MshViewer 2.0 [Version 1.2.1]

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Re: MshViewer 2.0 [Version 1.0.1]

Postby Marth8880 » Sat Jan 21, 2017 2:05 pm

Are there steps for compiling anywhere?

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Re: MshViewer 2.0 [Version 1.0.1]

Postby Anakin » Sat Jan 21, 2017 5:31 pm

best would be, you get an IDE, make empty project, clone the project, add the files to your empty project and press run :D

Since you are no programmer and you need the qt libraries i'd recommend to you to use Qt Created. It came with everything you need. For git I recommend the windows GUI tortoise git.

Much more advanced: Visual Studio with Qt Tools 2015 plugin, self or pre compiled Qt lib.

Hardcore: only a c++ compiler and everything else with console (not recommended XD)

Resistance Leader
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Re: MshViewer 2.0 [Version 1.0.1]

Postby Marth8880 » Sat Jan 21, 2017 5:57 pm

Which version do I need?

Image

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Sat Jan 28, 2017 12:29 pm

seams that they changed their install tool.

I'd recommend this:
Hidden/Spoiler:
Image



==UPDATE==

normal map is very very complicated, so i first work on the settings window:

Hidden/Spoiler:
Image


Already finished all connections on the window itself. Now need to connect everything with the program to use those values.
(this window and the connections that the slider values change the line edit and the other way around are ~860 lines of code)


==UPDATE==

I made some code cleaning and added the ability to mark text in the info window to copy texture names from it within that code changes.
So it's nothing i'd make a new release for. But i added an tutorial on the first page, how you can build the latest version from the source by your own.
At my test pc it didn't actually started the program correctly, but that's because i was on a virtual machine and it seams not to support OpenGL ;)

let me know if you have any problems with that

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