thinking of new name

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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jojo3450
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thinking of new name

Post by jojo3450 »

Hello this is my first map that I will put on this website
-its small
So far i have a few problems and only need to touch some things up
hopefully it will be done by end of April
here is a pic not done yet
Image
need to make some sides
Last edited by jojo3450 on Thu Apr 09, 2015 3:33 pm, edited 1 time in total.
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Anakin
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Re: Polis masa search for obi-wan

Post by Anakin »

why don't you take the stock sides??

The map looks good so far.
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Re: Polis masa search for obi-wan

Post by jedimoose32 »

Looks like a good start! I'm curious, why is it called "Search for Obi-Wan"? Is it set during the Dark Times, and Vader is trying to hunt down his old master? :o
That would be pretty awesome if you did a map pack or series like that...
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Re: Polis masa search for obi-wan

Post by jojo3450 »

quick question if i want to make a low_res.msh can i make one without going into modtools?
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Re: Polis masa search for obi-wan

Post by jedimoose32 »

Not really, unless you want your 'low-rez' mesh to have the same number of polygons as the high-res one. If you don't care about saving engine resources then you can just enter the object's main mesh in the lowrez mesh field in its odf. (Be warned, this can do some weird stuff if the thing you're modifying is a unit, since those have different lowrez animations at longer distances, which do not always get along with high rez meshes)
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Re: Polis masa search for obi-wan

Post by jojo3450 »

Also on the pic it shows the terrain dark yet in game its white almost a hoth white
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Re: Polis masa search for obi-wan

Post by Noobasaurus »

Have you edited the lighting at all?
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Re: Polis masa search for obi-wan

Post by jojo3450 »

no I have not and in zero edit it says its on how it really looks like
also im working on getting soft image tools to work in order to make objects here is the link if u want to help me thanks http://www.gametoast.com/viewtopic.php?f=36&t=31126

edit: got lighting corrected

edit: also would I make the lowrez.msh in the odf or in the msh file?
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Re: Polis masa search for obi-wan

Post by hunpeter12 »

In the .odf file add the line GeometryLowRes ="put your lowres file name here". As said before, the low-res model shoulf be placed next to the high-res one.
EDIT: Forget what I said.
Last edited by hunpeter12 on Wed Apr 01, 2015 10:43 am, edited 1 time in total.
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Re: Polis masa search for obi-wan

Post by Marth8880 »

jojo3450 wrote:edit: also would I make the lowrez.msh in the odf or in the msh file?
Units use the GeometryLowRes parameter in the ODF file to reference the lowres mesh, weapons use the HighResGeometry parameter in the ODF file to reference the first-person mesh, and all other types of mesh use the "_lowrez" naming format in the MSH file to reference the lowres mesh.
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Re: Polis masa search for obi-wan

Post by jojo3450 »

so from far away some objects are transparent so do I change the odf. file and make a _lowrez OR do I change the .sky file
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Re: Polis masa search for obi-wan

Post by Marth8880 »

Wait, by "transparent" do you mean completely transparent or just partially? If partially, could you post your sky file?
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Re: Polis masa search for obi-wan

Post by jojo3450 »

nope complete you don't even know its there until you are right in front of it
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Re: Polis masa search for obi-wan

Post by jedimoose32 »

You'll need to include a low-rez geometry in the model itself. Which means you'll need to get ZE Tools working...
jojo3450
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Re: Polis masa search for obi-wan

Post by jojo3450 »

This map will wait till I can get ZEtools to work :cry:
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