Darda: Beach - BIG UPDATE NOV 18

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Jedi
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Re: Darda: Beach (Reboot)

Postby Kingpin » Fri Nov 07, 2014 5:52 pm

I'd be happy to beta ;)

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Re: Darda: Beach (Reboot)

Postby jedimoose32 » Fri Nov 07, 2014 6:29 pm

No problem. Unfortunately I'm just about to get on a plane to visit family for the weekend so you'll have to wait until about next Wednesday before I can get it to you. :P

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Re: Darda: Beach (Reboot)

Postby hunpeter12 » Sat Nov 08, 2014 6:00 am

Also up for beta! Can't wait to test it!

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Re: Darda: Beach (Reboot)

Postby JazzMaster » Sat Nov 08, 2014 2:25 pm

Consider me down for the beta as well! :)

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Re: Darda: Beach (Reboot)

Postby jedimoose32 » Wed Nov 12, 2014 5:47 pm

I'm back home now, and I have the next few days off of work so there should be a decent amount of progress happening on this project. I'm going to play the map a few times right now and make sure it's beta-ready and then I'll PM those who volunteered. I know I said there would only be three testers but four is close enough. Beta registration is now closed, and the testers will be:
Code: Select all
TWINKEYRUNAWAY
Kingpin
hunpeter12
JazzMaster


Edit: Just sent a PM to all of the beta testers. If you are on the list above this sentence and did not get a PM, let me know.

Edit 2/MASSIVE NOV 18 UPDATE:

Okay, I've been given a lot of feedback from the closed beta. Thank you to all who have tested the map. Over the past week I have been able to implement a lot of the ideas and suggestions they provided, as well as some of my own. Here is a change log from the past 6 days:

Hidden/Spoiler:
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-Added more cover
-Added more hint nodes
-Fixed V-Wing animations
-Changed V-Wing bomb explosions
-Increased weight of Republic attack on the CIS bunker
-Fixed V-Wing bombing run localization bug
-Added more turrets
-Added AATs for the CIS
-Increased health of CIS gate
-Changed map name colour in Instant Action menu
-Made turrets less OP
-Tweaked Mech Trooper weapon
-Added single-use rocket launcher to Clone Trooper
-Added mines to Pathfinder
-Increased clip size of sniper rifle from 2 to 4
-Increased effectiveness of demo charges
-Added bunker-buster grenade to Mech Trooper
-Fixed 1st-person mode for all custom weapons/units
-Changed 1st-person chaingun model
-Fixed turret fire sounds
-Fully localized all custom text in English, French, German, Spanish, and UK English
-Mostly fixed ATTE jittering on slopes
-Fixed muzzle flash colours on various weapons
-Created some new props to add to the CIS bunker


NEW SCREENSHOTS!
HERE! (Gallery view)
(there are some old ones in there too)
Stay tuned for another big update this week!

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