Kothlis: Sea Haven [Final Version Released]
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- Sith
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Re: Kothlis: Sea Haven
Oh minecraft (lol)
that looks so awesome. Can't wait playing this map.
One question: Is that one map or a mappack?
that looks so awesome. Can't wait playing this map.
One question: Is that one map or a mappack?
- Maveritchell
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Re: Kothlis: Sea Haven
Really novel reuse of a unitasker-type prop. I'll be interested to see how well you blend it with its chiefly-wooden surroundings.
Grade-A work all around, though.
Grade-A work all around, though.
- GAB
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Re: Kothlis: Sea Haven
OK. For the dawn variant I'm using Morcheeba - The SeaMarth8880 wrote:That's awesome! Reminds me a lot of Max Payne 3. May I ask what music you're using? Also, mind if I run it through Audacity and make it sound all club-y? (Mostly add a slight reverb effect and equalize it to sound like a club track - just so it sounds a little more real.)
For rain I'm using Saki Kaskas -Rainman
For dusk I'm using Saki Kaskas - Aquadelic
For night I'm using Saki Kaskas - Greyhound
And regarding making the music club-y, I may contact you Marth when I actually start implementing sound.
It is a map with four periods of the day (which I like to refer to as variants) that are randomly chosen before a mission.thelegend wrote:Oh minecraft (lol)
that looks so awesome. Can't wait playing this map.
One question: Is that one map or a mappack?
And thanks Mav.
Last edited by GAB on Sat Aug 09, 2014 7:21 pm, edited 1 time in total.
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Re: Kothlis: Sea Haven
Hm really cool. You said randomly, so you can't select your variant or have I understood it wrong? Or are all 4 variants different eras in your map?
- GAB
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Re: Kothlis: Sea Haven
You understood right. It is not possible to choose whether the battle will be at night or during the day. This randomness applies to all eras and modes.
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Re: Kothlis: Sea Haven
Hm sounds nice and interesting. Again I can't wait to play this map.
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- Master Sergeant
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Re: Kothlis: Sea Haven
Is it possible to post some more screens?
- GAB
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Re: Kothlis: Sea Haven
Maybe soon. I'm doing some revamps here. If I get any good result I'll post it here.
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Re: Kothlis: Sea Haven
Okay thank you
- GAB
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Re: Kothlis: Sea Haven
Little update. I replaced the pillows around the tables in the discotheque with actual chairs. I think it gave the environment some more depth.
Let me know what you guys think.
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- Anakin
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Re: Kothlis: Sea Haven
still thinking this need to be a bad party without guest
But the location looks really awesome
Will you add an stream Zone with party music when you come nearer to the discotheque??
But the location looks really awesome
Will you add an stream Zone with party music when you come nearer to the discotheque??
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Re: Kothlis: Sea Haven
Looks so good man. I'm so ready for this
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Re: Kothlis: Sea Haven
My god this looks fantastic.
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Re: Kothlis: Sea Haven
I know this will be my new favorite map for battlefront ever.
- GAB
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Re: Kothlis: Sea Haven
Yes. And there will be a special music for each variant.Anakin wrote:Will you add an stream Zone with party music when you come nearer to the discotheque??
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Re: Kothlis: Sea Haven
Anakin wrote:still thinking this need to be a bad party without guest
In all honesty, ignoring the fact that the logistics of adding guests is prohibitive of doing so, I wouldn't want them to be there in the first place. This isn't a modern game where we can have NPCs partying and then run away when fighting starts, they'd just ignore their surroundings in a firefight and keep partying? That's hardly realistic.
I'd prefer it empty rather than filled with static or animated props.
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Re: Kothlis: Sea Haven
Actually, what GAB could do is have party-goer locals *who don't respawn* who are running around at the beginning of the match.THEWULFMAN wrote:In all honesty, ignoring the fact that the logistics of adding guests is prohibitive of doing so, I wouldn't want them to be there in the first place. This isn't a modern game where we can have NPCs partying and then run away when fighting starts, they'd just ignore their surroundings in a firefight and keep partying? That's hardly realistic.
I'd prefer it empty rather than filled with static or animated props.
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Re: Kothlis: Sea Haven
Maybe some dead party guests would be a good middle-ground. Evidence that people go to this club, but also no issues with what Wulf mentioned above. Plus, it gives the impression that a battle is actually happening here (besides the battle happening here).
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Re: Kothlis: Sea Haven
Yeah! Dead ones as well as non-respawning locals would be great! I think it was D.U.C.K. who released a couple anim sets for dead units and such - they're even used on Eden Prime in my mod. Of course, it's up to GAB if he wants to do either of these things, though.
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Re: Kothlis: Sea Haven
Dead people would ruin it IMO. I think it's just great without people running around. Think of any other shooter. Most of the time it's been abandoned becuase they don't want to die.