Leviathan wrote:Dragonum, have you tried inserting a line like this one in your map's *.LUA file ? (Do not forget to change the "0" by another integer...)
Morpheus', have you ever tried DFYX instructions, to insert additional bytes in an hex-edited *.LVL file ? (Thus, you could replace the AT-AT or the AT-ST by the AT-RT...) Dragonum, what if you enhance the number after "CommandWalker" ?
Last edited by Leviathan on Mon Jan 02, 2006 12:17 pm, edited 1 time in total.
sometimes , when i hex , the mod freezes
Somethings after when i tried out Beta of the mod , it freezes if you put some vichiles that is not normal. anyway it might sometimes not work for you , btw nice mod , i m hope you release it soon
I've also noticed that all hex-edited *.LVL files become less stable than the original ones... All we can do to fix that is to wait for SWBF II Mod Tools, since they'll probably contain the source files of the stuffs we're actually trying to tweak throw hex-editing...
The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.
The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.
Gotcha. To bad about it getting stuck. Oh,well i still want to download it.
Hi I'm new to Gametoast, and I'm wondering if you can change the AT-TE in Geonosis to a republic gunship ( the SWB1 kind, the land one). That would be sweet.
Ethannet, Instead of posting twice is not considered good among the forum, and most people will flame you for it if you do it consistently. Instead of reposting, you can edit your messages, so you write everything in the same post.
Anyways, welcome to Gametoast. I think you will find this modding community most enjoyable, and always remeber, gtpwn