are the sides for Team Deathmatch mode:
Hidden/Spoiler:
Empire

Imperial Stormtrooper
Image
Weapons: E-11 Blaster Rifle, SE-14r Side Arm Blaster, Thermal Detonators

Imperial Shock Trooper
Image
Weapons: PTL Missile Launcher, SE-14r Side Arm Blaster, Thermal Detonators, Proximity Mines

Imperial Scout Trooper
Image
Weapons: DLT-19 Sniper Rifle, SE-14r Side Arm Blaster, Thermal Detonators, Auto Turrets

Imperial Engineer
Image
Weapons: E-11b Blast Cannon, F-187 Fusion Cutter, Detpacks, Dispenser Health & Ammo

Imperial Dark Trooper (Phase 1)
Image
Weapons: Arm-Mounted Vibroblade

Imperial Stormtrooper Commander
Image
Weapons: Imperial Heavy Repeater, Concussion Grenade Attachment, Rally (Increase Defense)

Rebels (consisting of just human and Mon Calamari units to represent the population of Talay)

Rebel Soldier
Image
Weapons: A280 Blaster Rifle, DL-18 Blaster Pistol, Thermal Detonators

Rebel Vanguard
Image
Weapons: HH-15 Missile Launcher, DL-18 Blaster Pistol, Thermal Detonators, Proximity Mines

Rebel Marksman
Image
Weapons: E-17d Sniper Rifle, DL-18 Blaster Pistol, Thermal Detonators, Auto Turrets

Rebel Mon Calamari Engineer
Image
Weapons: CR-1 Blast Cannon, F-187 Fusion Cutter, Detpacks, Dispenser Health & Ammo

Rebel Mon Calamari Guard
Image
Weapons: DH-17 Blaster Carbine, Electrostaff

Rebel Captain
Image
Weapons: A295 Blaster Rifle, V-6d Mortar Launcher, Rage (Increase Defense)

And here is the protagonist for the campaign:
Hidden/Spoiler:
Pre-Jedi Kyle Katarn!
Image

That's it for now. Expect updates to come frequently in the next couple of weeks. :)

Resistance Leader
User avatar
Posts: 4870
Joined: Tue Feb 09, 2010 8:43 pm
Location: Los Angeles, CA
Projects :: EVERYWHERE
Games I'm Playing :: Dark Souls + BF4
xbox live or psn: Marth8880

Re: Talay: Tak Base

Postby Marth8880 » Mon Dec 17, 2012 5:42 am

Whoa! :o That's looking super-duper! :rendeer:

Hidden/Spoiler:
could u pls do a search for Me pls thx or half wife Men do it np :q

Jedi Admin
User avatar
Posts: 10833
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: Talay: Tak Base

Postby Teancum » Mon Dec 17, 2012 6:48 am

I love the bearded Dark Forces Kyle. They should have gone with that in the game. (Yes, I know DF came before the JK series :thumbs: )

Lieutenant General
User avatar
Posts: 705
Joined: Fri Aug 17, 2012 3:13 pm
Location: 411Remnant
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set

Re: Talay: Tak Base

Postby TWINKEYRUNAWAY » Mon Dec 17, 2012 3:09 pm

:D Wow! That kyle model looks amazing!

Gametoast Staff
User avatar
Posts: 4855
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: Talay: Tak Base

Postby AQT » Tue Dec 18, 2012 11:26 pm

Thanks, guys! @Teancum: Yep, he certainly looks better bearded. And surprisingly enough, the Dark Forces version of him in action figure form has a beard! :o

Onto some more information regarding the campaign: You, the player, will encounter the following enemies while playing as Kyle:
Hidden/Spoiler:
Image

(From left to right): The first unit is the Imperial Stormtrooper, the grunt of the enemy forces. They're armed with the standard E-11. They aren't much of threat when dealing with just one, but they can be pretty deadly in large numbers.

The next unit is the Imperial Navy Commando. In the original Dark Forces Imperial Navy Troopers (aka Death Star Troopers) were featured instead. But since then, TFU has been released, so I thought it would be nice to bridge the two games. Anyway, the commando is way more aggressive than the Stormtrooper, so even one alone can be very challenging to face.

And the final unit is the Imperial Officer. They're armed with a measly carbine but are extremely accurate with it. Some of them also carry key cards and other important items.

And since this mission takes place after a massacre, expect to to see a lot of the following around:
Hidden/Spoiler:
Corpses!

Image

But not to worry; there won't just be death and destruction...
Hidden/Spoiler:
Image

Pick one up, and get an extra life!

That's it for now.

Chief Warrant Officer
User avatar
Posts: 350
Joined: Wed Jun 06, 2012 2:05 pm
Projects :: Rising Conflict CW v2.0
Games I'm Playing :: Skyrim TF2 FTL
xbox live or psn: Steam is Dreadnot9

Re: Talay: Tak Base

Postby Dreadnot9 » Tue Dec 18, 2012 11:44 pm

AQT wrote:But not to worry; there won't just be death and destruction...
Hidden/Spoiler:
Image

Pick one up, and get an extra life!

That's it for now.

Nice use of the stock CP model (from what I can tell at least)! :thumbs:

Space Ranger
User avatar
Posts: 6120
Joined: Tue Aug 17, 2010 3:30 pm
Location: The Ninth Circle
Projects :: The Clone Wars
Games I'm Playing :: SWBF2 TCW Mod

Re: Talay: Tak Base

Postby THEWULFMAN » Wed Dec 19, 2012 12:11 am

You're right, it's the stock model, you can tell by the UV's on its sides.


All looking good except maybe the "corpse" textures. They just don't quite... work. Maybe we can figure something out.

Jedi
User avatar
Posts: 1011
Joined: Wed Jun 29, 2011 10:42 pm
Location: Vermontw
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.

Re: Talay: Tak Base

Postby yuke5 » Wed Dec 19, 2012 1:42 am

THEWULFMAN wrote:
All looking good except maybe the "corpse" textures. They just don't quite... work. Maybe we can figure something out.


I agree with Wulf. Maybe the clothes can just be slightly faded,but the actualy body within can be all rotten and stuff. Just my input though. The map looks great!

Gametoast Staff
User avatar
Posts: 4855
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: Talay: Tak Base

Postby AQT » Wed Dec 19, 2012 5:50 am

@Dreadnot: Yep, you are indeed correct. :D

@WULF and Yuke: Yeah...the texture does kind of look literally like poop. The bodies are meant to be charred actually due to the fire power of the Dark Trooper's assault cannons. Well, I went back and used a skin I made a few years ago that I had yet to test in-game. Here it is now:
Hidden/Spoiler:
Image

I'm not sure why I didn't use this skin in the first place because it doesn't look too bad at all! It could still use a bit more improvement, which I will work on.

Brigadier General
User avatar
Posts: 634
Joined: Mon Sep 24, 2012 6:44 pm
Location: Isla Nublar (Jurassic Park)
Projects :: The Wrecked Graveyard_Amongst the Ruins
Games I'm Playing :: SWBF 1 and 2
xbox live or psn: xbla:Rehmfire49

Re: Talay: Tak Base

Postby Zapattack1234 » Wed Dec 19, 2012 8:02 am

:shock: that looks great! Is this map supposed to have a "creepy" feel to it?

Master of the Force
User avatar
Posts: 6069
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Talay: Tak Base

Postby DarthD.U.C.K. » Wed Dec 19, 2012 11:55 am

that looks great! the textures really has a nice retro look. (except the tatooine(?) one on the buildings that seems a little too rough.
the new corpse texture looks really scary...i kind of expect that guy to get up and jump at me when im close. are you planning a suprise zombie mod? :P

Lieutenant General
User avatar
Posts: 705
Joined: Fri Aug 17, 2012 3:13 pm
Location: 411Remnant
Projects :: Empire Rising
Games I'm Playing :: SWBF Doom FONV
xbox live or psn: No gamertag set

Re: Talay: Tak Base

Postby TWINKEYRUNAWAY » Wed Dec 19, 2012 11:58 am

That looks wonderfully dreadful(In a good way)! Poor guys, oh well. :funny2:
I guess you can say....they got fired? :runaway:
They got burned on that one :runaway:
If you can't handle the heat.... :runaway: ok im done.

Sith Master
User avatar
Posts: 2598
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Talay: Tak Base

Postby RevanSithLord » Wed Dec 19, 2012 12:42 pm

TWINKEYRUNAWAY wrote:That looks wonderfully dreadful(In a good way)! Poor guys, oh well. :funny2:
I guess you can say....they got fired? :runaway:
They got burned on that one :runaway:
If you can't handle the heat.... :runaway: ok im done.


What a... burn? :runaway:

That sort of thing could get a man... fired? :runaway:

I think he was... hot... for... you? :runaway:

.....okay I think I shall stop this craziness.

In any-case, nice erm....corpses (as creepy as that sounds), AQT. I have a copy of a remastered version of the track used in that mission in Dark Forces, in-case you want to use it in the campaign. :) Or I could just give you a PM from where I got it (DFMod site for JO/JA).

Zapattack1234 wrote:that looks great! Is this map supposed to have a "creepy" feel to it?


It had a very creepy feel in the original game (the one that creeped me out most as a kid) as well as the remake of the game as a mod for Jedi Academy and Outcast. I am going to make a guess here and go with that AQT is gonna be doing the same thing here. :)

Gametoast Staff
User avatar
Posts: 4855
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: Talay: Tak Base

Postby AQT » Wed Dec 19, 2012 6:13 pm

RevanSithLord wrote:
Zapattack1234 wrote:that looks great! Is this map supposed to have a "creepy" feel to it?


It had a very creepy feel in the original game (the one that creeped me out most as a kid) as well as the remake of the game as a mod for Jedi Academy and Outcast. I am going to make a guess here and go with that AQT is gonna be doing the same thing here. :)

Yep, creepy will be an aspect of it, at least just for the campaign mission, but there won't be any intentional jump scares and definitely no zombies. :P
RevanSithLord wrote:I have a copy of a remastered version of the track used in that mission in Dark Forces, in-case you want to use it in the campaign. :) Or I could just give you a PM from where I got it (DFMod site for JO/JA).

Waaaaaay ahead of you. I'm already using it! Found it on Youtube. :wink:

General
User avatar
Posts: 778
Joined: Sun Jun 17, 2012 10:12 pm
Location: Somewhere
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙

Re: Talay: Tak Base

Postby Cleb » Wed Dec 19, 2012 6:29 pm

Ohh those corpses look scary... :runaway:

Sith Master
User avatar
Posts: 2598
Joined: Mon Nov 07, 2005 12:40 am
Location: GDSS Philadelphia
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
xbox live or psn: Master Revan

Re: Talay: Tak Base

Postby RevanSithLord » Thu Dec 20, 2012 1:26 am

Cleb wrote:Ohh those corpses look scary... :runaway:


Of course they look scary. Wouldn't your corpse look scary after being blasted by plasma bursts to the face?

General
User avatar
Posts: 778
Joined: Sun Jun 17, 2012 10:12 pm
Location: Somewhere
Projects :: Learning how to use 3DS Max
Games I'm Playing :: BF2 CIV4 MC
xbox live or psn: ˙. ˙. ˙. ˙. ˙. ˙

Re: Talay: Tak Base

Postby Cleb » Thu Dec 20, 2012 3:51 pm

RevanSithLord wrote:
Cleb wrote:Ohh those corpses look scary... :runaway:


Of course they look scary. Wouldn't your corpse look scary after being blasted by plasma bursts to the face?

It might, but probably not. :angel:

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests