Crait Battlefront 2 2017 Remake

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

2nd Lieutenant
User avatar
Posts: 375
Joined: Sat Jun 13, 2015 10:51 am
Location: Toronto, ON
Projects :: SW Resistance Rising

Re: Crait Battlefront 2 2017 Remake

Postby MissingTexture » Thu Dec 21, 2017 9:36 am

ggctuk wrote:As for the mesh: I'm not saying "do this" but I'm expecting there to be a Last Jedi pinball table in Pinball FX3 next year. Those tables have, so far, carried the 'okay to use assets' EULA, and that means that it's likely that a Last Jedi table will carry the same EULA. If, by the time you are far enough along, there is no AT-M6, ask an admin if it would be okay to use the one in such a hypothetical table (newer games and assets I would always check regardless of what EULA is used).


There is also the Google Pixel 2 AR Star Wars stickers which has tge ATM6. Not sure if it would be acceptable here, but I am currently trying to convert ut to an OBJ & Kitbash it with an ATAT from BF3

Private Recruit
User avatar
Posts: 15
Joined: Sun Nov 08, 2015 8:02 pm
Location: massachusetss
Projects :: Naboo guards variety
Games I'm Playing :: swbf2
xbox live or psn: Spartanghost727

Re: Crait Battlefront 2 2017 Remake

Postby bossrussian72 » Sat Dec 23, 2017 2:04 am

whats the source of the first order models your using, also do you plan on updating the at-at models to look like the first order variants, and finally what do you plan on using for the resistance (Model wise)

Private Recruit
User avatar
Posts: 16
Joined: Thu Aug 31, 2017 10:35 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby captainkira41 » Sat Dec 23, 2017 7:25 pm

I just saw this new mod and it has some nice heavy troopers not saying that these one are bad but maybe there will be some stuff that you want to use from this http://www.moddb.com/mods/resistance-vs-first-order

Recruit Womprat Killer
Posts: 10
Joined: Sat Dec 09, 2017 5:03 pm
Projects :: Considering making Lothal
Games I'm Playing :: SWBFII
xbox live or psn: PSN#Reapeageddon

Re: Crait Battlefront 2 2017 Remake

Postby Reapeageddon » Mon Dec 25, 2017 1:41 pm

Lorul, for the starfighters on this map, we know the First Order TIE is in EA's Crait map, are you going to add it eventually? And are you going to consider adding the T-70 Resistance X-Wing too? It would be nice to see X-Wings fighting TIES.

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Tue Dec 26, 2017 10:10 am

The force order models I will be sticking with the ones from missingtexture. There are some pretty good ones by i2bros here viewtopic.php?f=64&t=33394 . and those are probably the ones that u saw captainkira41. The first order TIE will be added and I will be using the one by I2bros and maybe retextureing just a bit ! but no xwings ... sorry - at least not immediately. I want to keep to EA's vision.

Personally I've been hard at work making some crait trenches by changing up the hoth ones and same with the tunnels guys ! And yup - I'll be publishing these so everyone can use them. NOW ... everyone ... the tunnel placement will not be 100% accurate to EA's - unless someone can use the cinimatic tools or something to give me a map of EA's crait tunnels layout - I'm not gunna be 100% close.
Pics of those tunnels will be coming soon and Missingtexture has started on a ski speeder and it's looking really good so far :thumbs:

Image

Also , I have a feeling thanks to some friends that we may be getting an ATM6 REALLL SOOOON !!! If anyone is making an ATM6 please feel free to let me know.
https://3dwarehouse.sketchu.com/model/0 ... isode-VIII

Private Recruit
User avatar
Posts: 16
Joined: Thu Aug 31, 2017 10:35 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby captainkira41 » Sat Dec 30, 2017 3:29 pm

Heres a atm6 don't know if you can use it https://facepunch.com/showthread.php?t= ... st53013316

Droid Pilot Assassin
User avatar
Posts: 2115
Joined: Mon Jan 19, 2009 5:58 pm
Projects :: Star Wars Battlefront Legacy

Re: Crait Battlefront 2 2017 Remake

Postby ggctuk » Sat Dec 30, 2017 5:16 pm

captainkira41 wrote:Heres a atm6 don't know if you can use it


That's EA, so no, you can't.

Corporal
User avatar
Posts: 148
Joined: Thu Jan 15, 2015 12:05 am
Location: Connecticut
Projects :: No Mod project currently.
Games I'm Playing :: BF1+2 stronghold
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Isaac1138 » Sun Dec 31, 2017 2:07 am

Lorul1 wrote:Personally I've been hard at work making some crait trenches by changing up the hoth ones and same with the tunnels guys ! And yup - I'll be publishing these so everyone can use them. NOW ... everyone ... the tunnel placement will not be 100% accurate to EA's - unless someone can use the cinimatic tools or something to give me a map of EA's crait tunnels layout - I'm not gunna be 100% close.
Pics of those tunnels will be coming soon and Missingtexture has started on a ski speeder and it's looking really good so far.

You could ask Cinematic Captures on youtube. He takes a lot of great BF2 screenshots.
https://www.youtube.com/channel/UCA1oEnRYKBmFDAcoKso2pAA

Sergeant Major
Posts: 229
Joined: Sat Feb 04, 2017 5:52 pm
Location: Milky Way
Projects :: Star Wars A New Frontier
Games I'm Playing :: SWBF2 2005
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby LitFam » Mon Jan 01, 2018 10:02 am

I have an idea. You should make the giant door a destructible object. If the door is drestoyed the empire wins if the rebels defend the door for a certain amount of time or the rebels destroy all the walkers (make sure that the walkers don’t re-spawn). I can do the scripting part if you like this idea.

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Mon Jan 01, 2018 9:39 pm

@Isaac1138 - I actually have had this idea in the back of my mind for quite some time ! Maybe I will
@LitFam - since this is a recreation of EA's crait it will play out just like there's after the atm6's get to the base then it will move on to the tunnel phase . I know there is a modder by the name over on ModDB who is also doing crait - and he is doing it in more of a movie style way ! His username is Cyberctf346 I think he's a little new but he might want to use your idea. I do apricricate the offer though (:

Private Third Class
Posts: 46
Joined: Mon Nov 20, 2017 6:46 am
Projects :: No Mod project currently.
Games I'm Playing :: Good Battlefront 2
xbox live or psn: PSN - Huscarl

Re: Crait Battlefront 2 2017 Remake

Postby Huscarl » Tue Jan 02, 2018 5:44 am

Lorul1 wrote: I know there is a modder by the name over on ModDB who is also doing crait - and he is doing it in more of a movie style way ! His username is Cyberctf346 (:


Aren't you guys working together?

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Tue Jan 02, 2018 10:14 am

We are - but we are both still making separate maps. So if I need something from him or he needs something from me then we will trade or we will help each other out if we need help etc

Cyberctf346 is doing a movie based crait map
I am doing an EA based crait map

Private Recruit
User avatar
Posts: 16
Joined: Thu Aug 31, 2017 10:35 pm
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront 2
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby captainkira41 » Thu Jan 04, 2018 10:13 pm

Could you use this model of blaster from Litfam it really looks awesome http://www.moddb.com/mods/resistance-vs ... e#imagebox

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Fri Jan 12, 2018 3:59 am

maybe ! ill have to ask him one day.

A quick update on this ... not much progress has been made as im busy with Mos Eisley and kashyyyk BUT thanks to I2Bros and some help from AQT (and some slight changes by yours truly) PHASMA is now in game !!

Image

Image


Hidden/Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image


For now shes using Vader's cape as you can see. Do you think Dooku's cape would work better here ? What do you guys think ???

Master of the Force
User avatar
Posts: 4754
Joined: Sat Sep 19, 2009 11:37 am
Location: Mos Espa (germany)
Projects :: Republic Commando Side Mod

Re: Crait Battlefront 2 2017 Remake

Postby Anakin » Fri Jan 12, 2018 9:40 am

The basic texture needs some work. But the shiny look is great

Gametoast Staff
User avatar
Posts: 4957
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA
Projects :: Naboo Selton

Re: Crait Battlefront 2 2017 Remake

Postby AQT » Fri Jan 12, 2018 3:18 pm

Agreed. It's a good start, but the armor currently looks more like scratched-up metal instead of smooth chrome. Also, try changing the cube map texture itself to better fit with the environment. Maybe something like this:
Hidden/Spoiler:
Image

(adjust the colors, of course)

Private Third Class
Posts: 46
Joined: Mon Nov 20, 2017 6:46 am
Projects :: No Mod project currently.
Games I'm Playing :: Good Battlefront 2
xbox live or psn: PSN - Huscarl

Re: Crait Battlefront 2 2017 Remake

Postby Huscarl » Fri Jan 12, 2018 11:24 pm

@Lorul1 Darth Vader's cape works fine with it cause it matches but do u think u can add a red outline on her cape? Also will u add her staff as a secondary to use like in EA's cause that would be fun to go around smacking people with a stick ya know. Nice work on Phasma, she just needs a few tweaks here and there but other than that shes perfect. :thumbs:

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Sat Jan 13, 2018 3:18 pm

Yes ! I was thinking of alot of those ideas ! And Thanks AQT ! she's looking better already ! more pics on the way soon !!

Posts: 3
Joined: Wed Nov 15, 2017 4:36 am
Projects :: No Mod project currently.
Games I'm Playing :: Battlefront II
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby kingdomwrecker » Mon Jan 15, 2018 8:23 pm

Hey Lorul, I heard something about EA/Dice changing the FO Stormtrooper to Snowtroopers, I'm curious will you use Storm or Snow?

Lieutenant Colonel
User avatar
Posts: 546
Joined: Wed Apr 24, 2013 10:34 pm
Location: Your House
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set

Re: Crait Battlefront 2 2017 Remake

Postby Lorul1 » Tue Jan 16, 2018 8:47 pm

If they change it (and I have the assets available to me for the snow troopers) - I will change it.

PreviousNext

Return to SWBF2 Map/Mod Works In Progress

Who is online

Users browsing this forum: No registered users and 2 guests