Crait Battlefront 2 2017 Remake

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: Crait Battlefront 2 2017 Remake

Postby Marth8880 » Thu Jan 25, 2018 2:00 pm

Lorul1 wrote:As for lighting ... I will sadly need to put the objects I have through softimage first because Sereja made them for BF1 and they are missing lowrez models ... IT WILL BE PAINFUL AND TEDIOUS BUT the show must go on.

What? LOD models and lighting are pretty unrelated to each other. There's pretty much no way not having proper LODs could stop you from adding proper lighting to your level.

If you don't know how to add lighting, I've written a tutorial here: https://www.aaron-gilbert.com/blog/2017 ... ting-swbf2

I also wrote an article on lighting tips and tricks (including how to get realistic lighting colors) a little while back: https://www.aaron-gilbert.com/blog/2017 ... hting-tips

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Re: Crait Battlefront 2 2017 Remake

Postby MikeTheBeast55 » Thu Jan 25, 2018 4:13 pm

Nice to see these new updates, the map is coming along very nicely by everyone involved! When this comes out, it just may be a permanent stay in my addon folder since I love the idea of having EA style maps for Classic Battlefront 2!

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Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Thu Jan 25, 2018 7:36 pm

@ Marth LOL I do know how to add lighting, I did it with theed.
LOD and lighting are un-related but I wanted to get the buildings done first .... just because , I guess it wouldn't hurt anything to do lighting first but mos eisley as a WIP map is only a few hours old , and I have a process I like to do these maps in.
I do appreciate that second link you sent me. It always amazes me how involved you are in this whole modding thing, you'll have to tell me your story some time.

@MikeTheBeast Thanks ! I will try to make it all in one three letter folder then to save space !

Cyberctf346 wrote:Does that mean that they will come soon?

Soon , YES . but also back to back. I'll have kashyyyk then mos eisley then naboo and crait back to back so quickly.

@kingdomwrecker and Ggctuk I 100% agree with you guys :thumbs: . It makes scene for them to not do anything RN and hopefully there will be no beef !


EDIT : i deviated from my plan a bit and listened to marth ! :D

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My plan for mos eisley is to largely increase the number of units but not nearly as large as kashyyyk. I want have lots of civilians running around though ! TONS ... only on the street areas really and a few running in and out of the city. Does anyone know how many AI are allowed in the game at once ? Because whatever that number is will be there in this map ! Mos Eisley is very huge and there will be plenty of room for civilians and animals and droids to run around !!

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Re: Crait Battlefront 2 2017 Remake

Postby Cyberctf346 » Fri Jan 26, 2018 3:09 pm

How do I convert mods from swbf to swbf2. I love Serbia’s mods but I want the new in the secound game.

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Re: Crait Battlefront 2 2017 Remake

Postby ggctuk » Fri Jan 26, 2018 3:30 pm

Cyberctf346 wrote:How do I convert mods from swbf to swbf2. I love Serbia’s mods but I want the new in the secound game.


Firstly I have no idea who Serbia is. I can only assume you mean Sereja. And secondly, this isn't exactly the right place to post that kind of thing. I might suggest looking it up or asking this question here: viewforum.php?f=27

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Re: Crait Battlefront 2 2017 Remake

Postby Cyberctf346 » Fri Jan 26, 2018 5:48 pm

Seraja. Sorry :funny2:

EDIT
I’m stupid. :faint:

Double posting is against the RULES; please EDIT your post instead -Staff

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Re: Crait Battlefront 2 2017 Remake

Postby Battlefront2FanonPC » Tue Feb 27, 2018 6:10 pm

ggctuk wrote:The AT-M6 would be a bit more difficult to make, I think: as the movement doesn't appear to entirely be like the AT-AT at all - the front 'legs' are more like arms.

However, the First Order did also use upgraded AT-ATs during Crait.


I thought the AT-M6s were a replacement for the AT-ATs when I watched The Last Jedi.

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Re: Crait Battlefront 2 2017 Remake

Postby ggctuk » Tue Feb 27, 2018 7:12 pm

Battlefront2FanonPC wrote:
ggctuk wrote:The AT-M6 would be a bit more difficult to make, I think: as the movement doesn't appear to entirely be like the AT-AT at all - the front 'legs' are more like arms.

However, the First Order did also use upgraded AT-ATs during Crait.


I thought the AT-M6s were a replacement for the AT-ATs when I watched The Last Jedi.


The AT-M6 is the First Order's primary heavy assault walker and the AT-AT was the escort walker, like how the AT-ST was the AT-AT's escort during Hoth.

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