Scarif Map Pack (v1.0 Beta, 2 Maps Released!)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Scarif: Imperial Landing Zone

Postby Triforce919 » Sat Feb 25, 2017 10:14 pm

Really liking these screenshots! I can't wait to finally play this!

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Re: Scarif: Imperial Landing Zone

Postby willkilla » Sun Feb 26, 2017 1:00 am

This looks really promising!!!!

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Re: Scarif: Imperial Landing Zone

Postby Kingpin » Sun Feb 26, 2017 1:53 am

The stormtrooper is amazing. I think it looks better than any other models out, including the Force Unleashed and BF3 models. I'm glad you started with the original Pandemic model. It fits really well with the stock game while still looking amazing, whereas the other models almost look too high poly. This is perfect. Great job!

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Re: Scarif: Imperial Landing Zone

Postby DarthDio » Sun Feb 26, 2017 10:16 am

Gogie wrote:
DylanRocket wrote:Darth Dio posted a link to this thread on Reddit. :P

https://www.reddit.com/r/StarWarsBattle ... lefront_2/


Haha awesome I haven't seen the site this busy in a long time it's a good thing thanks to dio for advertising


I don't mean to sound douchey but it'd be much easier for many more people to join Gametoast if it hadn't been blocked. I myself, need to use a proxy every time I want to enter this site which can be annoying, often making me don't want to enter the website.

There must be another way for legit fans to enter Gametoast, it's kinda ridiculous to ban entire countries.

Apologies for the mini rant but I think it needed to be said.

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Re: Scarif: Imperial Landing Zone

Postby Teancum » Sun Feb 26, 2017 3:00 pm

Countries have been banned by the server that Gametoast is on, which has several other, non-related websites. We have no control over those server-wide bans as it isn't our decision. The server has banned certain regions due to spam accounts and attacks on the server.

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Re: Scarif: Imperial Landing Zone

Postby Gogie » Sun Feb 26, 2017 10:16 pm

DarthDio wrote:
Gogie wrote:
DylanRocket wrote:Darth Dio posted a link to this thread on Reddit. :P

https://www.reddit.com/r/StarWarsBattle ... lefront_2/


Haha awesome I haven't seen the site this busy in a long time it's a good thing thanks to dio for advertising


I don't mean to sound douchey but it'd be much easier for many more people to join Gametoast if it hadn't been blocked. I myself, need to use a proxy every time I want to enter this site which can be annoying, often making me don't want to enter the website.

There must be another way for legit fans to enter Gametoast, it's kinda ridiculous to ban entire countries.

Apologies for the mini rant but I think it needed to be said.


Teancum wrote:Countries have been banned by the server that Gametoast is on, which has several other, non-related websites. We have no control over those server-wide bans as it isn't our decision. The server has banned certain regions due to spam accounts and attacks on the server.


If it's alright with GT staff I'll start posting updates to alternate social media (with a link back to the original forum) as well as on this site. So people in banned regions can still keep up to date. I'm not sure if this is against site rules or not so I won't say for sure yet. In the meantime anyone can add my steam account; I take all my screen shots with steam so anything new ends up on there anyways.

[EDIT] / UPDATE:

a few new screens from whats been in progress this week:

So first ground crew:
Hidden/Spoiler:
Image
Image


A modified tie pilot (fitted more to fit the other units / map added a few things and changed aorund some flags)
Hidden/Spoiler:
Image


Standard Deathtrooper skin
Hidden/Spoiler:
Image
Image


And the hero unit for the map DT-5537 deathtrooper model/skin:
Hidden/Spoiler:
Image

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Re: Scarif: Imperial Landing Zone

Postby Triforce919 » Tue Feb 28, 2017 11:38 pm

Really liking the Deathtrooper skins! They look fantastic!

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Re: Scarif: Imperial Landing Zone

Postby ggctuk » Wed Mar 01, 2017 4:26 am

There's no rule saying anything shown on Gametoast has to stay on Gametoast, so it's entirely up to you where you show this, Gogie.

Those are some nice units, by the way.

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Re: Scarif: Imperial Landing Zone

Postby Delta-1035 » Wed Mar 01, 2017 6:01 am

Nice models!

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Re: Scarif: Imperial Landing Zone

Postby MikeTheBeast55 » Wed Mar 01, 2017 10:18 am

Excellent screenshots Gogie, loving the continued dedication to this map! When I think something can not get any better, you always prove me wrong (in a good way of course) and make me wonder what is next to do on the long list of problems or additions you plan to add in.

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Re: Scarif: Imperial Landing Zone

Postby Delta327 » Wed Mar 01, 2017 4:58 pm

Im thinking the map should have a weather mode?(just an idea)

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Re: Scarif: Imperial Landing Zone

Postby xezene » Thu Mar 02, 2017 12:00 am

Looks great so far! Incredible work, especially for being original. I'm also someone who would love to see Krennic and Jyn in there, but that's just me. :P

One question: do you plan on having Imperial walkers in the game coming in from the shore? This was in Rogue One, and it's a pretty awesome feature, makes gameplay interesting and feels epic -- the mod Corellia: Shores is evidence to that point!

Anyway, keep up the good work!

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Re: Scarif: Imperial Landing Zone

Postby KeivanMereel » Fri Mar 03, 2017 6:06 pm

If Bistan (the crazy Lakaru space monkey) carries the U-Wing's M45 waist cannon as his primary weapon, does that mean that troops will be able to fire their small arms while riding the transport? Either way I really would love to see me some rapid-fire airborne turret action, even if this means that Imperial firepower outnumber or outperform the U-Wings.
Hidden/Spoiler:
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Re: Scarif: Imperial Landing Zone

Postby Gogie » Fri Mar 03, 2017 10:56 pm

KeivanMereel wrote:If Bistan (the crazy Lakaru space monkey) carries the U-Wing's M45 waist cannon as his primary weapon, does that mean that troops will be able to fire their small arms while riding the transport? Either way I really would love to see me some rapid-fire airborne turret action, even if this means that Imperial firepower outnumber or outperform the U-Wings.
Hidden/Spoiler:
Image



it is planned to have a M45 outside of the Uwings door; I do not however plan to have it on this map at this time, it is intended to be implemented by my second scarif map (the cargo zone) as walkers will be featured in that map and uwings will need the extra firepower; of special note the primary release of this map is also "trial and error" I intend to get feedback from players on this map and put the feedback to good use for the future of this project;

this will essentially be released in phases

1st phase: release Scarif: Imperial Landing Zone (planned to be released side by side with Rogue One on DVD/Blu-Ray)

2nd phase: take feedback from players and implement necessary changes, Scarif: Imperial Landing Zone itself will then be taken down from its original download and will be rereleased and updated as necessary along with the other 2 maps (Scarif: Imperial Cargo Zone / Space Scarif).

3rd phase: Take feedback from remainder of the map pack and implement changes when the next map pack is released / my larger project is announced.

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Re: Scarif: Imperial Landing Zone

Postby DarthDio » Sat Mar 04, 2017 7:10 pm

Teancum wrote:Countries have been banned by the server that Gametoast is on, which has several other, non-related websites. We have no control over those server-wide bans as it isn't our decision. The server has banned certain regions due to spam accounts and attacks on the server.


I honestly didn't know that, ugh that sucks... let's get back on topic now! :-)

I'd also love to see some of the interiors of the Scarif Citadel be included in the map.

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Re: Scarif: Imperial Landing Zone

Postby ggctuk » Sat Mar 04, 2017 7:16 pm

DarthDio wrote:
Teancum wrote:I'd also love to see some of the interiors of the Scarif Citadel be included in the map.


I think that's likely to be a separate map.

I'm looking forward to what you do with The Cargo Zone and how you approach doing the AT-ACTs. The base AT-AT model is a good place to start but needs some serious texture, body and head work.

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Re: Scarif: Imperial Landing Zone

Postby TheGlitchGamer » Sun Mar 05, 2017 2:37 pm

um, Download link

(sorry in advance for my incompetence I can't find it anywhere)

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Re: Scarif: Imperial Landing Zone

Postby Teancum » Sun Mar 05, 2017 6:45 pm

TheGlitchGamer wrote:um, Download link

(sorry in advance for my incompetence I can't find it anywhere)

Welcome.

That would be because you're in the SWBF2 Map/Mod Works In Progress forum. The map is still being worked on. When it's done it'll be in the SWBF2 Released Maps & Mods forum.

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Re: Scarif: Imperial Landing Zone

Postby murphydog02 » Wed Mar 08, 2017 12:30 pm

Looks amazing! Can't wait to play it!

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Re: Scarif: Imperial Landing Zone

Postby Gogie » Wed Mar 08, 2017 2:56 pm

Sorry for lack of replies lately guys been putting a lot more work in and a lot less show boating with screen shots :p

so I think ill be releasing an early beta (no new weapons recycled things, non permanent rebel sides but still modified enough to fit the map) next week or the week after so I can have people look around for flaws with the map or gameplay. Early beta will be intended just to feature conquest mode on GCW. Trying to find my maps issues (there are a few with collisions, trees being above terrain ect) is proving extremely time consuming since the map itself is massive so a beta seems to be an easy out to help me find these issues. Also its important to note that the early beta will not feature any heroes as I still need to model one of them.

Of special note whats left to do before beta:
Model Pao
Model Bistan
Model Tie Reaper

of extra special note:
my computer has a difficult time recording video (which makes no sense to me because i play the game highest possible graphics with no drop in FR)
so upon release of this beta if anyone who can volunteer to record gameplay footage for me could do so it would be appreciated I need someone who can record at near perfect frame rate, one highest graphics with 4X AA and Vsync

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