Yavin: Valley of Ruins (Update 1/4/17)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Corporal
User avatar
Posts: 140
Joined: Thu Jan 21, 2016 8:55 pm
Location: In the Mid Rim of the galaxy
Projects :: Battlefront Last Hope
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: Yavin: Valley of Ruins

Postby Delta327 » Thu Jul 13, 2017 8:27 pm

SkinnyODST wrote:Yeah I actually had YOU in mind when I was adding in the sides. I`m the same, to me if it doesn`t have custom sides, it shows the modder hasn`t put as much effort in as they could have.
What else needs to be done besides the foliage TheLegend has suggested you do?

Well I still have to finish off some of the secret areas. Apart from that theres some little areas here and there that could do with some upgrades/changes.

EDIT
thelegend wrote:I think you should add some foliage on the ground using the Foliage Tab in Zero Editor. They very easy to add. You can use the stock Yavin foliage or add your own. I found some examples here: http://www.textures.com/browse/plants/107885

I have no idea how to use foilage. I searched it up but nothing really tells me what it is and how to properly use it.


All you do is look for the prp from the stock assets and them u copy it over to your world file.

1st Warning
User avatar
Posts: 481
Joined: Mon Jul 04, 2016 10:56 pm
Location: STRAYA MATE
Projects :: Yavin Valley of Ruins
Games I'm Playing :: SWBF2

Re: Yavin: Valley of Ruins

Postby SkinnyODST » Fri Jul 14, 2017 4:01 am

All you do is look for the prp from the stock assets and them u copy it over to your world file.

What is prp?

Corporal
User avatar
Posts: 140
Joined: Thu Jan 21, 2016 8:55 pm
Location: In the Mid Rim of the galaxy
Projects :: Battlefront Last Hope
Games I'm Playing :: Swbf2
xbox live or psn: No gamertag set

Re: Yavin: Valley of Ruins (Update 1/4/17)

Postby Delta327 » Fri Jul 14, 2017 12:17 pm

It in the world file of and stock map heres an example:

The tutorial can be found here:
https://sites.google.com/site/swbf2modt ... itor_guide

}

Layer(0)

{

SpreadFactor(0.1);

Mesh()

{

GrassPatch("nab_prop_grass.odf", 50);

File("editor_grasspatch.msh", 50);

Frequency(100);

Scale(1);

Stiffness(0.0);

}

}

Layer(1)

{

SpreadFactor(0.4);

Mesh()

{

File("end_prop_fern5.msh", 30);

Frequency(20);

Scale(1);

Stiffness(0.0);

CollisionSound("foliage_collision");

ColorVariation(0.2);

}

Mesh()

{

File("end_prop_treeclump_1.msh", 50);

Frequency(80);

Scale(1);

Stiffness(0.0);

CollisionSound("foliage_collision");

ColorVariation(0.2);

}

Resistance Leader
User avatar
Posts: 4937
Joined: Tue Feb 09, 2010 8:43 pm
Location: Los Angeles, CA
Projects :: EVERYWHERE
Games I'm Playing :: The Division + DEHR
xbox live or psn: Marth8880

Re: Yavin: Valley of Ruins

Postby Marth8880 » Fri Jul 14, 2017 4:58 pm

SkinnyODST wrote:What is prp?

How is this still a thing, no seriously.

viewtopic.php?p=528467#p528467

Previous

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests