The Sith Wars II (New Trailer 7/12)
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- Kingpin
-
- Posts: 1105
- Joined: Fri Sep 13, 2013 7:09 pm
- Location: Denver, CO
- Projects :: The Sith Wars II
Re: The Sith Wars II (UPDATE 6/16)
Update 6/16:
------
Update 7/6
Hey everyone!
I know updates have been less and less frequent, but I have been working on lots of new things to show. First off, many of you have seen the image of the new Darth Vader. You probably guessed it, Sith Legends will be returning to Sith Wars II, being bigger and badder than the last one.
While I don't want to reveal the full lineup, I will say that many new Sith that have been requested over the past 2 years will be added, as well as returning favorites with new updates. In addition to new units, Sith Legends has a new take on Battlefront. Using razac920's Free For All source, Sith Legends will no longer play in random teams of units. Instead, you can chose between any of the Sith and you will have to eliminate everyone else. No teammates. No help. Only one ultimate Sith badass.
As well as Sith Legends. the Jedi Order team has been completed (for a while now, actually). In the next few days, I'll be posting a full lineup of all the units, including force powers and weapons.
However, with good news, there is bad news. I know that the release date has been pushed back a lot, and it will probably continue to do so. However, I will do everything I can to get it released before the summer is over. To do this, I have decided to put a halt on the custom maps. Don't panic yet! I have all the intention to finish these maps, including Sullust: Outpost and Malachor V: Core, but I just need more time. I would rather wait and release them complete, polished, and fun than try and rush to get them out with Sith Wars II. However, when these maps are completed, they will have full era support for Sith Wars II, and will be fully compatible. That way, these maps will also be able to be played on with your other favorite mods, such as Mav's Dark Times 2. Korriban: Temple will be released with Sith Wars II, as well as the new Sith Legends mode.
-Mag/Kp
Hidden/Spoiler:
------
Update 7/6
Hey everyone!
I know updates have been less and less frequent, but I have been working on lots of new things to show. First off, many of you have seen the image of the new Darth Vader. You probably guessed it, Sith Legends will be returning to Sith Wars II, being bigger and badder than the last one.
Hidden/Spoiler:
While I don't want to reveal the full lineup, I will say that many new Sith that have been requested over the past 2 years will be added, as well as returning favorites with new updates. In addition to new units, Sith Legends has a new take on Battlefront. Using razac920's Free For All source, Sith Legends will no longer play in random teams of units. Instead, you can chose between any of the Sith and you will have to eliminate everyone else. No teammates. No help. Only one ultimate Sith badass.
Hidden/Spoiler:
As well as Sith Legends. the Jedi Order team has been completed (for a while now, actually). In the next few days, I'll be posting a full lineup of all the units, including force powers and weapons.
Hidden/Spoiler:
However, with good news, there is bad news. I know that the release date has been pushed back a lot, and it will probably continue to do so. However, I will do everything I can to get it released before the summer is over. To do this, I have decided to put a halt on the custom maps. Don't panic yet! I have all the intention to finish these maps, including Sullust: Outpost and Malachor V: Core, but I just need more time. I would rather wait and release them complete, polished, and fun than try and rush to get them out with Sith Wars II. However, when these maps are completed, they will have full era support for Sith Wars II, and will be fully compatible. That way, these maps will also be able to be played on with your other favorite mods, such as Mav's Dark Times 2. Korriban: Temple will be released with Sith Wars II, as well as the new Sith Legends mode.
-Mag/Kp
- Anakin
-
- Posts: 4751
- Joined: Sat Sep 19, 2009 11:37 am
- Location: Mos Espa (germany)
- Projects :: Republic Commando Side Mod
Re: The Sith Wars II (UPDATE 7/6)
can't wait to see this new map
- atm101010
- Recruit Womprat Killer
-
- Posts: 13
- Joined: Wed Apr 08, 2015 7:25 pm
- Projects :: No Mod project currently.
- Games I'm Playing :: BF2 JKA EAW
- xbox live or psn: No gamertag set
Re: The Sith Wars II (UPDATE 7/6)
Is this mod based the New Sith Wars?
- Kingpin
-
- Posts: 1105
- Joined: Fri Sep 13, 2013 7:09 pm
- Location: Denver, CO
- Projects :: The Sith Wars II
Re: The Sith Wars II (UPDATE 7/11)
What's up everyone! As promised, I am here with the Jedi Order lineup. The team mainly focuses on close quarters saber combat but has a few ranged abilities. Let's take a look!
-------------------------------------
Jedi Knight
-Lightsaber
Jedi Healer
-Lightsaber
-Force Heal
Jedi Sage
-Lightsaber
Jedi Infantry
-Blaster Rifle
-Health + Ammo x2
-Thermal Detonators x2
Unlockables-
Jedi Defender:
-Lightsaber
-Saber Throw
Jedi Sentinel
-Lightsaber
-Force Wave
Jedi Master
-Lightsabers
-Force Orb
-Force Vortex
That's it! I plan on releasing info on the heroes soon, as well as a full Sith Legends roster. Let me know what you think!
-Mag/Kp
EDIT: Here is the new trailer for Sith Legends!
https://www.youtube.com/watch?v=E7G6lD9BgJ8
-------------------------------------
Jedi Knight
Hidden/Spoiler:
-Lightsaber
Jedi Healer
Hidden/Spoiler:
-Lightsaber
-Force Heal
Jedi Sage
Hidden/Spoiler:
-Lightsaber
Jedi Infantry
Hidden/Spoiler:
-Blaster Rifle
-Health + Ammo x2
-Thermal Detonators x2
Unlockables-
Jedi Defender:
Hidden/Spoiler:
-Lightsaber
-Saber Throw
Jedi Sentinel
Hidden/Spoiler:
-Lightsaber
-Force Wave
Jedi Master
Hidden/Spoiler:
-Lightsabers
-Force Orb
-Force Vortex
That's it! I plan on releasing info on the heroes soon, as well as a full Sith Legends roster. Let me know what you think!
-Mag/Kp
EDIT: Here is the new trailer for Sith Legends!
https://www.youtube.com/watch?v=E7G6lD9BgJ8
Last edited by Kingpin on Wed Jul 27, 2016 1:51 pm, edited 2 times in total.
- AQT
-
- Posts: 4944
- Joined: Sat Nov 03, 2007 4:55 pm
- Location: SoCal, USA
- Projects :: Naboo Selton
Re: The Sith Wars II (New Trailer 7/12)
Just want to say I've been following your project for a while now from the shadows (here and on Mod DB), and I got to say this overall idea/concept is a very interesting one, and everything is looking great so far. Keep up the good work, Kingpin! 

- Kingpin
-
- Posts: 1105
- Joined: Fri Sep 13, 2013 7:09 pm
- Location: Denver, CO
- Projects :: The Sith Wars II
Re: The Sith Wars II (New Trailer 7/12)
AQT wrote:Just want to say I've been following your project for a while now from the shadows (here and on Mod DB), and I got to say this overall idea/concept is a very interesting one, and everything is looking great so far. Keep up the good work, Kingpin!
Thanks man, I really appreciate the feedback! Hopefully it'll be ready for release in a few days.
- tacticaldoorkickers
- Recruit Womprat Killer
- Posts: 6
- Joined: Thu Jul 28, 2016 1:07 am
- Projects :: No Mod project currently.
- Games I'm Playing :: Battlefront 2
- xbox live or psn: No gamertag set
Re: The Sith Wars II (New Trailer 7/12)
Uh, a couple issues occuring for me.
I have no Sith Legends era. I do, although, very much do have patch 1.3 installed. Everything else works quite fine. There's also an issue with the mandolorian duel pistols. They have no sound, and when I tried to switch his weapon to see his secondary, it crashed. I had to reset my laptop because of it.
I do, however, love the work. The Korriban map also has a slight issue with people spawning below the bridge extension separating the temple from the far eastern command post. They run into a wall, and can't seem to find a way up.
I have no Sith Legends era. I do, although, very much do have patch 1.3 installed. Everything else works quite fine. There's also an issue with the mandolorian duel pistols. They have no sound, and when I tried to switch his weapon to see his secondary, it crashed. I had to reset my laptop because of it.
I do, however, love the work. The Korriban map also has a slight issue with people spawning below the bridge extension separating the temple from the far eastern command post. They run into a wall, and can't seem to find a way up.
- Kingpin
-
- Posts: 1105
- Joined: Fri Sep 13, 2013 7:09 pm
- Location: Denver, CO
- Projects :: The Sith Wars II
Re: The Sith Wars II (New Trailer 7/12)
tacticaldoorkickers wrote:Uh, a couple issues occuring for me.
I have no Sith Legends era. I do, although, very much do have patch 1.3 installed. Everything else works quite fine. There's also an issue with the mandolorian duel pistols. They have no sound, and when I tried to switch his weapon to see his secondary, it crashed. I had to reset my laptop because of it.
I do, however, love the work. The Korriban map also has a slight issue with people spawning below the bridge extension separating the temple from the far eastern command post. They run into a wall, and can't seem to find a way up.
Huh, I haven't heard of the pistol crash bug. Please report it in the link below with the map name too. Also, Sith Legends is a new mode, only on Coruscant, Mustafar, and Naboo.
http://www.moddb.com/mods/the-sith-wars ... ard/glitch
EDIT: Could an admin lock this thread? Cheers
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