Jakku: Salt Flats

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RubikPanda
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Re: Jakku: Salt Flats

Post by RubikPanda »

Going to use the amazing spaceship assets from thelegend for the aerial battle :)
Going to also have to increase the map size or something, expand into empty bits, and also I am not sure where to spawn the aerial units, maybe their own CP on the ground.
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Re: Jakku: Salt Flats

Post by Sandtrooper956 »

Will there be any custom sides? That always makes a map more fun. You should also add some cover all around the map. Maybe some crates and that sort of stuff?
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Re: Jakku: Salt Flats

Post by Kingpin »

Great improvements! See how much of a difference changing around the sky can do?
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Re: Jakku: Salt Flats

Post by RubikPanda »

Hey guys, added some dockingbays and rebel X-Wings :D
(Also thelegends star destroyer assets, he really lives up to his name :D)
Here's some screenshots:
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My bad flying led me to hit the crashed star destroyer after taking some screens, so here's the explosion and backdrop
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Can't get TIE fighters to work the same way as the X-Wings (AI keep crashing them into the dockingbay). Not quite sure what I should do to replace that.
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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

Where are the files for the (forgot name) empire's frigates? Can't find them in Assets.
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Re: Jakku: Salt Flats

Post by thelegend »

TheMastermindOfMaom wrote:Where are the files for the (forgot name) empire's frigates? Can't find them in Assets.
Space Template. Odf name = spa1_prop_minidestroyer1 (or 2).
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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

You are my guardian modder,lol. Thanks for all the help.
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Re: Jakku: Salt Flats

Post by RubikPanda »

Decided to release the map in a early alpha/beta stage for testing.
Known problems include:
No sound for vehicles
New model for Scout Troopers not appearing (the model being a conversion of the SWBF3 Scout)

https://www.dropbox.com/s/518opypdi0rrd ... A.rar?dl=0

If you have any aesthetic recommendations I will gladly listen :)
Plan to implement Imperial starfighters, until then, they have a AT ST

Cheers
Last edited by RubikPanda on Thu Dec 10, 2015 3:53 pm, edited 1 time in total.
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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

You just put the Gamefront curse on your map. Expect it to become broken and dead in a couple of years.

Example - Mediafire links from 2008 work,Gamefront ones..do not.
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Re: Jakku: Salt Flats

Post by RubikPanda »

Mediafire wouldnt let me finish registering as it says I didn't fill in a captcha (which wasn't appearing) so last resort was GameFront, will put it on Mediafire when I can register
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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

Use something else like Dropbox then. Gamefront is...doomed4life.
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Re: Jakku: Salt Flats

Post by RubikPanda »

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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

Your mod will live for a long time (Dropbox links break less often)..if it is successful of course.
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Re: Jakku: Salt Flats

Post by MikeTheBeast55 »

RubikPanda wrote:Okay Dropbox it is

https://www.dropbox.com/s/518opypdi0rrd ... A.rar?dl=0
Dropbox, MediaFire, ModDB, and Google Drive usually keep longer links. Gamefront used to be reliable on keeping links longer, now the staff might start getting rid of the files from there which is why i downloaded the better mods in case that happens. For your map, it sounds pretty interesting overall but I think I might wait until the final version is released.
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Re: Jakku: Salt Flats

Post by TheMastermindOfMaom »

*insert He is right you know meme here*

Also,I agree with Mike. The Alpha and the Beta looked kinda close. The beta is an improvement,can't disagree but I bet the final release will be better.
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Re: Jakku: Salt Flats

Post by RubikPanda »

Intend to add more props, such as some more homesteads and maybe even some sniping possitions for AI, that could be interesting.
If I get the TIE Fighters to, well, work for AI, I will get rid of the AT ST.
Could add some more vehicles for Rebels if deemed appropriate.

Some screens of what you can play in the Beta:
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Would really like to hear some of you guys' suggestions, I'm very new to all this :)

Thinking of (after this map is done and dusted) making either a Space Jakku map (lots of star destroyers and starfighters, and all round chaotic combat with loads of guys) or a Korriban canyon map (so I can add use the amazing Imperial Fordo asset I saw on these forums (Fordo on Korriban is part of my fanon 'Heroes of the Empire' stuff)) or a Tibrin Beach invasion type map (with AT ATs wading through the sea), maybe.

Anyway thank you for all you guys' support :)
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Re: Jakku: Salt Flats

Post by RubikPanda »

Good news!

AI TIE fighters work now! AND I also got the SWBF3 Scout Troopers to work too! :D

Here's some screenshots of both!
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Re: Jakku: Salt Flats

Post by Kingpin »

Looking great! Maybe you could add some cover on the ground, like debris from the ships?
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Re: Jakku: Salt Flats

Post by RubikPanda »

Thanks Kingpin :)
Intend to add debris, wreckage (like crashed x-wings and whatnot) but not sure what specific models I should use.
Wish that there was escape-pod models in the games files, also checked these forums to no avail. Ah well, gotta use something else.
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Re: Jakku: Salt Flats

Post by Kingpin »

RubikPanda wrote:Thanks Kingpin :)
Intend to add debris, wreckage (like crashed x-wings and whatnot) but not sure what specific models I should use.
Wish that there was escape-pod models in the games files, also checked these forums to no avail. Ah well, gotta use something else.
Well, you have a few options. I would look at Tatooine assets, such as the wreckage outside the Cantina and the crashed rocket. You may also find some things from BF1 Assets, like Tatooine: Dune Sea.
I'll throw you a link to the BF1 World Assets, as well as some other useful packs. If you don't find anything you like, feel free to peruse the 'Released Assets' forum.
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