Coruscant: Modern Warfare (Released)

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jedimoose32
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Re: Coruscant: Modern Warfare (Trailer + GCW Update 5/25/201

Post by jedimoose32 »

DarthHideous wrote:Would it also be possible for a skyscraper to blow up if you flew a ship into it? :P
Yep. All you need to do is make the _exp of the vehicle do damage (by default it is set to zero). So when the vehicle dies the building (or any units nearby) will take damage.
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Re: Coruscant: Modern Warfare (Trailer + GCW Update 5/25/201

Post by thelegend »

jedimoose32 wrote:
DarthHideous wrote:Would it also be possible for a skyscraper to blow up if you flew a ship into it? :P
Yep. All you need to do is make the _exp of the vehicle do damage (by default it is set to zero). So when the vehicle dies the building (or any units nearby) will take damage.
It is possile. The remoteable predator rocket can destroy a whole building just with one hit but it wouldn't make sense if flyers are able to fly into buildings to destroy them. They are too massive and the flyers are too small and weak/slow.

Anyway I improved the Millennium Falcon a bit and added a cockpit to it. As said before I added some more, colored buildings to make the overall looking to look more like Coruscant. I still need to add some more custom sounds, flyer splines (I hope that's not going to be too difficult as expected) and then I can finally start with the last era.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by Anakin »

I'll have a look at it when i'm back from hollidays. I do not have a fast internet and so i cannot see all the pics. But what i saw looked great
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by JazzMaster »

You should check out Sereja's Millenium Falcon:P He released it on swbfgamers: http://www.swbfgamers.com/index.php?topic=7839.0 It's much more detailed with fully functional turrets, detailed cockpits and pilot hard points, engine effects, and even has take-off/landing gear animations.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by _=XL=_Danny »

I see you've posted some adds finally on the map, you're on the right track. We need some more colors to make the map feel alive and not bland, don't be afraid to go overboard with ads and colors, at worst, you can delete ads or colors if there are too many.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by DarthHideous »

I know it was discussed previously that there were issues adding different species in the streets due to the game limit, but would it be possible to add inactive, different types of species sitting down inside the buildings that are more for looks and an immersive feel for Coruscant? A good example of this is seen in Rend's past Mos Eisley Spaceport map with the cantina filled with many different character models similar to the movie.

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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by hunpeter12 »

Well, there's an object limit, and if he exceeds that, the game crashes or does not load. He already stated that he has problems with adding higher-poly models.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by thelegend »

JazzMaster wrote:You should check out Sereja's Millenium Falcon:P He released it on swbfgamers: http://www.swbfgamers.com/index.php?topic=7839.0 It's much more detailed with fully functional turrets, detailed cockpits and pilot hard points, engine effects, and even has take-off/landing gear animations.
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I never said that the turrets on my falcon wouldn't work functiunally.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by DarthHideous »

hunpeter12 wrote:Well, there's an object limit, and if he exceeds that, the game crashes or does not load. He already stated that he has problems with adding higher-poly models.

Thanks for the heads up Hunpeter12, I hope my comment didn't appear redundant. It was only a suggestion and hopeful solution to having different species in the map. :oops:
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by thelegend »

Hey guys,
this is going to be my last update. I didn't change so much. I improved some weapons, textures etc.
New things:
-I finally got flyer splines working (Thanks to Locutus)
-The map now supports Heo Assault Mode
-Added more adverts to many skyscrapers
-Fixed some bugs

What is still left to do:
-Localize
-Third Era
-Maybe custom music tracks but still need to over-think it

https://www.dropbox.com/s/6d68fiyp3qiao ... e.jpg?dl=0

Do you still have any questions or suggestions? Then just let me know. I think I can release this map in two days.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by commanderawesome »

thelegend wrote:Hey guys,
this is going to be my last update. I didn't change so much. I improved some weapons, textures etc.
New things:
-I finally got flyer splines working (Thanks to Locutus)
-The map now supports Hero Assault Mode
-Added more adverts to many skyscrapers
-Fixed some bugs

What is still left to do:
-Localize
-Third Era
-Maybe custom music tracks but still need to over-think it
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:faint: This is easily the greatest Coruscant map anyone has ever made. :bowdown: I am speechless.
thelegend wrote:Do you still have any questions or suggestions? Then just let me know. I think I can release this map in two days.
  • Why are the X-Wings blue?
  • What's the third era?
  • Maybe you can add support for the Republic Commando mod.
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Re: Coruscant: Modern Warfare (Small Update 5/26/2015)

Post by thelegend »

1. Becuase blue is a nice color
2. Just let you surprise :P
3. I don't know if I can do that. I may can try it. But I won't promise anything.
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by Anakin »

Now i can see the images :D This is looking very great so far. I can only repeat what the other users already said:
There is too much grey. It's all the same color. Mabye you can change the textures and the ambient light. There was someone who made realy great HD Textures for Hoth. You could ask him for some city textures.
Your map looks a bit like the first shots of the cato neimodia map. There were wide and one colored path, too. But now it si looking much better. You should have a look at the progress of this map and maybe you get some ideas how to improve you one as well.

About the sky: Of cause blue is a nice color, but i would love to see something like this:
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Maybe you can do random changing skys :D
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by ZoomV »

I'm rather concerned by the lack of objects for infantry to take cover behind
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by thelegend »

Third Era Update


This is just a small, additional era. There are not so many units like in CW or GCW. There aren't spaceships either. But I think it's still fine and fun to play. I still need to add some flyers.
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Last edited by thelegend on Mon Jun 01, 2015 11:37 am, edited 10 times in total.
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by commanderawesome »

I wasn't expecting that. Cool.
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by Sandtrooper956 »

Awesome! Could you post a unit list?
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by hunpeter12 »

Why can't I see the images?
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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by Sandtrooper956 »

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Re: Coruscant: Modern Warfare (Not the last update 5/30/2015

Post by thelegend »

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Now it's working.

Edit: Got all the flyers working except of the X-Wing. At the moment I am having a weird texture bugs. But I am glad to tell that the anitamtion fits perfectly to the newer model. Anyway here are two of the other flyers:
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After I got the last flyer working, the last flyer spline fixed and localized all weapons, vehicles and characters then I can release this map.
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