Hello Gametoast,
after a few tips, for example the dir. lighting, I have started with my third sky to ground mappack. Now with more natura maps. I want to do Dagobah, Yavin 4 and Endor.
I have started on yesterday. The Dagobah map is finished today. On the first time I added shadows and the map looks great.
Here is the review: https://www.youtube.com/watch?v=QzBKHSIPtv0
All republic units (without the pilot) are skinned in dark green. I will release these maps in..maybe one and a half week. I hope I have the time for that.
I can need one or two who want to test all maps. So, If someone here says "Yes, I want to test the maps", I will send him a PM with the link for each map.
Of course I will add him/ her to the readme If I am done with all three maps.
Btw, someone knows how to add pictures here? I have rode the rules and so on...but...It doesn't work.
Edit: Watch in HD pls
Sky To Ground Mappack 3: Dagobah
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- Sith
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- Anakin
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Re: Sky To Ground Mappack 3: Dagobah
Looks much better than stock dagobath
I really hope you'll invest enought time in it. It would be poor to have a fast release but lower quality
For images you need the img tag. The buttons over the edit window are broken. You need tonwrite them manuel:
I really hope you'll invest enought time in it. It would be poor to have a fast release but lower quality
For images you need the img tag. The buttons over the edit window are broken. You need tonwrite them manuel:
Code: Select all
[img][/img]
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- Brigadier General
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Re: Sky To Ground Mappack 3: Dagobah
Maybe add some more pools of water. And fog like on stock Dagobah would look great.
Overall, nice work.
Overall, nice work.
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- Sith
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Re: Sky To Ground Mappack 3: Dagobah
Thanks. I look what I can do with the fog. I had some probs with the view distance..but its fixed. There are more seas as you think. I only have forgotten to show them in the video.
I know..fast mapping doesnt hear well. But..I did a list with all things I had to do. And the map is really great. Never the map is the problem (for me). Its the perfection. The skins for example. The right battle feeling. Here like in a big star wars battle.
I know..fast mapping doesnt hear well. But..I did a list with all things I had to do. And the map is really great. Never the map is the problem (for me). Its the perfection. The skins for example. The right battle feeling. Here like in a big star wars battle.
- Anakin
- Master of the Force
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- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
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Re: Sky To Ground Mappack 3: Dagobah
i also have a list. And do you know how many times i added some more things to it? Or how often i worked on things that were not at the list??
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- Jedi
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Re: Sky To Ground Mappack 3: Dagobah
You should increase the tilerange (in zeroeditor) on that ground texture. That will make it repeat more and look better. In my opinion it looks too blurry.
- KeepAmazinn
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Re: Sky To Ground Mappack 3: Dagobah
Love the maps but you need more ai spawning! The battlefields are usually barren
EDIT
Yes I would love to test these maps!
EDIT
Yes I would love to test these maps!
- Anakin
- Master of the Force
- Posts: 4817
- Joined: Sat Sep 19, 2009 11:37 am
- Projects :: RC Side Mod - Remastered - SWBF3 Legacy
- Location: Mos Espa (germany)
Re: Sky To Ground Mappack 3: Dagobah
i just saw that even on 4:3 (i think you are playing on a 4:3 monitor) the loadscreen is streched. If you make the loadscreen.tga file you need to crushing the image to be shown correct in 4:3 or 16:9, because the tga file is 1:1.