A new Game Mode by Jedimoose32
Over the past few weeks I've been putting together a new game mode for Battlefront 2 called Assassination. In some ways it is similar to what Noobasaurus did with City Watch. In fact, some very small sections of the code are loosely based on the Kill The Target example code.
In-game screenshots are near the bottom. They aren't very good because you can't really show the gameplay in pictures.
HUD and Effects Proof of Concept Video is HERE! (Apr 28)
Dev Blog #2 is HERE! (Apr 1)
Dev Blog #1 is HERE! (Mar 26)
INTRO VIDEO: HERE
Project Website: FIAT LUX STUDIOS
Please note: The mode's source code is available for viewing and download
at the above link. I ask that you do not distribute or modify the code, or use it in any
of your own content, until I make the official release. EDIT 05JUL2015: Feel free to use
as you see fit, provided you give me credit for my work. You are welcome to ask questions
or post suggestions if you see anything you like or dislike in the code.
Gameplay Description:
By a Modder, for Modders:
I would have had the coding 100% finished by the end of last week, but at that point it was basically a bunch of functions and callbacks jammed into the ScriptPostLoad of my test map, and was quite unwieldy. So I spent these past few days making it into its own separate game mode .lua that can be loaded by mission.req out of the Common/scripts folder of any mod map. The intent here is to make it very easy for other modders to implement the game mode in their own maps. Rather than having to copy/paste the code into their map and then tweak dozens of lines of code to configure things to suit their needs, one can simply load the mode into their script the same way Conquest or CTF modes are loaded - and settings can easily be configured with just a handful of lines!
Future Plans:
- Create a demo map to showcase the game mode and highlight its awesomeness - 15% DONE
- Co-op for online play
- The longer you are detected, guards become more difficult to kill and deal more damage - ADDED!
Current Progress:
As of April 1, 2015, the game mode is pretty much finished. I am still waiting to hear back from my testers to see if there are any major flaws that I've overlooked. The next step from here is for me to create the demo map that will ship with the first fully armed and operational release of this mod!
Testers: 3/3
Credits:
- As previously mentioned, the project started as a slight modification of Noobasaurus's Kill The Target code and rapidly became its own thing entirely, but I definitely owe much credit to him for giving me the idea and something to start with that wasn't a blank document.
- [RDH]Zerted has helped me with a ton of Lua stuff, and I'm sure there will be much more that I will need to run by him...
- Archer01's AI Hero Support code was a great help as I figured out how to structure my own code.
- Blue Stahli and Nexus Music (background tracks for example map)