Clone Wars Hoth Mod

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Dragonum
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Post by Dragonum »

Leviathan wrote:Dragonum, have you tried inserting a line like this one in your map's *.LUA file ? (Do not forget to change the "0" by another integer...)

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SetMemoryPoolSize("CommandWalker",0)
if you mean the hoth in swbf1 where i tryed this...........no.
this line are already there, becouse, atat are commandwalker too :wink:
MorpheusWells wrote:Dragonum, the gunship you used was rep_fly_gunship, right?
yes
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Post by Leviathan »

Morpheus', have you ever tried DFYX instructions, to insert additional bytes in an hex-edited *.LVL file ? (Thus, you could replace the AT-AT or the AT-ST by the AT-RT...)
Dragonum, what if you enhance the number after "CommandWalker" ?
Last edited by Leviathan on Mon Jan 02, 2006 12:17 pm, edited 1 time in total.
MorpheusWells

Post by MorpheusWells »

Yes I have, but you would also need to edit some bytes in the HOT1.LVL and (from what I've heard) no one knows what intergers to edit in there.
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Post by Leviathan »

I had not thought to that before... But I guess "HOT1.LVL" structure must be similar to "mission.lvl"'s... :?
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Dragonum
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Post by Dragonum »

Leviathan wrote:
Dragonum, what if you enhance the number after "CommandWalker" ?


i dont know, dont try it, but i think its the nummber of commandwalkers on the map.
jinglin

Post by jinglin »

sometimes , when i hex , the mod freezes
Somethings after when i tried out Beta of the mod , it freezes if you put some vichiles that is not normal. anyway it might sometimes not work for you , btw nice mod , i m hope you release it soon
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Post by Leviathan »

I've also noticed that all hex-edited *.LVL files become less stable than the original ones... All we can do to fix that is to wait for SWBF II Mod Tools, since they'll probably contain the source files of the stuffs we're actually trying to tweak throw hex-editing...
MorpheusWells

Post by MorpheusWells »

I've already released it Jinglin (two versions actually). One is on page one of this topic and the other is on page two.
Jeteye1

Post by Jeteye1 »

Can you release a version with AT-TE's?
MorpheusWells

Post by MorpheusWells »

ok it's not very good, but I will
Jeteye1

Post by Jeteye1 »

ok it's not very good, but I will
why :?
MorpheusWells

Post by MorpheusWells »

The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.
Jeteye1

Post by Jeteye1 »

The AT-TE sometimes gets stuck on the terrain. For some reason I can't upload the file to yousendit, so I am trying to get it on filefront. It may take a while.
Gotcha. To bad about it getting stuck. Oh,well i still want to download it.
ethannet

Post by ethannet »

Hi I'm new to Gametoast, and I'm wondering if you can change the AT-TE in Geonosis to a republic gunship ( the SWB1 kind, the land one). That would be sweet. :D
-=Sithicalohiny=-

Post by -=Sithicalohiny=- »

No, we have tried, but welcome to GT!
MorpheusWells

Post by MorpheusWells »

Actually, putting a gunship on Geonosis is possible. Check out this thread http://www.gametoast.com/index.php?name ... b2829f0186

A link to download the mod is on page 2 of the thread above
ethannet

Post by ethannet »

SWEET!!! What do you have to change? Please respond! :D
ethannet

Thanks for the welcome. Will do JabbalovesLava

Post by ethannet »

Oops! I missed the link. Nevermind. :oops:
Last edited by ethannet on Wed Feb 22, 2006 1:20 pm, edited 1 time in total.
JabbaLovesLava
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Post by JabbaLovesLava »

Ethannet, Instead of posting twice is not considered good among the forum, and most people will flame you for it if you do it consistently. Instead of reposting, you can edit your messages, so you write everything in the same post.

Anyways, welcome to Gametoast. I think you will find this modding community most enjoyable, and always remeber, gtpwn
ethannet

Post by ethannet »

OFF TOPIC: Not to sound like a n00b, but what code is BF2 in?
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