Hi everyone! It's time for me to reveal the project I've been working on for the past month and a half...
DARDA: BEACH
Some of you might (maybe) remember this as a WIP map from 2011. I had made a lot of good progress toward finishing it at that time when some personal stuff came up and I left modding for basically the past 3 years. There was even a thread: Darda: Beaches
Usually I'm pretty good about keeping old mod projects but in this case I lost the mod folder at some point in the past couple of years. So when I caught an itch to mod BF2 at the end of this summer, I couldn't just pick up where I left off with the mod. However, I was still pretty excited about the idea behind the original map and so I decided I would start from scratch and make a number of significant changes (in some cases because I honestly can't remember very clearly what the original was like... I don't even have the screenshots anymore). Anyway, enough history. Here is your first look at the Darda: Beach reboot map.
Plot Summary:
Code: Select all
After a long year of bloody struggle between the CIS and the Republic for control of the planet Darda, the clones have been given the go-ahead for Operation Zero, a daring beach assault on the Separatists' primary line of defense. Their objective: to breach the enemy defensive line and capture the CIS bunker, clearing the way for future reinforcements.
Map: 95% - To do: Finish modeling CIS bunker - Done: Increase cover, add hint nodes, refine planning
Sides: 100% - DONE!
Sound: 90% - To do: Custom music for CIS hero, adjust music fade-ins - Done: Edit weapon sounds
Detail*: 75% - To do: Always one more thing... Done: Localization, loading screen, LOTS of bug fixes, some LUA scripting
*Detail = miscellaneous stuff that's hard to list
The essence of the map is the same as in the original version. The Republic's goal is fight uphill to reach and capture the CIS bunker. There is a large defensive wall in the way with a gate that you will need to destroy before you can get anywhere near the bunker. The mod does include some side changes, mostly changes to weapon ordnance and firing rate. There are a couple of new weapons as well, both of which I think are pretty fun to work with. The Clone Ranger (officer) has a Mk.II Heavy Blaster, which is slow but does very heavy damage, even to buildings/vehicles. And the Magnaguard has a Light Repeater, which is as it sounds - very fast at the expense of the amount of punch it has.
I think I've done a fairly good job of balancing the sides so far - in my own tests I have won and lost as either team several times. The CIS bunker model isn't finished yet but that should be done in a matter of days.
UPDATE Nov 1 2014: I've been working very hard on this project all weekend and at this point I'm happy to announce that there will be a beta version for those who are interested in testing. I'd like to have the beta release out by Monday morning. Please let me know in a reply if you would be interested in testing this map and providing helpful feedback. I'll accept up to 3 testers on a first-come first-serve basis.
Credits (so far):