Endor Walker Assault WIP

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Re: Endor Walker Assault WIP

Postby Warregory » Sun Mar 26, 2017 11:45 am

Harrisonfog wrote:Ok, here are some pics of the forest. It's looking better now!

Image

Image


Did you manage to get rid of the fog? It's looking nice.

Edit: I forgot Gametoast censored swear words..

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Sun Mar 26, 2017 12:06 pm

Yes problem solved! It's there for realism also fades objects in the distance, but it's less intense now. It looks like a forest right? I want to add a river in the middle, if I achieve that I'll make a video, so you can see the map in game.

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Re: Endor Walker Assault WIP

Postby ggctuk » Sun Mar 26, 2017 12:10 pm

I have to say, this map is looking really, really good so far!

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Re: Endor Walker Assault WIP

Postby Teancum » Sun Mar 26, 2017 1:39 pm

Impressive work over such a short time. You have my attention.

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Re: Endor Walker Assault WIP

Postby Warregory » Sun Mar 26, 2017 2:01 pm

Harrisonfog wrote:Yes problem solved! It's there for realism also fades objects in the distance, but it's less intense now. It looks like a forest right? I want to add a river in the middle, if I achieve that I'll make a video, so you can see the map in game.


You should totally add a river somewhere in the map.

AT-AT's trudging through the water would make for an awesome moment.. Perhaps the the river should be so deep that only the AT-AT walkers can get through it, and units have to go through the tunnels? Might be too complex.

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Sun Mar 26, 2017 2:24 pm

Deep water doesn't look cool imo because units walk through it (you know, like when you walk in the bottom of Naboo waters). I'll probably add something like the Felucia stream. I have to learn how to add water first... ha

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Re: Endor Walker Assault WIP

Postby Warregory » Sun Mar 26, 2017 2:30 pm

Harrisonfog wrote:Deep water doesn't look cool imo because units walk through it (you know, like when you walk in the bottom of Naboo waters). I'll probably add something like the Felucia stream. I have to learn how to add water first... ha


Totally understandable. Still though, even a small stream would add a ton of immersion.

Apologies for the stupid question, but where did you download the mod tools? I kinda want to mess around with it seeing how fast you're making this map.

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Re: Endor Walker Assault WIP

Postby AQT » Sun Mar 26, 2017 2:49 pm

Harrisonfog wrote:Deep water doesn't look cool imo because units walk through it (you know, like when you walk in the bottom of Naboo waters).

You can use a combination of barriers and planning with settings that allow vehicles to take certain routes while preventing units from doing so.

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Sun Mar 26, 2017 2:53 pm

Yeah, but what I mean is the player. When I go into deep water and see the character walking in the bottom of the lake it looks ridiculous to me TBH ha. Not my aim at all.

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Re: Endor Walker Assault WIP

Postby AQT » Sun Mar 26, 2017 3:02 pm

In that case, add a really high damage region underwater that only affects units like in the outside areas of stock Polis Massa.

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Re: Endor Walker Assault WIP

Postby willkilla » Sun Mar 26, 2017 8:32 pm

Looks promising so far

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Mon Mar 27, 2017 10:26 pm

didn't have much time for the map, I'm attempting to add moss to the picture, it looks great but I sprayed the texture and in someparts of the maps it looks like this:
Image

Why does that happen?
(After I fix this I'll upload some pics with this new texture, it looks amazing with the ferns.)

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Re: Endor Walker Assault WIP

Postby AQT » Mon Mar 27, 2017 10:33 pm

That happens when you apply more than three different terrain textures over each other in a given spot.

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Mon Mar 27, 2017 10:37 pm

So good to know, thank you AQT, fixing it right now. Screenies coming soon! :)

Edit: what do you think? better than the brownish terrain right?

Image

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Re: Endor Walker Assault WIP

Postby ARCTroopaNate » Mon Mar 27, 2017 11:10 pm

Looks good!! :) :)

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Re: Endor Walker Assault WIP

Postby Gogie » Tue Mar 28, 2017 12:17 am

Very nice work so far; this is coming along quite nicely; the terrain looks very well blended to the foliage; I like the addition of the small rocks to they add flavour ... Keep up the good work hope to see some more objects in there soon :)

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Re: Endor Walker Assault WIP

Postby Anakin » Tue Mar 28, 2017 3:38 am

wow, just wow :D

Some more ground vegetation and you are done :P And maybe you reduce the moss a little bit. I liked the contrast between vegetation and ground

Do you think of changing the atmosphere when the battle starts/halftime/end?? Because that looks like a really friendly forest. But when the battle is done it should be turned into something like this:

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Re: Endor Walker Assault WIP

Postby Harrisonfog » Tue Mar 28, 2017 5:44 am

I wish I knew how Anakin.... I wish I knew.

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Re: Endor Walker Assault WIP

Postby Anakin » Tue Mar 28, 2017 9:18 am

just an idea and i don't know if that works:

Use a timer in the lua file (take a look at the sound files they have different sounds for battle begin/middle/end, too) and if the time is past you load a different lvl file with different ground textures. Normally that should instant change the texture. Since you don't wanna do it instant you can try to make multiple lvl and do a kind of fade effect.

But it's just an idea and i don't know if that works.

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Re: Endor Walker Assault WIP

Postby ARCTroopaNate » Tue Mar 28, 2017 10:59 am

It's certainly possibly to change unit textures on a timer so ground textures shouldn't be different, a fade effect could probably work too. We need more levolution in battlefront.

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