Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Blackrider
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by Blackrider » Sun Jan 01, 2006 2:24 am
Overall its great but i wish the gunships where just liek teh bf1 ones oh well with the mod tools out soon we can bring em back great job
Dragonum
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by Dragonum » Sun Jan 01, 2006 10:39 am
change rep_fly_gunship_sc in rep_fly_gunship and there are the gunships from swbf1.
all the vehicles from swbf1 are in the swbf2 sides folder, i think
Alpha
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by Alpha » Sun Jan 01, 2006 10:49 am
Wouldn't arc170s or republic starfighters/jedi interceptors work better in the hanger than the V-Wings?
MorpheusWells
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by MorpheusWells » Sun Jan 01, 2006 10:59 am
Sorry about that, Jabba. You are now in the readme.
I'm not sure if all of the swbfi vehicles (in swbfii) are functional, though. I've been trying for a while to get a jedi starfighter (the one in swbfi, rep_fly_jedifighter) into a map. It hasn't worked yet. It looks like it is in the rep.lvl, but it may not be complete.
Alpha, I can only put the v-wing in the hangar, because the other ship's MISSION.LVL names are too long to fit in the all_fly_snowspeeder slot.
Blackrider
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by Blackrider » Sun Jan 01, 2006 1:38 pm
Hes right thats why people put in v-wings in a lot of maps because its name usually can fit.
But Morpheus you should try looking for the SWBF1 gunship in the file and try putting it in. Thats teh gunship that is in the background.
MorpheusWells
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by MorpheusWells » Sun Jan 01, 2006 2:15 pm
I put the land gunship in. The doors stay open. It is the only gunship (besides the space one) I can find.
Jeteye1
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by Jeteye1 » Sun Jan 01, 2006 2:43 pm
Thank You!!!! I have waited so long for this mod to be made. And from what i've read you can't put AT-TE's in place of the AT-AT's. Is that right?
MorpheusWells
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by MorpheusWells » Sun Jan 01, 2006 4:52 pm
I'm glad you like it. Actually, from a what I see, it would be quite possible to replace an atat with an atte. I'll try it.
It worked. Here are some pics of the atte on Hoth.
Last edited by MorpheusWells on Sun Jan 01, 2006 5:28 pm, edited 1 time in total.
-=Sithicalohiny=-
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by -=Sithicalohiny=- » Sun Jan 01, 2006 5:03 pm
MorpheusWells
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by MorpheusWells » Sun Jan 01, 2006 5:11 pm
do you need a new HOT1.LVL (the one that comes with the game, not a modded one)?
Blackrider
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by Blackrider » Sun Jan 01, 2006 5:13 pm
Sith the hoth kinda looks cool lol. but i think its the video card
Anyway Dragonum the gunships you put in mygeeto are tehy the swbf1 kind the ones you see in teh campaign?
MorpheusWells
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by MorpheusWells » Sun Jan 01, 2006 5:15 pm
do you need a new HOT1.LVL (the one that comes with the game, not a modded one)?
Dragonum
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by Dragonum » Sun Jan 01, 2006 5:40 pm
Blackrider wrote: Sith the hoth kinda looks cool lol. but i think its the video card
Anyway Dragonum the gunships you put in mygeeto are tehy the swbf1 kind the ones you see in teh campaign?
yes, this are not the space ones.
this are the same like in swbf1
Jeteye1
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by Jeteye1 » Sun Jan 01, 2006 6:56 pm
Morpheuswells: wow the AT-TE's on hoth look great. I was thinking that the AT-ST's would be AT-RTs and the AT-ATs would be AT-TEs. The CIS would have tank droids and spider droids spawning in the hanger and at the outpost things.
Blackrider
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by Blackrider » Sun Jan 01, 2006 8:06 pm
Alright Dragonum can you give teh file to Morpheus so he can put the right ones in. These ones are the ones that can hoverand are just like the ones in Campaign exhept they are flyable right?
Darth_killer
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by Darth_killer » Sun Jan 01, 2006 8:50 pm
Wow great job
-=Sithicalohiny=-
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by -=Sithicalohiny=- » Mon Jan 02, 2006 4:21 am
MorpheusWells wrote: do you need a new HOT1.LVL (the one that comes with the game, not a modded one)?
I dont really care if it is modded or the same, I want snow.
Dragonum
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by Dragonum » Mon Jan 02, 2006 4:26 am
i show the way on the second side of this thread.
and MorpheusWells, good job
in swbf1 i cant add the atte.
dont no why
Leviathan
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by Leviathan » Mon Jan 02, 2006 11:34 am
Dragonum , have you tried inserting a line like this one in your map's *.LUA file ? (Do not forget to change the "
0 " by another integer...)
Code: Select all
SetMemoryPoolSize("CommandWalker",0)
MorpheusWells
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by MorpheusWells » Mon Jan 02, 2006 11:44 am
Dragonum, the gunship you used was rep_fly_gunship, right? If so my latest version (on page two of this thread) already uses it.
Sorry Jeteye, but putting in AT-RTs is possible (right now). The name in the MISSION.LVL (rep_walk_oneman_atst) is too long for the AT-AT (imp_walk_atst_snow) or the AT-ST (imp_walk_atst).
Last edited by MorpheusWells on Tue Jan 10, 2006 7:55 pm, edited 1 time in total.