Vehicle Team Deathmatch (other vehicle modes coming later)
Pretty much what the title says. Each player spawns into a vehicle. There are two modes, Team DM and Conquest. For some reason, the conquest reinforcement settings do not work, so they are set to 500 for each team. Right now each team has 10 vehicles, listed below, but I may want to cut/replace some of them. These vehicle modes are VERY memory intensive (I think), they pretty much always crash with more than 32 bots per team, so I've limited it to be 32 vs 32 max (16 vs 16 by default, but for this test map I strongly suggest you do 32 vs 32 since it is so big).
Republic:
1. rep_hover_barcspeeder (stock)
2. rep_hover_swampspeeder (Conversion pack sides)
3. rep_walk_oneman_atst (stock)
4. rep_hover_fightertank (stock)
5. rep_walk_atxt (Conversion pack sides)
6. rep_walk_atot (ForceMaster)
7. rep_walk_atap (FragMe!)
8. rep_hover_utat (PR-0927/Majin Revan)
9. rep_walk_atte (stock)
10. rep_fly_gunship (Conversion pack sides)
CIS:
1. cis_hover_stap (stock)
2. cis_hover_gat (Conversion pack sides)
3. cis_tread_hailfire (stock)
4. cis_hover_aat (stock)
5. cis_tread_snailtank (stock)
6. cis_hover_hag (Conversion pack sides)
7. cis_hover_mtt (Conversion pack sides)
8. cis_walk_tridroid (ForceMaster)
9. cis_walk_spider (stock)
10. cis_fly_geofighter (Conversion pack sides)
UPDATED screenshots:
Scripting
Basic map setup
Left to do:
Sounds
Localization
Balancing
Bugs:
Sometimes if you try to spawn you may randomly die at spawn. This is done if there are no free vehicles of that type to spawn into. You can try spawning again, or pick a different vehicle.
The HAG turret position viewpoint is messed up.
Download link: dropbox
So if it seems interesting, give it a play. I'm really hoping someone will be interested in working with me to make a GOOD map to play this on, as my real strength is scripting. Feedback on vehicle/sides is also much appreciated. Thanks!
EDIT: Oh I forgot to mention that I tested it online (as host), and it seemed to work, but I really need someone to test it as a client to make sure.