TRON: THE GRID

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Mon Dec 22, 2014 9:24 am

It is posible in BFII? souds cool!

EDIT: I' ve tried adding a CTF mode, the only problem is this: units need get out of vehicles to capture the flag, I know that can be captured like the space CTF, but how set up it for ground map?

On topic:

New vehicle: Flynn's lightcycle

Hidden/Spoiler:
Image

Image


Others:

Hidden/Spoiler:
Image

Image

Image

Image

Image

Image

Sith
User avatar
Posts: 1447
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: TRON: THE GRID

Postby thelegend » Mon Dec 22, 2014 9:39 am

Wow. They all look so beatiful. I think the arena is not large enaugh that you can get all vehicles inside.

It seems the blue Yavin Sky (default sky) fog is still in your map. The terrain is a bit blueish. Try to remove the fog lines in your map's sky file. Why? Because the arena looks a bit spongy on some parts and I guess it's because of the blue fog.

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Fri Jan 16, 2015 12:31 am

thelegend wrote:I think the arena is not large enaugh that you can get all vehicles inside.


:yes: , it is only for lightcycles and runners, I'm working to add 3 game modes with 3 diferent scenes:

CTF: Lightcycle Arena, with light cycle and light runner

Conquest: Tron City streets, with light tanks, tanker and recognizer

Flyer Assault (Dogfight): Simulation Sea, with light jet and fighter.

About fog, I've forget delete it. :faint:

EDIT: This is a reference pic to work in the tron city:

Image


The past days I've thinking about the Disc battle arena, that is a great place to fight against programs like duels. May be a hero mode with one unit per team, if you dead, you lose, if you kill your oponent, then spawn one more, a bit hard to kill, up to 12 to win the "tournament". What did you think?


Image

Droid Pilot Assassin
User avatar
Posts: 2151
Joined: Tue Aug 17, 2010 5:56 pm

Re: TRON: THE GRID

Postby Noobasaurus » Fri Jan 16, 2015 12:34 am

That sounds great! Will the arena change as you battle/win in it?

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Fri Jan 16, 2015 12:56 am

Well, the animation can be done via Zero Editor and the trigger will done via lua, with OnKill event, this mode will looks more a campaing mode with 12 objectives kill one by one your enemies, up to kill rinzler, the last .

Master of the Force
User avatar
Posts: 4761
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: TRON: THE GRID

Postby Anakin » Fri Jan 16, 2015 5:43 am

wow that sounds like a great mod. Are you planign to add stock BF2 sides to the map(s), too??

Sith
User avatar
Posts: 1447
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: TRON: THE GRID

Postby thelegend » Fri Jan 16, 2015 10:13 am

Sounds really awesome.

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Sat Jan 24, 2015 5:55 pm

Anakin wrote: Are you planign to add stock BF2 sides to the map(s), too??


No, I think it will looks weird, they come from two very different universes.

UPDATE:

New unit: Heavy Sentry

Weapons Staff, Shield

Image

Image

Sith
User avatar
Posts: 1447
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: TRON: THE GRID

Postby thelegend » Sat Jan 24, 2015 7:30 pm

Wow all your units look sooo awesome.
And I still feel the blueish fog from Yavin :o

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Sat Feb 07, 2015 6:36 pm

.....DISC WARS!!! .....DISC WARS!!! ......DISC WARS!!!

Image

Ok, here is a question about what should be the match of disks in the arena, there are 16 cubicles for 16 contestants, including the player (1 human, 15 AI), if you fight one by one until you reach the end, it may be you feel annoyed by playing too much, is very extensive, however, a tournament of 8 vs 8 (first round), then 4 to 4 (second round), then 2 vs 2 (third round), and finally the final round 1 vs 1 (Rinzler), only let you fight against four opponents to win. So which is better? 1 vs 15 or 8 vs. 8 until round 1 vs 1?

Jedi Admin
User avatar
Posts: 7420
Joined: Mon Aug 21, 2006 11:03 pm

Re: TRON: THE GRID

Postby Maveritchell » Sat Feb 07, 2015 6:42 pm

I think your instincts are good. Don't ask the player to do the same thing fifteen times in a row. Give him a varied experience.

Master of the Force
User avatar
Posts: 4761
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: TRON: THE GRID

Postby Anakin » Sun Feb 08, 2015 6:03 am

Maveritchell wrote:I think your instincts are good. Don't ask the player to do the same thing fifteen times in a row. Give him a varied experience.


:yes:

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Sun Feb 08, 2015 10:43 pm

Thanks Mav, I think that will be a short map to play but a great time to fight like gladiators. :D

UPDATE: Disc Arena for short tournament.

16 Gladiators in a full animated arena.

Image
Image
Image

More images...
Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image

Sith
User avatar
Posts: 1447
Joined: Thu Jan 23, 2014 6:01 am
Location: Right behind you :)
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#

Re: TRON: THE GRID

Postby thelegend » Mon Feb 09, 2015 9:07 am

Wow! Incredible work. That looks exactly like in the movie. Can't wait to see a video how this mode works.

Master of the Force
User avatar
Posts: 4761
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: TRON: THE GRID

Postby Anakin » Mon Feb 09, 2015 11:18 am

A realy nice looking enviroment.

1st Lieutenant
User avatar
Posts: 431
Joined: Sun Jul 03, 2011 8:56 pm
Location: Somewhere around the world

Re: TRON: THE GRID

Postby GAB » Wed Feb 11, 2015 5:15 pm

When I first looked at these arena screenshots I though it was some sort of concept art... Everything is looking really good.

Private Recruit
User avatar
Posts: 18
Joined: Sat Aug 23, 2014 8:09 pm

Re: TRON: THE GRID

Postby Troha » Thu Feb 12, 2015 1:24 am

"Not the games, not the games, not the games, not the games."

Master of the Force
User avatar
Posts: 4761
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: TRON: THE GRID

Postby Anakin » Thu Feb 12, 2015 4:13 am

Is there a way to parry the enemy's disc throw attack??

Lieutenant General
User avatar
Posts: 738
Joined: Fri Aug 08, 2008 11:27 pm
Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
xbox live or psn: No gamertag set

Re: TRON: THE GRID

Postby ForceMaster » Tue Feb 17, 2015 11:33 pm

GAB wrote:When I first looked at these arena screenshots I though it was some sort of concept art... Everything is looking really good.


Thanks my friend!

Troha wrote:"Not the games, not the games, not the games, not the games."


:funny2:

Anakin wrote:Is there a way to parry the enemy's disc throw attack??


:yes: , use the blocking action (middle buttom of mouse), the disc melee works like lightsabre.

1st Lieutenant
User avatar
Posts: 456
Joined: Sat Feb 01, 2014 10:05 am
Location: New Jersey
Projects :: N.A.
Games I'm Playing :: SWBF1 SWBF2 LOTR
xbox live or psn: MikeTheeBeast55

Re: TRON: THE GRID

Postby MikeTheBeast55 » Sat Feb 28, 2015 10:20 am

I have been following this thread for a really long time and I have to say this is looking very impressive sir! I can not even name any suggestions to make this mod map look any better since it looks like to me it has achieved its greatness already! Keep up the good work and I hope to see this being released in a few months or so!

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 4 guests