Kothlis: Sea Haven [Final Version Released]

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Re: Kothlis: Sea Haven

Postby GAB » Sun Aug 10, 2014 6:26 pm

Personally, I think that dead people on the discotheque would feel morbid and ruin the atmosphere. People partying like nothing is happening would feel unrealistic, as WULF pointed out. Regarding locals running around, I'm not sure about it either. I think that, as PRECISION said, we can all pretend that the place was quickly evacuated before the match started.
Last edited by GAB on Sun Aug 10, 2014 6:54 pm, edited 1 time in total.

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Re: Kothlis: Sea Haven

Postby PRECISION » Sun Aug 10, 2014 6:49 pm

GAB wrote:Personally, I think that dead people on the discotheque would feel morbid and ruin the atmosphere. People partying like nothing is happening would feel unrealistic. Regarding locals running around, I'm not sure about it either. I think that, as PRECISION said, we can all pretend that the place was quickly evacuated before the match started.

Same thinking my friend

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Re: Kothlis: Sea Haven

Postby Anakin » Mon Aug 11, 2014 4:02 am

no dead guests please. But if you want an evacuated atmosphere you should add some overthrown chairs/tabels and destroyed glass and bottles. Mav had in his DT mod the train map with destroyable bottles. That would be nice here, too.

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Re: Kothlis: Sea Haven

Postby thelegend » Mon Aug 11, 2014 6:35 am

Dead people would ruin the friendly atmosphere. But what about drunken people on the ground? Would be the same...just for fun. But what about a Zombie survival mode like in Dead Island? Would pretty fit is as well.

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Re: Kothlis: Sea Haven

Postby PRECISION » Wed Aug 13, 2014 12:06 am

Is there any beaches? Or other islands?

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Re: Kothlis: Sea Haven

Postby GAB » Wed Aug 13, 2014 10:08 am

PRECISION wrote:Is there any beaches? Or other islands?

There's a small patch of land on the south part of the map.
Hidden/Spoiler:
Image
Image
These lights I added yesterday.

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Re: Kothlis: Sea Haven

Postby thelegend » Wed Aug 13, 2014 10:29 am

One word:
Hidden/Spoiler:
AWESOME


But one thing that wonders me a bit. Where your palm tree lights come from? I just see an odf omni light, but I don't see the light spring object.

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Re: Kothlis: Sea Haven

Postby Anakin » Wed Aug 13, 2014 10:33 am

can't wait to play :D

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Re: Kothlis: Sea Haven

Postby GAB » Wed Aug 13, 2014 10:45 am

thelegend wrote:But one thing that wonders me a bit. Where your palm tree lights come from? I just see an odf omni light, but I don't see the light spring object.

There's a small reflector attached to each palm tree that has a light.
Hidden/Spoiler:
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Re: Kothlis: Sea Haven

Postby JimmyAngler » Wed Aug 13, 2014 10:50 am

You know, some minor changes to the units would be a great addition. Maybe cleaner skins, an orange pauldron, or some tan clothes for the rebs.

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Re: Kothlis: Sea Haven

Postby FiWe » Wed Aug 13, 2014 11:47 am

I also can't wait to play this map.
Are there any new Informations about adding BFX and DT2 eras? That would really be great.

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Re: Kothlis: Sea Haven

Postby GAB » Wed Aug 13, 2014 11:57 am

No new info regarding DT2 and BFX. All I can say for now is that I do have intentions of adding them.

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Re: Kothlis: Sea Haven

Postby PRECISION » Wed Aug 13, 2014 3:20 pm

So most of the map itself is a resort right?

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Re: Kothlis: Sea Haven

Postby GAB » Wed Aug 13, 2014 3:36 pm

:yes:

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Re: Kothlis: Sea Haven

Postby PRECISION » Wed Aug 13, 2014 3:46 pm

I see what you mean :D

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Re: Kothlis: Sea Haven

Postby Generalfacu » Wed Aug 13, 2014 9:37 pm

GAB wrote:
PRECISION wrote:Is there any beaches? Or other islands?

There's a small patch of land on the south part of the map.
Hidden/Spoiler:
Image
Image
These lights I added yesterday.

WOW!! It looks awesome! :bowdown:

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Re: Kothlis: Sea Haven

Postby Maveritchell » Thu Aug 14, 2014 6:11 pm

Stop asking for releases, beta or otherwise, people. I've deleted posts like that several times in this topic already. It's a testament to your excitement, but it's rude.

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Re: Kothlis: Sea Haven

Postby GAB » Fri Aug 15, 2014 10:35 am

Ok, today I've got a new texture for the palm tree planters.
Hidden/Spoiler:
Image

Now, I'm looking for some small tropical plants to put there as well to cover the texture a bit. Do you guys know any models that could go well there?

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Re: Kothlis: Sea Haven

Postby Anakin » Fri Aug 15, 2014 10:39 am

Nice :thumbs:

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Re: Kothlis: Sea Haven

Postby JimmyAngler » Fri Aug 15, 2014 10:47 am

http://artinbloom.files.wordpress.com/2 ... plants.jpg

Something like this might work. Just remember that tropical plants mostly have big broad leaves.

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