This is my main mod project for BF2 and what all my constant, annoying questions on here are for
Your probably thinking: "Oh OF COURSE it`s a Yavin map". And yes, I get that, but with that in mind i`ve tried and am tryING to make it a more unique Yavin map, and not like most other people`s first maps. (Usually all flat, not very well done, floating objects, etc). I`ve put a fair amount of thought and effort into this in an attempt to show everyone that I`m not just some guy that asks too many questions on GT and never really impresses people with anything. I plan on doing a HEAP more with modding this game and this is....just the beginning.
It has custom sides for both the Republic and CIS, CIS is fairly simple as the idea is that you play as the Republic. The Republic are my custom legion: The 62nd Legion. On release it`ll have some cool little secrets/easter eggs here and there as well. All republic skinning has been done by me
The only mode for it is Conquest, I would add more but some of my questions here on GT will answer why I haven`t done that. However, seeing as normal Conquest is kinda bland, I`ve spiced things up a little by adding some text that acts like a briefing (for a little fun), animated HEAPS of props to make the battlefield feel more alive and added some AI ambush moments to again, spice things up a little. It also has 3 era`s (including standard CW) to make it more interesting and to make up for the lack of modes.
NOTE: It does have shadows, my computer is just bad so I play with low settings
As for the release date? No idea. I`m not going to just stop working on it though that`s for sure
For more information and more screenies you can skoot on over to it`s ModDB page:
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// http://www.moddb.com/mods/yavin-valley-of-ruins \\
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NOW FOR SOME SCREENIES
Commander Needo, leader of the 62nd (edited):