MshViewer 2.0 [Version 1.2.1]

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Re: MshViewer 2.0 [Version 1.0.1]

Postby Marth8880 » Sat Jan 21, 2017 2:05 pm

Are there steps for compiling anywhere?

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Re: MshViewer 2.0 [Version 1.0.1]

Postby Anakin » Sat Jan 21, 2017 5:31 pm

best would be, you get an IDE, make empty project, clone the project, add the files to your empty project and press run :D

Since you are no programmer and you need the qt libraries i'd recommend to you to use Qt Created. It came with everything you need. For git I recommend the windows GUI tortoise git.

Much more advanced: Visual Studio with Qt Tools 2015 plugin, self or pre compiled Qt lib.

Hardcore: only a c++ compiler and everything else with console (not recommended XD)

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Re: MshViewer 2.0 [Version 1.0.1]

Postby Marth8880 » Sat Jan 21, 2017 5:57 pm

Which version do I need?

Image

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Sat Jan 28, 2017 12:29 pm

seams that they changed their install tool.

I'd recommend this:
Hidden/Spoiler:
Image



==UPDATE==

normal map is very very complicated, so i first work on the settings window:

Hidden/Spoiler:
Image


Already finished all connections on the window itself. Now need to connect everything with the program to use those values.
(this window and the connections that the slider values change the line edit and the other way around are ~860 lines of code)


==UPDATE==

I made some code cleaning and added the ability to mark text in the info window to copy texture names from it within that code changes.
So it's nothing i'd make a new release for. But i added an tutorial on the first page, how you can build the latest version from the source by your own.
At my test pc it didn't actually started the program correctly, but that's because i was on a virtual machine and it seams not to support OpenGL ;)

let me know if you have any problems with that

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Re: MshViewer 2.0 [Version 1.2.1]

Postby RaveYoda » Wed May 24, 2017 5:39 pm

I'm posting this message here so I can find this thread faster. I don't know if there is a save thread option for ref for later but I am missing it if there is one. I hope I'm not bringing up old threads by accident. =/

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Re: MshViewer 2.0 [Version 1.2.1]

Postby ggctuk » Wed Jul 19, 2017 3:27 am

This is still a very good tool but there is just one issue I have with it at the moment:

Hidden/Spoiler:
Image


It seems to put all addon meshes on a unit that are not enveloped to the skeleton miles high above the unit instead of attached to the bone. You can see this here with this Jet Trooper model: the jetpack should be on the Jet Trooper's back, as it is under bone_ribcage but it's all the way up at the top there.

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Fri Jul 21, 2017 9:54 am

what about the Center is it correctly?? Can you send me that uneveloped jettrooper??

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Re: MshViewer 2.0 [Version 1.2.1]

Postby ggctuk » Fri Jul 21, 2017 10:03 am

Anakin wrote:what about the Center is it correctly?? Can you send me that uneveloped jettrooper??


What I mean is it should look like this (image taken in the old SWBFViewer):

Hidden/Spoiler:
Image


You can see that the jetpack meshes are in the correct place. However, in your viewer the jet pack is displayed like this:

Hidden/Spoiler:
Image


This happens to all units that have non-enveloped addon parts.

Both images were taken using the stock jet trooper model.

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Sat Jul 22, 2017 6:26 am

ok, i'll see what i can do. What about the Center of the camera. is that correct??

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Re: MshViewer 2.0 [Version 1.2.1]

Postby ggctuk » Sat Jul 22, 2017 6:27 am

Anakin wrote:ok, i'll see what i can do. What about the Center of the camera. is that correct??


Yes. I've not moved the centre of the camera, only rotated it in orbital mode to show the issue.

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Sat Jul 22, 2017 9:04 am

yeah but the Center was detected correctly?? so it wasn't set between the person and the addon right??

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Re: MshViewer 2.0 [Version 1.2.1]

Postby ggctuk » Sat Jul 22, 2017 9:09 am

I'm not entirely sure what you mean by that.

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Re: MshViewer 2.0 [Version 1.2.1]

Postby Anakin » Sat Jul 22, 2017 9:16 am

so when you open the file, the camera's first position (or you press space to reset the camera) shows the unit and not something between the unit and the jetpack?

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Re: MshViewer 2.0 [Version 1.2.1]

Postby ggctuk » Sat Jul 22, 2017 10:00 am

Anakin wrote:so when you open the file, the camera's first position (or you press space to reset the camera) shows the unit and not something between the unit and the jetpack?


Yes. Just the unit.

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