Kothlis: Sea Haven [Final Version Released]

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Kothlis: Sea Haven [Final Version Released]

Postby GAB » Wed Jul 30, 2014 5:31 pm

Well, I have a lot of ideas for maps for Battlefront II. That's why, despite having to study quite a bit currently, I couldn't resist staying away from ZeroEditor.

Anyway, one of these ideas is a sort of calm tropical resort in the middle of an ocean. The kind of place where a lot of people would go to relax with their families and friends. A heavenly place with a soothing atmosphere. This map aims for that idea.

It takes place on Kothlis, a "largely oceanic [planet] with many scenic islands, covered in palm trees and dotted with beaches", according to Wookiepedia. A suitable place for the environment I am creating.

I've been working on it for about a month. It will have four Time of Day/Weather variations. Dawn, rain, dusk and night. Below there are four screenshots showing each variant respectively:

Hidden/Spoiler:
Image
Image
Image
Image
Check page 2 for the Night variant update

So far, this is what I've got. Please, let me know what you think and feel free to give your suggestions. They are always welcome. :thumbs:
Last edited by GAB on Tue Sep 16, 2014 1:42 pm, edited 3 times in total.

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Re: Kothlis: Sea Haven

Postby JazzMaster » Wed Jul 30, 2014 5:41 pm

Beautiful! :shock: Excited to see what the gameplay will be like.

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Re: Kothlis: Sea Haven

Postby willinator » Wed Jul 30, 2014 5:57 pm

Man GAB, this is only your second map, but I think you can be officially crowned "King of Atmosphere/Lighting." Seriously, all those variations look amazing! Of the four versions, I personally think dusk is the best. Keep up the great work. :thumbs:

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Re: Kothlis: Sea Haven

Postby GAB » Wed Jul 30, 2014 5:59 pm

Thanks! And actually, this is my third map (fourth if you count Alzoc 3 - Blizzard 2.0).

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Re: Kothlis: Sea Haven

Postby Kingpin » Wed Jul 30, 2014 6:07 pm

Woah :o
This looks amazing! I love to see creative use of stock assets mixed with custom models. Good work!

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Re: Kothlis: Sea Haven

Postby Locutus » Wed Jul 30, 2014 6:10 pm

...Still waiting for Alzoc 3 :p

No, honestly, this map looks amazingly well made. The atmosphere is - once again - stunning. All weather settings seem to add an unique feel to the map and all of them look great.
Kinda mean you always post pictures that look as if everything was already done;) Looking forward to it's release!

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Re: Kothlis: Sea Haven

Postby Generalfacu » Wed Jul 30, 2014 6:11 pm

Wow! It looks beautiful :thumbs: . It would be the perfect place for a vacation.....it's a pity it will be sieged by war :funny2:

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Re: Kothlis: Sea Haven

Postby MileHighGuy » Wed Jul 30, 2014 6:24 pm

:D beautiful map, GAB!

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Re: Kothlis: Sea Haven

Postby SpartanA259 » Wed Jul 30, 2014 6:28 pm

I have to agree with the others, the atmosphere really does look amazing.

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Re: Kothlis: Sea Haven

Postby Marth8880 » Wed Jul 30, 2014 7:38 pm

Holy freaking oh my goodness. :o That looks...just wow. Simply, absolutely stunning and magnificent. Bravo, chappie! (lol) :o

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Re: Kothlis: Sea Haven

Postby neapolitan » Wed Jul 30, 2014 10:24 pm

It looks *wordnotallowed*ing amazing, man! Keep up the good work! :thumbs:

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Re: Kothlis: Sea Haven

Postby The Nasal Abyss » Thu Jul 31, 2014 12:06 am

Be sure to make your ambient colors match your skies; after all, the sky is the biggest reflector of ambient light! So naturally, ambient colors should match the sky! Blues for clear daylight skies, dark blues for dusk!

Also, I had no idea Zero Engine could handle that amount of dynamic lights. (in reference to the nighttime lighting) Very nice!

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Re: Kothlis: Sea Haven

Postby MikeTheBeast55 » Thu Jul 31, 2014 1:42 am

Dang GAB, the lighting is fantastic and the shadows look good as well. The time of day is perfect as well, not too dark but not too light. Can not wait to see what the units look like!

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Re: Kothlis: Sea Haven

Postby thelegend » Thu Jul 31, 2014 5:55 am

Wow. This is the best tropical map I ever have seen. The palm trees fit to the Kashyyyk buildings and the atmosphere of this map is amazing and beautiful. Good job :thumbs:

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Re: Kothlis: Sea Haven

Postby hunpeter12 » Thu Jul 31, 2014 6:54 am

I of course agree with all the others. Keep up the good work!

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Re: Kothlis: Sea Haven

Postby AQT » Thu Jul 31, 2014 7:32 am

Ah, reminds me of Southeast Asian/Pacific islands resorts. Very awesome!

I only have a minor complaint with a couple of the sky texture choices: Dawn and dusk fit incredibly well (if you could fix that odd color distortion in the latter, though, it would be a tenfold improvement!), but rain and night seem a bit...how do you say it...unnatural? I understand that they are the stock Kamino and Coruscant skies, repsectively, but I'm sure you can find much better alternatives to them (maybe here?). I'd personally go with a slightly brighter/more grey, cloudy sky for rain, and a darker, almost black sky with a touch of clouds for night. And according to Wookieepedia, Kothlis does have three moons, so perhaps you could make any or all of them visible during nighttime as well? Just some ideas.

My final suggestion would be to include some rock formations sticking out of the water surrounding the resort. Looking forward to seeing more of the map! :)

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Re: Kothlis: Sea Haven

Postby GAB » Thu Jul 31, 2014 9:07 am

AQT wrote:I only have a minor complaint with a couple of the sky texture choices: Dawn and dusk fit incredibly well (if you could fix that odd color distortion in the latter, though, it would be a tenfold improvement!)
Actually, dusk will probably be improved greatly. The image I'm currently using a scaled down version of this image I found on Google images. Since it looked good, I'm considering getting the full sized 9000x4500 image, which shouldn't present that color distortion when scaled down to Battlefront proportions.

AQT wrote:but rain and night seem a bit...how do you say it...unnatural? I understand that they are the stock Kamino and Coruscant skies, repsectively, but I'm sure you can find much better alternatives to them (maybe here?). I'd personally go with a slightly brighter/more grey, cloudy sky for rain, and a darker, almost black sky with a touch of clouds for night. And according to Wookieepedia, Kothlis does have three moons, so perhaps you could make any or all of them visible during nighttime as well?
Well, my inspiration for the rain variant was the Paracel Storm map in Battlefield 4 and in this picture, it has some really dark clouds while there still is sunlight to light the overall environment. That was the kind of effect I intended with the Kamino sky. The rain variant also has some grey rain spray going which brightens the sky a little. I'll see if I can post a video of it later. Regarding the night variant sky, I personally don't think it is... unnatural. But maybe trying a black sky like Theed's maybe worth a try. And I'm definitely adding those moons.

MikeTheBeast55 wrote:Dang GAB, the lighting is fantastic and the shadows look good as well. The time of day is perfect as well, not too dark but not too light. Can not wait to see what the units look like!
Sorry to dissapoint you, but the units will be the stock ones. It is just that, I can't make sides :cpu: . I'll probably add support to Mav's Dark Times 2 and ARC_Commander's Battlefront Extreme, like in my Alzoc 3 map.

The Nasal Abyss wrote:I had no idea Zero Engine could handle that amount of dynamic lights. (in reference to the nighttime lighting) Very nice!
Well, on most of the map it is doing fine, but on some parts the engine struggles a bit. There are some situations where the light disappears when close to the edge of the screen which is kind of annoying and happens only on certain objects.

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Re: Kothlis: Sea Haven

Postby Marth8880 » Thu Jul 31, 2014 9:12 am

AQT wrote:Ah, reminds me of Southeast Asian/Pacific islands resorts. Very awesome!

I only have a minor complaint with a couple of the sky texture choices: Dawn and dusk fit incredibly well (if you could fix that odd color distortion in the latter, though, it would be a tenfold improvement!), but rain and night seem a bit...how do you say it...unnatural? I understand that they are the stock Kamino and Coruscant skies, repsectively, but I'm sure you can find much better alternatives to them (maybe here?). I'd personally go with a slightly brighter/more grey, cloudy sky for rain, and a darker, almost black sky with a touch of clouds for night. And according to Wookieepedia, Kothlis does have three moons, so perhaps you could make any or all of them visible during nighttime as well? Just some ideas.

My final suggestion would be to include some rock formations sticking out of the water surrounding the resort. Looking forward to seeing more of the map! :)

QFT.

Adding -format A8R8G8B8 to the dusk texture's .option file should fix that distortion issue. Might also need something in the sky file as well.

GAB wrote:Well, my inspiration for the rain variant was the Paracel Storm map in Battlefield 4 and in this picture, it has some really dark clouds while there still is sunlight to light the overall environment. That was the kind of effect I intended with the Kamino sky.

Oh! I LOVE the atmosphere in that map! I can totally see the inspiration in your rain variant!

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Re: Kothlis: Sea Haven

Postby GAB » Thu Jul 31, 2014 9:57 am

Moons added!
Hidden/Spoiler:
Image

I think they looked nice. Just the current layout that kind of bugs me, but I can't think of anything better now. Any suggestions?

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Re: Kothlis: Sea Haven

Postby thelegend » Thu Jul 31, 2014 10:08 am

Looks awesome. I have still one tip for the moons. Some parts of them are tansparency. You can see the stars behind of the moons. Maybe you could add a black circle behind the moons. For example here: http://static.ddmcdn.com/gif/moon-phases-08-131008.jpg
Not exactly the same but I hope you know what I mean.

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