Yavin: Valley of Ruins (Update 1/4/17)

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Delta327
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Re: Yavin: Valley of Ruins

Post by Delta327 »

SkinnyODST wrote:Yeah I actually had YOU in mind when I was adding in the sides. I`m the same, to me if it doesn`t have custom sides, it shows the modder hasn`t put as much effort in as they could have.
What else needs to be done besides the foliage TheLegend has suggested you do?

Well I still have to finish off some of the secret areas. Apart from that theres some little areas here and there that could do with some upgrades/changes.

EDIT
thelegend wrote:I think you should add some foliage on the ground using the Foliage Tab in Zero Editor. They very easy to add. You can use the stock Yavin foliage or add your own. I found some examples here: http://www.textures.com/browse/plants/107885
I have no idea how to use foilage. I searched it up but nothing really tells me what it is and how to properly use it.
All you do is look for the prp from the stock assets and them u copy it over to your world file.
SkinnyODST
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Re: Yavin: Valley of Ruins

Post by SkinnyODST »

All you do is look for the prp from the stock assets and them u copy it over to your world file.
What is prp?
Delta327
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Re: Yavin: Valley of Ruins (Update 1/4/17)

Post by Delta327 »

It in the world file of and stock map heres an example:

The tutorial can be found here:
https://sites.google.com/site/swbf2modt ... itor_guide

}

Layer(0)

{

SpreadFactor(0.1);

Mesh()

{

GrassPatch("nab_prop_grass.odf", 50);

File("editor_grasspatch.msh", 50);

Frequency(100);

Scale(1);

Stiffness(0.0);

}

}

Layer(1)

{

SpreadFactor(0.4);

Mesh()

{

File("end_prop_fern5.msh", 30);

Frequency(20);

Scale(1);

Stiffness(0.0);

CollisionSound("foliage_collision");

ColorVariation(0.2);

}

Mesh()

{

File("end_prop_treeclump_1.msh", 50);

Frequency(80);

Scale(1);

Stiffness(0.0);

CollisionSound("foliage_collision");

ColorVariation(0.2);

}
Marth8880
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Re: Yavin: Valley of Ruins

Post by Marth8880 »

SkinnyODST wrote:What is prp?
How is this still a thing, no seriously.

http://www.gametoast.com/viewtopic.php?p=528467#p528467
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