Battlefront: Halation's WIP

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Battlefront: Halation's WIP

Postby JimmyAngler » Mon May 19, 2014 2:05 pm

Battlefront: Halation

Image

Main Mod Team
JimmyAngler
MissingTexture

Secondary Mod Team
Marth8880
AQT

Completed Maps
BloodGulch

Maps in Progress
Blood Gulch v2.0

Sides
Spartans
Covenant

Beta Testers


Images
Hidden/Spoiler:
ImageImageImageImage


Videos
Last edited by JimmyAngler on Tue Jun 07, 2016 2:22 pm, edited 15 times in total.

Lieutenant General
User avatar
Posts: 669
Joined: Sat Sep 22, 2012 3:41 pm

Re: HaloFront's WIP (build 0516-02)

Postby Nedarb7 » Mon May 19, 2014 5:04 pm

Looks great! Nice to see some weapon models textured :D

Also I'm pretty sure it is TwinkeyRunaway not TwinkeyRunAway

Master of the Force
User avatar
Posts: 4536
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: HaloFront's WIP (build 0516-02)

Postby Anakin » Mon May 19, 2014 5:05 pm

Wow your units look great

Major
User avatar
Posts: 503
Joined: Tue Jul 19, 2011 2:47 pm
Location: Bastogne
Projects :: Orion City or Christophsis
Games I'm Playing :: CoH TF2 RO2
xbox live or psn: Chlorin3 Gas

Re: HaloFront's WIP (build 0516-02)

Postby SpartanA259 » Mon May 19, 2014 7:53 pm

I agree that those units look awesome. Looking good so far.

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Re: HaloFront's WIP (build 0516-02)

Postby JimmyAngler » Mon May 19, 2014 9:25 pm

Thanks guys.

I forgot to mention I need some game testers.

Jedi
User avatar
Posts: 1105
Joined: Fri Sep 13, 2013 7:09 pm
Location: Denver, CO
Projects :: The Sith Wars II

Re: HaloFront's WIP (build 0516-02)

Postby Kingpin » Mon May 19, 2014 9:37 pm

*signs contract without reading*

Jedi
User avatar
Posts: 1109
Joined: Fri Dec 19, 2008 7:58 pm

Re: HaloFront's WIP (build 0516-02)

Postby MileHighGuy » Mon May 19, 2014 9:39 pm

I'll do it

First Lance Corporal
User avatar
Posts: 134
Joined: Tue Aug 06, 2013 2:56 pm
Projects :: No Mod project currently.
Games I'm Playing :: Skyrim
xbox live or psn: Keep Amazinn

Re: HaloFront's WIP (build 0516-02)

Postby KeepAmazinn » Tue May 20, 2014 12:41 pm

Sign me up to beta test!

Rebel Colonel
User avatar
Posts: 567
Joined: Sun Mar 13, 2011 3:11 pm
Location: The rings of Saturn...
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!

Re: HaloFront's WIP (build 0516-02)

Postby willinator » Tue May 20, 2014 5:02 pm

Wow Jimmy, this mod's really been picking up speed! Who made the weapon models, ODST, and Banshee? Because whoever they are, they're very talented, as well as the texture artist. Keep up the good work guys!

Jedi Admin
User avatar
Posts: 10822
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: HaloFront's WIP (build 0516-02)

Postby Teancum » Tue May 20, 2014 8:01 pm

I have to ask simply because they're so high quality. Are some of these models ripped? The ODST, Recon Spartan, and Saw look crazy detailed. Please post wireframes

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Re: HaloFront's WIP (build 0516-02)

Postby JimmyAngler » Tue May 20, 2014 10:01 pm

Well, most of the 1st person models are made by Martin Lee Ball (Yeah, that crazy good modeler let me in on some of his models). I modeled all of the low poly weapons. The models of the sniper (have I posted a pic yet?) was a combination of his (Martin's) main body and my barrels, scope, etc.. The saw (I think) is made by someone on a forum I was looking through. (I'll have to check on the validity of the model, even if it isn't Halo 4 poly count.)

Private Recruit
Posts: 29
Joined: Sat Nov 09, 2013 4:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: HaloFront's WIP (build 0516-02)

Postby jjonthefreeway » Wed May 21, 2014 2:56 am

I will happily beta test if you need some game testers

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Re: HaloFront's WIP (build 0516-02)

Postby JimmyAngler » Wed May 21, 2014 10:20 am

Before I send out a release to the testers, do those who have asked to test obtain a copy of the newer releases of Halo? I ask this because this mod needs to feel like Halo and will only feel like it if those who test it know what Halo feels like. (Hope that made sense).

Jedi Admin
User avatar
Posts: 10822
Joined: Wed Sep 07, 2005 11:42 pm
Location: Indiana
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set

Re: HaloFront's WIP (build 0516-02)

Postby Teancum » Wed May 21, 2014 3:09 pm

JimmyAngler wrote:Well, most of the 1st person models are made by Martin Lee Ball (Yeah, that crazy good modeler let me in on some of his models). I modeled all of the low poly weapons. The models of the sniper (have I posted a pic yet?) was a combination of his (Martin's) main body and my barrels, scope, etc.. The saw (I think) is made by someone on a forum I was looking through. (I'll have to check on the validity of the model, even if it isn't Halo 4 poly count.)


Okay, but the ODST, Recon Spartan, Banshee, etc look flat-out ripped to be honest. As you know we're not allowed to have ripped models for legality concerns. If it were Star Wars I'd be less concerned. I dunno. I won't press the issue, just try to minimize use of copyrighted material if you have to use it.

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Re: HaloFront's WIP (build 0516-02)

Postby JimmyAngler » Wed May 21, 2014 3:23 pm

Teancum wrote:JimmyAngler wrote:Well, most of the 1st person models are made by Martin Lee Ball (Yeah, that crazy good modeler let me in on some of his models). I modeled all of the low poly weapons. The models of the sniper (have I posted a pic yet?) was a combination of his (Martin's) main body and my barrels, scope, etc.. The saw (I think) is made by someone on a forum I was looking through. (I'll have to check on the validity of the model, even if it isn't Halo 4 poly count.)


Okay, but the ODST, Recon Spartan, Banshee, etc look flat-out ripped to be honest. As you know we're not allowed to have ripped models for legality concerns. If it were Star Wars I'd be less concerned. I dunno. I won't press the issue, just try to minimize use of copyrighted material if you have to use it.


I see... :| Well I found the orgin of the banshee and ODST and the seem to be ripped. Does the fact of being illegal still hold even if I have done editing on the model? e.g. T-poseing, Finding and Fixing Textures, deleteing crazy polygons. etc..

I can definitely model some of my own models for this purpose, It would just take some extra time.

(btw I doubt the Recon Spartan is ripped, It's a combination of my old Masterchief body with some armor changes and a new head. Plus it's terribly messy wire also holds a problem.)

Jedi
User avatar
Posts: 1105
Joined: Fri Sep 13, 2013 7:09 pm
Location: Denver, CO
Projects :: The Sith Wars II

Re: HaloFront's WIP (build 0516-02)

Postby Kingpin » Wed May 21, 2014 3:58 pm

JimmyAngler wrote:Before I send out a release to the testers, do those who have asked to test obtain a copy of the newer releases of Halo? I ask this because this mod needs to feel like Halo and will only feel like it if those who test it know what Halo feels like. (Hope that made sense).



I have played ODST, Reach, 4, and the classic Halo Wars and Halo 2. You got the right man.

Jedi
User avatar
Posts: 1109
Joined: Fri Dec 19, 2008 7:58 pm

Re: HaloFront's WIP (build 0516-02)

Postby MileHighGuy » Wed May 21, 2014 4:15 pm

I've played halo 1, 2, 3, reach, and wars

Gametoast Staff
User avatar
Posts: 4851
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Republic Commando - Battlefront

Re: HaloFront's WIP (build 0516-02)

Postby AQT » Wed May 21, 2014 7:15 pm

JimmyAngler wrote:I can definitely model some of my own models for this purpose, It would just take some extra time.

Is there a particular reason why anything needs to be rushed in the first place?

I suggest you finalize aspects of the mod related to game play based on your own preferences first before releasing another version for testing purposes. You can always add new features later and change art assets as you progress along. If that's what you are already planning to do, then never mind. I am mainly basing my suggestions on the alpha version you released recently. (While it was indeed playable, I felt that it was too early in terms of development to even be released at all.)

Private Recruit
Posts: 29
Joined: Sat Nov 09, 2013 4:59 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: HaloFront's WIP (build 0516-02)

Postby jjonthefreeway » Wed May 21, 2014 8:46 pm

JimmyAngler wrote:Before I send out a release to the testers, do those who have asked to test obtain a copy of the newer releases of Halo? I ask this because this mod needs to feel like Halo and will only feel like it if those who test it know what Halo feels like. (Hope that made sense).



I have played Halo 1, 2, 3, Reach including most of their campaigns and I have played the multiplayer for 4 so I know how lovely the SAW featured in your screenshots can be ;)

High General
User avatar
Posts: 855
Joined: Mon Nov 04, 2013 10:37 am
Location: Area 51
Projects :: Battlefront Halation
Games I'm Playing :: SWBF 1-2-2015
xbox live or psn: none

Re: HaloFront's WIP (build 0516-02)

Postby JimmyAngler » Wed May 21, 2014 10:57 pm

AQT wrote:JimmyAngler wrote:I can definitely model some of my own models for this purpose, It would just take some extra time.

Is there a particular reason why anything needs to be rushed in the first place?

I suggest you finalize aspects of the mod related to game play based on your own preferences first before releasing another version for testing purposes. You can always add new features later and change art assets as you progress along. If that's what you are already planning to do, then never mind. I am mainly basing my suggestions on the alpha version you released recently. (While it was indeed playable, I felt that it was too early in terms of development to even be released at all.)


Well, I have realized that my mod team is very small and so things need to be rushed a little. If I had a larger team, things would probably move along slower, but with more homemade models. I released the first version because I wanted to release your work AQT, because you started me on this experience and I wanted to show my thanks. people just took an idea and ran with it about the fact it was a full out beta. No further public releases will happen until v1.0.

I plan on getting at least one released finished this summer (I am going to be going to a (First Time!) new high school in the Fall), and this being the cause of the "rush". I don't feel like I'm rushing, there still is hundreds of things to be done.

Regarding the use of a few ripped models, I plan on using these for my own benefit mostly to get the feel for Halo (I never have played the game myself.)
Is it really Illegal to use ripped models even if 343 gets the credit? If so, by all means I will remodel them all.


Glad my testers have Halo experience, you guys will be able to tell me how accurate the stuff is.

Next

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 3 guests