Naboo: Assault on Theed

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Naboo: Assault on Theed

Postby Huscarl » Fri Apr 13, 2018 9:57 pm

"Whats with the two ships of to the side by the river? They feel out of place and just put there on Theed" - if you mean the red and white ships - they are place holders for a "car type" model that is actually found in EA's theed.


Lol I actually didnt notice any red and white ships. What I meant were these ships which seem randomly placed

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Re: Naboo: Assault on Theed

Postby Anakin » Sat Apr 14, 2018 5:01 am

just saw your compare picture and i think what is missing on your map is curbstone. That will make the street less wide and improve the overall feeling of your map.

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Sat Apr 14, 2018 10:51 am

By any chance are you going to add those huge boxes that are in EA’s game? Generally on theed I use those for cover while I fire and ion disruptor at the mtt. Also on MODDB there is a modder named I think synth... anyways he released his assets on there and one of his mods allowed you to pick items up by clicking on them. Maybe you could do that with the ion disruptors to get them even closer to EA’s. Here is the link to his assets http://www.moddb.com/mods/the-battlefro ... -pack-2018

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Re: Naboo: Assault on Theed

Postby Lorul1 » Sat Apr 14, 2018 3:51 pm

@ ggctuk - thanks (:
@ huscarl - OOOOHHH yeah those ships - they need a new home - haven't moved them yet
@ Anakin - yeaaaah sadly i am missing that - I'm reall close to the object limit so what I'm gunna do is get everything finished then start adding the things like the curb - that probably wont come until v 0.9 so it will be a while
@Cyber - OH WOW i didnt knwo that was possible ! ill have to look into that later today ! good find ... if this does work then I need to think of a way that AI can have the ion disrupors ??? HMMMM ill proably just make a randome ambush happen where there is like one or two AI holding an ion disruptor - then i will some how make it so he only targers turrets (Because the MTT is a turret on rails)

IF and let me stress IF - i get this working ... then i will need to proabaly make or find a model for the disruptor

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Re: Naboo: Assault on Theed

Postby Anakin » Sun Apr 15, 2018 5:28 am

if you are too close to object limit you may can try to only paint it on the ground texture

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Re: Naboo: Assault on Theed

Postby WolfyWolf » Mon Apr 16, 2018 9:33 am

Hey lorul, Im still interested in doing impressions for the announcers and Ive got something that sounds close to the tactical droid in audacity. If you want I can give you the mp3.

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Re: Naboo: Assault on Theed

Postby Lorul1 » Mon Apr 16, 2018 7:53 pm

okay that's cool ! I'm not quite ready yet to add the tactical droid sounds it'll be a little while but feel free to send me voice samples - i wouldn't record any of the actual lines yet though because I wanna wait until I'm actually ready to put them in the game :thumbs:

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Re: Naboo: Assault on Theed

Postby WolfyWolf » Mon Apr 16, 2018 8:54 pm

Lorul1 wrote:okay that's cool ! I'm not quite ready yet to add the tactical droid sounds it'll be a little while but feel free to send me voice samples - i wouldn't record any of the actual lines yet though because I wanna wait until I'm actually ready to put them in the game :thumbs:

Sounds great, it give me more time to work with it and make it sound better!

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Re: Naboo: Assault on Theed

Postby MissingTexture » Wed Apr 18, 2018 9:32 am

Why not use Gistech's MPL-57 Grenade Launcher/Homing Shot instead of the disruptors? I think it'd be a nice twist shooting emp grenades at it; almost llike Battlefront DICE's disruptors but with a twist! Just a suggestion of course, other than that everything is awesome! :thumbs:

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Thu Apr 19, 2018 4:54 pm

Sorry for bothering you again but could you increase the range for specialist’s sniper. I’ll try to shoot an ai near the plalace but can’t. It seems I need to get on the frontlines to actually hit someone. Also change the shots from a one hit kill to a two or three hit. Again I’m soooo sorry I’m bothering you.

I found a forum on face punch with lots of new swbf3 models. AAT’s, MTT’s. Just tones.
https://forum.facepunch.com/f/fbx/qwxw/ ... #postjtkqp

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Re: Naboo: Assault on Theed

Postby Huscarl » Mon May 07, 2018 6:36 am

So whats been happening? Any updates on the maps?

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Re: Naboo: Assault on Theed

Postby Lorul1 » Mon May 07, 2018 1:50 pm

Dont worry your not bothering me cyber ! I need all the feedback I can get to make changes ! So we will have a discord server so that glitches and what not can be reported :thumbs: . And That’s a pretty good idea missingtexture - i think what I’ll end up doing for the ion disruptor is testing each idea and seeing how the AI react without any player involvement because I want it to be so that the AI can also use the disruptors at radome that way if the player is spending all there time in a tie fighter or something, or say they play as the CIS then at least the republic AI will at least damage the MTT or in rare cases maybe even take it out !

Image

So far we have the turret idea,
The granade launcher/homeing shot idea,
And the click to pick up weapons idea (which I am still looking into)

I also had another idea to disguise command post as the disruptors so that way the player could change class to pick up the disruptor - BUT that would cause all AI with that same class to pick up the weapon too - soooooo yeah (- and then of course how would the AI get disruptors if I did it that way). BUT I think we have some good ideas I could work with soon and tell you guys about ! If anyone eles has an idea feel free to let me know !

Image

There are also unit changes coming to my maps as well ! Learn about them bellow :
Hidden/Spoiler:
I will also be adjusting the sniper range too and giving him a proper secondary weapon that shoots in 5 shot burst just like EAs one weird looking blaster from EA battlefront 2.
The assult will no longer have the sniper as a secondary weapon - but a primary weapon instead !
The wookie will soon through those super detonators as well !
Some droid skins will be fixed up to match EAs game more accurately and the jet effect for the flying super battledroid will be corrected !
The heavy droid will ditch the first order weapon and use the one he is supposed to be using - my end goal is to implement a script that randomizes the weapon held on spawn (weapons will be essentially the same but the models for them won’t be - this will help add another extra level of flare to the map because some units will have different weapons - similay to how everyone online is running around with different weapons in BF 2 EA ! HOWEVER I’m not sure if this is even possible)
Rey’s animations will match luke skywalkers and her freeze ability will be replaced with a beta mind trick ability



So as you all know EA will be releasing a Han Solo season instead of a clone wars season ... and I would like to let you all know that I am interested in remaking these maps !

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Images from the movie (WARNING: pictures below are slightly “spoil”y for those of you who care)
Hidden/Spoiler:
Image
Image
Image


OF course for right now though - theed takes priority ! This is because once that new 0.8 beta comes out, I think a lot more outside fans and players will start to know about this project - then I could start working on seasons and Ewok hunt etc.

But yes everyone - stay tooned, the unit update as well as new models and an update to section of outside the palace are coming soon guys ! let me hear some ideas or whatever - and let me know of any other problems you find ! :thumbs:

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Re: Naboo: Assault on Theed

Postby MissingTexture » Tue May 08, 2018 9:43 pm

This all looks great!

In regards to the solo movie maps, I was thinking of a quick kitbash/retexture for the Mud Trooper Armor. Not too great with hex editing, so somebody else would have to do the cape part whenever I get around to it :)

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Wed May 09, 2018 10:17 am

Seriously! You will make Ewok Hunt! :eek: I love that mode. I liked it even more than my other favorite galactic assault.

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Re: Naboo: Assault on Theed

Postby spectreseven1138 » Wed May 09, 2018 7:34 pm

Cyberctf346 wrote:Seriously! You will make Ewok Hunt! :eek: I love that mode. I liked it even more than my other favorite galactic assault.


In a way, you know, Ewok Hunt is in the game already. Just go to the stock Endor map on hunt mode. :wink:

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Thu May 10, 2018 2:36 pm

spectreseven1138 wrote:
Cyberctf346 wrote:Seriously! You will make Ewok Hunt! :eek: I love that mode. I liked it even more than my other favorite galactic assault.


In a way, you know, Ewok Hunt is in the game already. Just go to the stock Endor map on hunt mode. :wink:


Yeah I know. I personally like being able melee, throw wistes, and blow the horn through. I just like eas version better.

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Re: Naboo: Assault on Theed

Postby Huscarl » Sun May 13, 2018 4:38 am

Cant wait to play inside the palace :thumbs:

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Sun May 13, 2018 2:08 pm

Oh wow... if it’s possible to change the weapon models for units randomly maybe you could do that with Rey. Her scavenger outfit and Jedi outfit. That would be really cool especially because I like the Jedi version better.

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Re: Naboo: Assault on Theed

Postby Huscarl » Mon May 14, 2018 8:15 am

I like Ach-to Rey

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Re: Naboo: Assault on Theed

Postby Cyberctf346 » Tue May 15, 2018 10:52 am

I’m not saying I believe this but has anyone heard the May 7th rumors. They are rumors that Dice is abondoning the game next January. Again I don’t really believe them but if they are true you may be the only hope we have left lorul. So keep the project going an give us updates when you can.

Of course it can from Reddit which is why I don’t entirely believe it because reddit is a “a hive of scum Andy villainy.”

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