Hey All,
this is going to be my last mod/map project in this year: Coruscant: Modern Warfare.
I have been working for months on this and also posted some images of this map. Now I finally arrived at a time for an offical announcement. The map is as the title says set on Coruscant. This map is huge, but the battlefield itself is only set on 25% of the main circle. There are many buildings, some with interoir, many bridges and streets and a lot of props. The most objects can be destroyed. For example the lamps, explosive barrels and much more.
Map Layout: As said before the map takes place on 25% of the main circle. There are many buildings and "islands". You better don't fall down from the bridges
In the middle of the main circle (Southest part of the battlefield) there is the Republic Executive Building. It can be entered and there is also the Chancellor's Office. A long bridge connects the Executive Building with the Senate Building and the Senate Building can also be entered. But the most interoir is just made for the player. I wanted to keep something like "a magical moment"
On Coruscant's West Side there are some houses and a bar.
On the East Side there is a big military base. Yes your are right. It has also corridors and rooms On the right wall side there is a hangar platform.
The whole battlefield is surrounded by tall skyscapers. Padme's Appartment Building has been added too and can be entered easly.
Features: There are many new things you can do there. For example the most skyscapers can be destroyed with a bomber. Also other props such as street lamps and barrels can be destroyed as mentioned before.
The CIS remote control ship can be bombed only if you bomb the main generator inside the ship. It's almost exactly like in Star Wars Episode I.
All spaceships have remoteable predator rockets. Based on Call of Duty. You'll need to enter a turret chair and then need to aim to the fire location. After you pressed fire you must control the remoteable rocket to the ground. There will also be auto turrets on the Ground which must be defeated by the CIS or Alliance. But the turret generator has shields activated and the shield generator is hidden somewhere in the military base. Almost all features can be seen in the trailer below.
Sides: There will be three eras. But I only finished the CW and the GCW era. There are a lot of new units, skins, vehicles and weapons. The most were based on real existing guns such as the MG heavy rifle, or a gun that shoots three bullets at once.
Some weapons like pistols have been improved and remodeled (Note: A GCW update will probably released in a couple of days or just tomorrow).
In all eras there will be local units. So the battle won't become boring and will always be continued.
Sounds: There are many new weapon and turret sounds. My personal favourite is the music in the bar. Can you guess which sound stream will be played there?
Things left to do:
Code: Select all
-Add some missing GCW sounds
-Fix some map and side bugs
-Still need to localize the units, weapons etc.
-Custom Music Tracks
-Loadscreen
-The whole third era
-some scripting stuff
-other little things
>And here is the link for the first, official trailer (CW only): https://www.youtube.com/watch?v=W-rKtE56Bb8
And before I forget here's a bunch of images that show the map and below you can see nearly all units from the Clone Wars era:
I really hope you like this map so far. If you still have any questions, suggestions or anything else then please let me know that. You can also just PM me.