Kothlis: Sea Haven 2.0 [Released]

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Re: Kothlis: Sea Haven 1.2

Postby PRECISION » Tue Jan 27, 2015 11:49 am

Mind telling me what you have already done? I don't want to suggest what you have added already.

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Re: Kothlis: Sea Haven 1.2

Postby GAB » Tue Jan 27, 2015 12:08 pm

What I've done to the Grand Bungalow? Nothing actually. All I have now are some ideas swimming around my head...

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Re: Kothlis: Sea Haven 1.2

Postby PRECISION » Tue Jan 27, 2015 12:10 pm

I meant everywhere. I know you have a spa but what is in the other buildings? I don't want to suggest what you may have already.

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Re: Kothlis: Sea Haven 1.2

Postby GAB » Tue Jan 27, 2015 7:04 pm

So far what I have is what I've posted here so far, the spa, the bathtub, and the rooms.

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Re: Kothlis: Sea Haven 1.2

Postby PRECISION » Tue Jan 27, 2015 7:07 pm

What about adding a kitchen and a main reception area

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Re: Kothlis: Sea Haven 1.2

Postby GAB » Wed Jan 28, 2015 8:52 am

It wouldn't make much sense having a kitchen far from the discotheque which is also the restaurant. Regarding a reception area, I think it is a good idea. Guess now I have a good concept of what I'm going to make...

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Re: Kothlis: Sea Haven 1.2

Postby PRECISION » Tue Feb 17, 2015 2:17 pm

Hey, Just wondering if you have been busy or have been able to add anything new to this.

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Re: Kothlis: Sea Haven 1.2

Postby TWINKEYRUNAWAY » Tue Feb 17, 2015 11:42 pm

If he has something to show us, he will update it himself.

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Re: Kothlis: Sea Haven 1.2

Postby GAB » Mon Mar 02, 2015 5:10 pm

I've been very busy lately so I haven't made much progress in the map. No significant progress, no significant stuff to show unfortunately.

EDIT:

I just need to manage my time better and I will be able to keep working on this...

UPDATE

All right, the interior of the grand bungalow is finally done. Here's a screenshot:
Hidden/Spoiler:
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Re: Kothlis: Sea Haven 1.2

Postby THEWULFMAN » Mon Mar 02, 2015 5:21 pm

The work you do is genuinely gorgeous.

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Re: Kothlis: Sea Haven 1.2

Postby GAB » Mon Mar 02, 2015 5:30 pm

Thanks WULF.

But there's one thing that is bothering me. The shiny surface of those tables is not interacting with light properly. Some polygons are lit and others aren't even though they are all perfectly level. :?

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Re: Kothlis: Sea Haven 1.2

Postby ZoomV » Mon Mar 02, 2015 6:28 pm

GAB wrote:UPDATE

All right, the interior of the grand bungalow is finally done. Here's a screenshot:
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STAHP IT!!! You are making the mods the rest of us make look bad.

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Re: Kothlis: Sea Haven 1.2

Postby jedimoose32 » Mon Mar 02, 2015 8:49 pm

I don't want to fight on this map, I want to change into swim trunks and a t-shirt, grab a fruity beverage, and just enjoy the warm tropical breeze as I lounge around.

Beautiful work.

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Re: Kothlis: Sea Haven 1.2

Postby TWINKEYRUNAWAY » Tue Mar 03, 2015 1:06 am

This map needs mav"s water wars era support. I thinks the name of it

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Re: Kothlis: Sea Haven 1.2

Postby THEWULFMAN » Tue Mar 03, 2015 1:54 am

TWINKEYRUNAWAY wrote:This map needs mav"s water wars era support. I thinks the name of it



Link to it. viewtopic.php?f=35&t=26906

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Re: Kothlis: Sea Haven 1.2

Postby Maveritchell » Tue Mar 03, 2015 3:58 am

It does seem to fit, doesn't it?
Hidden/Spoiler:
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GAB, I'd be happy to help you add it properly if you'd like. I never actually did a full release of the mission source for Beach Troopers. (Your sky setup is nuts to try and parse backwards!)

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Re: Kothlis: Sea Haven 2.0

Postby GAB » Tue Mar 03, 2015 8:06 am

Maveritchell wrote:GAB, I'd be happy to help you add it properly if you'd like. I never actually did a full release of the mission source for Beach Troopers. (Your sky setup is nuts to try and parse backwards!)

Great Mav! I think it would be great for the map to support your mod :) . I'm just not going to work on its implementation now, since I'm still working on models. When I finish this part I'll send you a PM, ok?

Since the amount of improvements and additions for this map is going beyond what is expected I think it could be considered a sequel to the first one instead of an update of the first one. Therefore, as of now, I'll will start referring to this project as Kothlis: Sea Haven 2.0.

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Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Postby TWINKEYRUNAWAY » Tue Mar 03, 2015 5:50 pm

It looks like all the guys on vacation decided have a meeting, buy nerf guns and have a water gun fight while thier wives are out. At least in my mind beach troopers fits with the right scenario in mind.

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Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Postby GAB » Tue Mar 03, 2015 10:58 pm

TWINKEYRUNAWAY wrote:It looks like all the guys on vacation decided have a meeting, buy nerf guns and have a water gun fight while thier wives are out.
:funny2:

Anyway, another building interior has been finished. This time it is for that larger bungalow near the center of the map:
Hidden/Spoiler:
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Image

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Re: Kothlis: Sea Haven 2.0 (Former 1.2 Version)

Postby Anakin » Wed Mar 04, 2015 4:46 am

interior looks great. But the life-saver looks out of place

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