GCW-1035 (Released!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: GCW-1035 (update Feb, 7th)

Postby TWINKEYRUNAWAY » Tue Feb 07, 2017 1:38 pm

:D Have you considered using sereja's trandoshan model found in his tatooine mos eisley spaceport map(He released his assets for that map over at swbfgamers a few months ago)? Its got that much meatier/beefier look which resembles the EA version much better, not as skinny as the convopack version. Just a small suggestion, overall your doing a really good job with this.

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Re: GCW-1035 (update Feb, 7th)

Postby Delta-1035 » Tue Feb 07, 2017 4:45 pm

TWINKEYRUNAWAY wrote::D Have you considered using sereja's trandoshan model found in his tatooine mos eisley spaceport map(He released his assets for that map over at swbfgamers a few months ago)? Its got that much meatier/beefier look which resembles the EA version much better, not as skinny as the convopack version. Just a small suggestion, overall your doing a really good job with this.

Thank you for the tip, for some reasons I missed that model.
Hidden/Spoiler:
Image


edit: Greedo's skin was upgraded a little!
Last edited by Delta-1035 on Wed Feb 08, 2017 4:40 am, edited 1 time in total.

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Re: GCW-1035 (update Feb, 7th)

Postby MissingTexture » Tue Feb 07, 2017 11:20 pm

Loving the visual update! Nice to see a fresher looking Bossk as opposed to the Conversion Pack one all the time.

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Re: GCW-1035 (update Feb, 7th)

Postby willkilla » Fri Feb 10, 2017 9:10 pm

Holy cow this is quite a large undertaking to just drop on us like that :bowdown: Can't wait to see the release version, the models and textures look top notch

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Re: GCW-1035 (update Feb, 7th)

Postby Isaac1138 » Sat Feb 11, 2017 4:11 pm

Best Bossk model I have ever seen.

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Re: GCW-1035 (update Feb, 7th)

Postby Delta-1035 » Sun Feb 12, 2017 5:31 pm

Thanks guys.

Ok, the heroes have been implemented on every map.

Here's the list:
Code: Select all
Coruscant: Bossk vs Chewbacca
Dagobah: Emperor vs Luke
Death Star: Bossk vs Chewbacca
Endor: Emperor vs Leia
Felucia: Bossk vs Chewbacca
Hoth: Vader vs Luke
Jabba's Palace: Greedo vs Nien Nunb
Kamino: Boba Fett vs Han Solo
Kashyyyk: D.Krennic vs Jyn Erso
Mos Eisley: Boba Fett vs Han Solo
Mustafar: Greedo vs Nien Nunb
Mygeeto: D.Krennic vs Jyn Erso
Naboo: Emperor vs Naboo Queen (Leia)
Polis Massa: Dengar vs Lando
Tantive IV: Vader vs Leia
Utapau: Dengar vs Lando
Yavin 4: Vader vs Luke


Here's a random pic from Hero Assault:
Hidden/Spoiler:
Image


The mod is done, I'm working on the credit list and then there's just the upload&release that should happen in the next few days.

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Re: GCW-1035 (update Feb, 12th)

Postby Warregory » Sun Feb 12, 2017 8:21 pm

Bad choice for Coruscant Hero Assault. It should be Luke and Vader.

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Re: GCW-1035 (update Feb, 12th)

Postby ggctuk » Mon Feb 13, 2017 3:11 am

It's his mod, so it's his choice.

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Re: GCW-1035 (update Feb, 12th)

Postby Warregory » Mon Feb 13, 2017 8:33 am

ggctuk wrote:It's his mod, so it's his choice.



Yeah, I understand that, but is it wrong to voice our opinions? I may have come off as a bit rude however, and if so I apologize; but I find Bossk vs Chewbacca on Coruscant incredibly unfitting...

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Re: GCW-1035 (update Feb, 12th)

Postby Delta-1035 » Mon Feb 13, 2017 8:38 am

Warregory wrote:Bad choice for Coruscant Hero Assault. It should be Luke and Vader.

^Acting like that, I'm sure it will make me change my mind, lol.

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Re: GCW-1035 (update Feb, 7th)

Postby MikeTheBeast55 » Mon Feb 13, 2017 3:35 pm

Delta-1035 wrote:Here's a random pic from Hero Assault:
Hidden/Spoiler:
Image

Is that shield for the droid or for the character? Seems like it is for the droid but I was unsure so i thought I would ask.

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Re: GCW-1035 (update Feb, 12th)

Postby Delta-1035 » Tue Feb 14, 2017 5:46 pm

The shield is generated by the droid.


EDIT:
I've created the moddb page: http://www.moddb.com/mods/gcw-1035

The release is scheduled for tomorrow.

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Re: GCW-1035 (update Feb, 14th)

Postby Isaac1138 » Tue Feb 14, 2017 7:34 pm

You should use EA's Jyn Erso model instead.

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Re: GCW-1035 (update Feb, 14th)

Postby Teancum » Tue Feb 14, 2017 7:47 pm

Isaac1138 wrote:You should use EA's Jyn Erso model instead.

NOPE.

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Re: GCW-1035 (update Feb, 12th)

Postby commanderawesome » Wed Feb 15, 2017 1:03 am

Delta-1035 wrote:The shield is generated by the droid.


EDIT:
I've created the moddb page: http://www.moddb.com/mods/gcw-1035

The release is scheduled for tomorrow.

The hype is real!

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Re: GCW-1035 (update Feb, 14th)

Postby ggctuk » Wed Feb 15, 2017 3:24 am

Isaac1138 wrote:You should use EA's Jyn Erso model instead.


In case it wasn't clear by Teancum's reply, that would be against the rules.

viewtopic.php?f=25&t=22562&start=140#p521639

Plus it's ridiculously high-poly. My suggestion would be better - to keep the body being used here but switch the head with either the Galaxy of Heroes or Force Arena model - but no further than that. On this argument though, this is not my mod and Delta does not wish to go that route.

I don't know if the 'use as little as possible rule' could apply to Battlefront 2015 at this point. It's now no longer a new game. On the other hand, I don't make the rules and there is absolutely no reason to use meshes that are that high in poly count (though it is possible to rip lower poly weapon meshes you still would not be advised to do so unless advised by the admin here that these meshes would apply to the 'use as little as possible' rule - and again, make sure there is an alternative first). I only ever did that as an experiment to push the engine's limitations.

As it currently stands though, the original rule still applies.

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Re: GCW-1035 (update Feb, 14th)

Postby Delta-1035 » Wed Feb 15, 2017 4:16 am

Teancum wrote:
Isaac1138 wrote:You should use EA's Jyn Erso model instead.

NOPE.

:funny2:
ggctuk wrote:My suggestion would be better - to keep the body being used here but switch the head with either the Galaxy of Heroes or Force Arena model - but no further than that. On this argument though, this is not my mod and Delta does not wish to go that route.

Don't get me wrong, I'd be happy to have a better looking model for her, but I have no modelling skills whatsoever and even if I did, I'm not sure if something like that would be allowed. That's why I am fine with as it is now.

I'm sure we'll se tons of negative comments about Jyn's skin\model, in fact, I've already gotten one on moddb, but if someday, somebody, will release a proper and usable model, I'd be glad to use it.

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Re: GCW-1035 (update Feb, 14th)

Postby ggctuk » Wed Feb 15, 2017 4:19 am

If Teancum were okay with me doing so, I would be happy to do a kitbash of your model with the Jyn Erso head from Force Arena.

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Re: GCW-1035 (update Feb, 14th)

Postby thelegend » Wed Feb 15, 2017 11:52 am

I could model a head using Adobe Fuse, which does a good job in recreating these head models. Only minus in this case would be the poly count which might exceed 10K tris. But I can lower the count if you want to. Just send me a PM or write it down here and I am gonna send you the needed mesh.

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Re: GCW-1035 (Released!)

Postby Delta-1035 » Wed Feb 15, 2017 1:20 pm

That would be great guys.

In the mean time, I've released the mod as I said I would - a minor update can be made when and if the new Jyn is done.

Release topic

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