Battlefront 2 2017 Kashyyyk

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Re: Battlefront 2 2017 Kashyyyk

Postby Lorul1 » Sat Dec 23, 2017 10:15 am

Thanks for the suggestions spectreseven1138 , I will fix a lot of the things wrong and probably reduce the unit count by a pinch although I know i said earlier I would keep it !

@SupremeLeaderSnoke - of course you can have an alpha !

@Huscarl - OHH yeah those are what i programmed the clones to defend I will probably take away those icons - if you use free cam to look under ground there you will see that they are kashyyyk pipes - I'm used to making those defending points -
ion disruptions will be added as one shot turrets - taking down massive health to the MTT !

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Re: Battlefront 2 2017 Kashyyyk

Postby AQT » Sat Dec 23, 2017 2:23 pm

Lorul1 wrote:if you use free cam to look under ground there you will see that they are kashyyyk pipes - I'm used to making those defending points

Invisible CPs would be a better option to use. And don't forget to use fortification nodes!

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Re: Battlefront 2 2017 Kashyyyk

Postby Reapeageddon » Sat Dec 23, 2017 8:33 pm

When will the Public Alpha be coming out? And were there Starfighters in the Closed Alpha?

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Re: Battlefront 2 2017 Kashyyyk

Postby Huscarl » Sun Dec 24, 2017 2:07 am

Reapeageddon wrote:When will the Public Alpha be coming out? And were there Starfighters in the Closed Alpha?



Starfighters sadly werent in it but will hopefully be in the public :thumbs:

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Re: Battlefront 2 2017 Kashyyyk

Postby Lorul1 » Sun Dec 24, 2017 12:33 pm

Yup they'll be in the open alpha. As for a date when the public alpha will be ... ummm I'll say a week to two weeks ! I want it it be bigger and better than the closed alpha ! spectreseven1138 has made me some custom crates I can use to fill up the beach which is such a big help , and I can't wait to show you all (:

Ohhh and I really like your suggestion AQT . I completely forgot about those fortification nodes ! That will also be really helpful for crait as well. after the kashyyyk alpha comes out, crait won't be far behind ! And Mos Eisly is looking really good right now as well.
Pictures coming soon

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Re: Battlefront 2 2017 Kashyyyk

Postby Huscarl » Sun Dec 24, 2017 11:17 pm

I keep forgeting to ask this but are u going to give the heavy droids the proper heavy gun instead of the first order one? It's not that I hate the model (it's fantastic, great work :thumbs: ) but I'm wondering if u gonna put the appropriate gun since u did for the heavy clone trooper.

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Re: Battlefront 2 2017 Kashyyyk

Postby Reapeageddon » Mon Dec 25, 2017 8:07 am

First thing's first...

MERRY CHRISTMAS!!!

Next things.
The Venator looks amazing! Only issue with it is that when I go that far I can walk through it. I guess it's not a solid object.
The Droid Heavy's gun should be replaced with the proper model like Huscarl said, but the current one is still pretty good.

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Re: Battlefront 2 2017 Kashyyyk

Postby Xray » Mon Dec 25, 2017 12:23 pm

Hey it was a long time since i discovered your mod (no it was since AOT release 0.5 alpha), i just register so i can't send you a private message :/ is there an other way to have the kashyyk map alpha ?

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Re: Battlefront 2 2017 Kashyyyk

Postby doomaster14 » Tue Dec 26, 2017 11:39 am

Lorul1, whre can I download the closed alpha? I really want to try the map!

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Re: Battlefront 2 2017 Kashyyyk

Postby Lorul1 » Tue Dec 26, 2017 5:42 pm

Ooh gotta add those collisions thanks for the heads up reapeadeddon - and yeeeaaah ... from what I've gathered you guys are pretty split on having same era weapons ! But I think I'll change it so that they have there proper weapons - i got my point accross and over 80 thousand people who watched kyro play my map know it soooo yea !

Oh and X-ray, doomaster - welcome to gametoast. Check your inboxes for an alpha ! And just to make it clear you guys are on the list to receive all my alphas for the BF2EA conversion project so be sure to stop by and see how we're doing every once and a while. Crait and Mos Eisly will be soon (:

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Re: Battlefront 2 2017 Kashyyyk

Postby Reapeageddon » Tue Dec 26, 2017 7:55 pm

Hey again Lorul, a few things. One, are you going to add the Republic Y-Wing for your AOT map? I can't find it anywhere. Two, have you made a Mos Eisley page on Gametoast, moddb, or anything similar yet? Can't seem to find it. And 3, any update on the release dates of the next AOT release or Kashyyyk map?
Thanks for taking the time to read this.

Edit [12/28/17]
I feel like I'm torturing you, sorry!
Last edited by Reapeageddon on Thu Dec 28, 2017 3:24 pm, edited 1 time in total.

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Re: Battlefront 2 2017 Kashyyyk

Postby Lorul1 » Thu Dec 28, 2017 1:29 am

Ywing is on its way, Mos Eisly will NOT have its own page because I've already made THREE WIP threads and I don't want to hog up the WIP page - instead I will be making one big thread which will include ALL discussions of everything related to the "battlefront 2 EA conversion project" (which at the time of its creation will include discussions sourounding theed, mos eisly, kashyyyk, crait, jakku, and hoth).
And to answer your final question : AOT will have an update , but I'm not sure when it will be because Sereja has yet to release his assets and I wanna get my hands on those before I move on. As for kashyyyk ... yeah I've been pretty lazy lol , but that updated public alpha is coming in about a week or two everyone !

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Re: Battlefront 2 2017 Kashyyyk

Postby doomaster14 » Fri Dec 29, 2017 1:29 pm

Lorul, will you be making the interior of the venetor? It would look sickkkkkkk! Also , in the public alpha , will the day-night mode be included?

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Re: Battlefront 2 2017 Kashyyyk

Postby jackbmh » Sat Dec 30, 2017 1:52 pm

doomaster14, this is a summary of what he said in the closed alpha message
- lighting changes
- Republic cruiser interior will be added
- Republic crates made lorul1 himself
- Phases 2 and 3 of the battle
- clipping issue with trees
- proper chunks for droid heavy
- The juggernaut turbo tanks weapon systems will be improved
- less crashes
- republic long range artillery will be added
- star fighters will be added
- Easter egg will be added

EDIT
Also I think lorul has said he will make a system for day and night. If i remember correctly 70% chance of day, 30% chance of night

EDIT 2
Edited to please the staff
Last edited by jackbmh on Sun Dec 31, 2017 2:50 pm, edited 1 time in total.

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Re: Battlefront 2 2017 Kashyyyk

Postby Huscarl » Sun Dec 31, 2017 8:01 am

Actually, why not make it 50/50

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Re: Battlefront 2 2017 Kashyyyk

Postby Asimardan » Sun Dec 31, 2017 10:00 am

Hi, lorul1, can I test Kashyyyk closed alpha? It's looks amazing. I have EA Battlefront 2 too, but is lack of content :(
Last edited by Asimardan on Mon Jan 01, 2018 2:56 pm, edited 1 time in total.

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Re: Battlefront 2 2017 Kashyyyk

Postby doomaster14 » Sun Dec 31, 2017 11:28 am

Huscarl wrote:Actually, why not make it 50/50

This will be pretty generic! :|

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Re: Battlefront 2 2017 Kashyyyk

Postby Lorul1 » Tue Jan 02, 2018 2:18 pm

@Asimardan - check your mailbox for an alpha (:

@Huscarl and doommaster14 - perhaps it will be generic but I will give it a try and see how 50 v 50 works as well as other unit counts slightly lower then the unit counts I've had in the closed alpha.

And just a reminder all my conversion maps will EVENTUALLY (not in alphas) have a classic conquest mode for all of you who don't like the over the top battles and the over the shoulder view ! It will use the new character models but the weapons, gameplay, and heros and unit count will play just like the old battlefront 2's conquest mode.

I've been not as active recently because I'm hard at work on getting this map ready for the public alpha but upon release I want to also introduce my coversion project ... or whatever it will be called - so I'm also hard at work getting pictures of jakku, hoth, and Mos Eisly which are all so much fun already.

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Re: Battlefront 2 2017 Kashyyyk

Postby Huscarl » Wed Jan 03, 2018 12:53 am

@Lorul1 lol sry I meant for the day and night thing, why not make it 50/50

looking forward for everything to come together :thumbs:

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Re: Battlefront 2 2017 Kashyyyk

Postby Reapeageddon » Thu Jan 04, 2018 1:19 am

Remember how you were asking for names for the Conversion Project?
I thought of one that could be better but it could work for now.

EAFront 2005 Remastered

Thoughts? (Anyone's welcome to suggest others of course, and let me know what you think everyone)

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