Imperial Yavin 4: Saviors' Landing [WIP]

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Imperial Yavin 4: Saviors' Landing [WIP]

Postby DeputyDropshot » Thu Sep 14, 2017 11:58 am

Hello everyone, this is my first mod map that I'm actually posting! I hope that y'all can help me by giving feedback and comments to help me tweak and improve it.

Map premise: This map is based around a small personal story and as such will include units (mainly Imperial heroes) that are not in actual canon. It's set on Yavin 4 just after Return of the Jedi and is occupied by the Empire. The reason being,
there are powerful artifacts that Palpatine wanted but ended up dying before anything of importance was found. Luke finds a holocron that leads him to believe that the secrets to reforming the Jedi Order are somewhere on Yavin 4, so he, Han,
Leia, and Chewie set out to find it. Out of four maps this one features Leia as the forces under her command are found and attacked by the Imperial Garrison lead by Captain Vantel, the first Imperial hero of the maps.

Map Details: The map is a small trench-like valley that has a linear progression, (i.e. go forward towards the points.) The map is populated mainly by trees and ruins with the occasional piece of Star Destroyer debris scattered about. This will probably be the most linear of the four maps but I haven't started pathing those out yet. The units and heroes are currently placeholders for the ones I will be adding, there will be few base units left and most edited ones will be present in the other maps as well.

((UPDATE))
Added new units and edited heroes, map has been slightly fine-tuned.

Screenshots:

MAP:
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UNITS:
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Download Link:
Version 1.0 https://mega.nz/#!sHBVjJDT!ULnOC_fTpZbDIvxN6QBx-EcjJ0bw4_X_8oBk1hw_rz8
Version 1.1 https://mega.nz/#!lagnSJJJ!rC5UVLzRBmBxpwlGZyIqqEB87Lop6WR0B7X5SSiRka0

Bonus Art of Map Heroes:

Hidden/Spoiler:
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Last edited by DeputyDropshot on Fri Sep 22, 2017 1:07 pm, edited 1 time in total.

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Re: Imperial Yavin 4: Saviors' Landing [WIP]

Postby CT108 » Thu Sep 14, 2017 3:42 pm

WOW your arts are amazing !

Gonna DL it tomorrow if I can, everything looks cool, but I think a different sky would be better (Hoth oy Yavin for example) :wink:

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Re: Imperial Yavin 4: Saviors' Landing [WIP]

Postby Lorul1 » Thu Sep 14, 2017 8:53 pm

This is a fun map. I totally get that sense of linear back and forth "trench combat". There are some places that I can go where I'm probably not supposed to be but I understand the map layout. All in all keep up the good work. Im sure if you do really unique custom units the map will be even more fun to play. Cant wait for the other 4. Nice drawlings by the way.

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Re: Imperial Yavin 4: Saviors' Landing [WIP]

Postby Marth8880 » Wed Sep 20, 2017 4:25 am

Your map layout looks really good! The map itself could desperately use new lighting, a new sky, and new terrain textures, though!

Resources:
https://www.textures.com/
https://www.aaron-gilbert.com/blog/2017 ... ting-swbf2
https://www.aaron-gilbert.com/blog/2017 ... hting-tips

Recruit Womprat Killer
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Re: Imperial Yavin 4: Saviors' Landing [WIP]

Postby DeputyDropshot » Fri Sep 22, 2017 3:25 pm

Updated, added a second download that has the updates such as the units and weapons, and small edits to the map.

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